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8897 Commits

Author SHA1 Message Date
James Rowe ea482a719d OSX Build: Remove ninja
Ninja on OSX lately is giving an error where it gets in a cmake
reconfiguration loop. It constantly reruns cmake and detects that the
build file changed, so it reruns it again and again until it times out.
Not going to deal with this right now.
2020-01-21 18:54:05 -07:00
Vitor Kiguchi 157f82141d Make a separate function for getting minimum size based on layout 2020-01-21 19:31:39 -03:00
James Rowe 5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi 0dcb886ef2 clang format 2020-01-21 14:24:16 -03:00
Vitor Kiguchi 718f04af6d Correctly treat cases when current size is smaller than the minimum defined by the layout 2020-01-21 13:32:51 -03:00
Vitor Kiguchi 5d0353c391 correct ProcessConfigurationChanges 2020-01-20 23:00:33 -03:00
Vitor Kiguchi 6e1a873e57 use the defined constants instead of magic numbers for screen dimensions 2020-01-20 23:00:33 -03:00
Vitor Kiguchi 64737afdbc Change min_client_area_size based on layout 2020-01-20 23:00:21 -03:00
James Rowe a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi c2179a1dd0 log the upright screen setting 2020-01-20 22:32:16 -03:00
Vitor Kiguchi 5eb9a5b3bc Set hotkey for screen rotation 2020-01-20 22:32:15 -03:00
Vitor Kiguchi be88d2a59a implement upright orientation for side and large frame layouts 2020-01-20 22:32:15 -03:00
vitor-k 89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe 3c3fcd8ee6
Merge pull request #5061 from FearlessTobi/port-3316
Port yuzu-emu/yuzu#3316: "Add headbar icon on Linux"
2020-01-19 10:24:58 -07:00
bunnei 591c6a64d7 common: SPSCQueue: Notify after incrementing queue size. 2020-01-19 13:35:49 +01:00
TotalCaesar659 df6cf6bbb6 Add headbar icon on Linux 2020-01-19 13:29:53 +01:00
James Rowe e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
James Rowe 5fdcff9d05
Merge pull request #5018 from iwubcode/passive-3d
Interlaced stereo 3d option
2020-01-17 18:14:59 -07:00
iwubcode 43f8aadd52 renderer_opengl: Allow usage of interlaced 3D 2020-01-16 22:12:50 -06:00
iwubcode 6f269c375f citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe e95bc52b3d Only check for sanitize_mul if theres a shader in the cache 2020-01-16 08:35:52 -07:00
James Rowe 43c9695bf9 Fix title bar 2020-01-15 23:52:41 -07:00
James Rowe cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe 6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe 936094dd27 Log the number of entries in each cache 2020-01-15 19:58:34 -07:00
James Rowe 45bc5b465e Add a error log for unsupported configurations for disk cache 2020-01-15 19:58:34 -07:00
James Rowe 2d86bc6db5 Rename InvalidateTransferable to InvalidateAll to match what it does 2020-01-15 19:58:34 -07:00
James Rowe 7092ba8480 Only add shaders to precompiled cache if they are new 2020-01-15 19:58:34 -07:00
James Rowe 061a33477f Properly bind the shader sampler and uniform bindings 2020-01-15 19:58:34 -07:00
James Rowe a20c81d593 Change VFS vector to regular vector 2020-01-15 19:58:34 -07:00
James Rowe 6f2756089d citra-sdl: Add Load Disk Resources 2020-01-15 19:58:34 -07:00
James Rowe d418f0438d citra-qt: Load Disk Resources 2020-01-15 19:58:34 -07:00
James Rowe d03d201482 Add GetRenderer to core 2020-01-15 19:58:34 -07:00
James Rowe be52d3a7d0 Add missing changes from yuzu file_util 2020-01-15 19:58:34 -07:00
James Rowe 4e9ec4efd0 Add shader disk caching 2020-01-15 19:58:33 -07:00
James Rowe ce3f8bf94e Add frontend settings 2020-01-15 19:58:33 -07:00
James Rowe b5b6ce5fdc Add shader cache version generation 2020-01-15 19:58:33 -07:00
James Rowe b5bc05738c Add settings for disk shader cache 2020-01-15 19:58:33 -07:00
James Rowe 8f67d6a444 Add ZSTD compression for precompiled cache 2020-01-15 19:58:33 -07:00
James Rowe cd86c9b043
Merge pull request #5036 from leoetlino/bps
file_sys: Add support for BPS patching
2020-01-15 12:04:54 -07:00
James Rowe 45bff6ab58
Merge pull request #5033 from BreadFish64/fix_game_list
qt: do not use an invalid update smdh
2020-01-15 11:51:35 -07:00
James Rowe 3412b999ab
Merge pull request #5056 from jroweboy/master
Attempt to fix macOS build
2020-01-15 11:28:42 -07:00
James Rowe f70262a7e0
Attempt to fix macOS build 2020-01-15 10:19:40 -07:00
James Rowe 01686f78fe
Merge pull request #5037 from leoetlino/thin-archives
CMake: Create thin archives on Linux
2020-01-01 14:29:43 -05:00
James Rowe 9d1909d4af
Merge pull request #5039 from BreadFish64/better_path_trimming
common/logging: don't use regex for path trimming
2020-01-01 14:25:44 -05:00
BreadFish64 b3beff0f4c common/logging: don't use regex for path trimming 2019-12-24 14:19:18 -06:00
Léo Lam 756d231ff9 file_sys: Add support for BPS patches
The BPS format allows distributing patches that are smaller and that do
not contain copyrighted content if data is relocated
(unlike non-trivial IPS patches).

This is essential for games such as MM3D that have three barely
different code revisions. Supporting all three versions would
demand an unreasonable amount of work; with BPS patches only one
version has to be supported.
2019-12-22 10:46:47 +01:00
Léo Lam 3140086c60 file_sys: Handle patch applying failures
This changes ApplyCodePatch to return a ResultStatus, which makes it
possible to determine whether patch applying has failed. Previously,
only a boolean was returned, and false was returned when no patch
was found OR when a patch was found but applying it failed.

This also changes AppLoader_NCCH to return an error if patching fails
because the executable is likely to be left in an inconsistent state
and we should not proceed booting in that case.
2019-12-22 10:46:47 +01:00
Léo Lam 1377be9902 file_sys: Move IPS patching code into separate source file
In anticipation of a new BPS patcher.
2019-12-22 10:46:47 +01:00