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Author SHA1 Message Date
wwylele 36526c63ef swrasterizer: add missing tc0_w and fragment lighting attribute processing 2017-05-21 09:09:15 +03:00
wwylele 4d62e75fb2 gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele ade45b5b99 pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
bunnei 152a012373 Merge pull request #2661 from Subv/uds5
Services/UDS: Generate 802.11 beacon frames when a network is open.
2017-05-19 11:04:34 -04:00
bunnei b70cd0c33f Merge pull request #2710 from emmauss/ptm_ipc
use IPCHelper for PTM services
2017-05-19 11:03:55 -04:00
emmaus b2e82d16c8 use IPCHelper for PTM services 2017-05-19 08:44:58 +00:00
Yuri Kunde Schlesner 55b7f1a7b3 Merge pull request #2709 from wwylele/pica-masked-value
pica: use correct register value for shader bool_uniforms
2017-05-17 20:09:46 -07:00
wwylele 393fee10a2 pica: use correct register value for shader bool_uniforms
variable value is not masked. the masked and combined register value should be used instead
2017-05-17 22:14:09 +03:00
Yuri Kunde Schlesner 8d558777a6 Merge pull request #2703 from wwylele/pica-reg-revise
pica: correct bit field length for some registers
2017-05-16 10:00:37 -07:00
wwylele 86ee1f6101 pica: correct bit field length for some registers 2017-05-16 19:24:06 +03:00
Subv f2d5d8cfac Services/UDS: Use the new IPC helper functions. 2017-05-15 13:05:17 -05:00
Subv 846cc6cee3 Services/UDS: Implement RecvBeaconBroadcastData.
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
2017-05-15 13:05:16 -05:00
Subv 528dea988c Services/UDS: Generate the UDS beacons when the beacon callback fires. 2017-05-15 13:05:15 -05:00
Subv ce5bc477ca Kernel: Remove a now unused enum and variable regarding a session's status. 2017-05-15 11:22:16 -05:00
Subv ddfabf3133 Kernel: Use a Session object to keep track of the status of a Client/Server session pair.
Reduce the associated port's connection count when a ServerSession is destroyed.
2017-05-15 11:22:15 -05:00
Yuri Kunde Schlesner 180587bb8b Merge pull request #2687 from yuriks/address-mappings
Kernel: Map special regions according to ExHeader
2017-05-14 13:52:40 -07:00
Subv a0874a7a68 Dyncom/VFP: Perform flush-to-zero on the second operand of vsub before sending it to vadd.
Previously we were letting vadd flush the value to positive 0, but there are cases where this behavior is wrong, for example,

vsub: -0 - +0 = -0
vadd: -0 + +0 = +0

Now we'll flush the value to +0 inside vsub, and then negate it.
2017-05-13 18:03:41 -05:00
Weiyi Wang 9bd3986540 Merge pull request #2695 from JayFoxRox/gs-regs
Prepare Pica registers for Geometry Shaders
2017-05-12 18:02:45 +03:00
Jannik Vogel ba722be2ac Pica: Write GS registers
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel 3fd3775d35 Pica: Write shader registers in functions
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Jannik Vogel 925724c990 Pica: Set program code / swizzle data limit to 4096
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
Yuri Kunde Schlesner db22b88fea Merge pull request #2669 from jroweboy/async_file_watcher
Frontend: Prevent FileSystemWatcher from blocking UI thread
2017-05-10 18:44:06 -07:00
James Rowe fc2f7b0df6 Frontend: Prevent FileSystemWatcher from blocking UI thread
Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
2017-05-10 09:37:44 -06:00
bunnei 15b26249cc Merge pull request #2676 from wwylele/irrst
ir: implement new 3ds HID via ir:rst
2017-05-10 09:56:27 -04:00
Yuri Kunde Schlesner f18d454eb6 Kernel: Map special regions according to ExHeader
This replaces the hardcoded VRAM/DSP mappings with ones made based on
the ExHeader ARM11 Kernel caps list. While this has no visible effect
for most applications (since they use a standard set of mappings) it
does improve support for system modules and n3DS exclusives.
2017-05-09 21:44:00 -07:00
Yuri Kunde Schlesner b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Yuri Kunde Schlesner d3db770cad Memory: Add constants for the n3DS additional RAM
This is 4MB of extra, separate memory that was added on the New 3DS.
2017-05-09 21:43:59 -07:00
Yuri Kunde Schlesner 13dd0b88de Merge pull request #2696 from Subv/vfp_revert
Dyncom/VFP: Revert edf30d8 and fix the FPSCR getting invalid values.
2017-05-08 21:38:45 -07:00
Subv 11fe85f129 Dyncom/VFP: Strip the VFP_NAN_FLAG sentinel value when setting vfp exceptions. 2017-05-09 00:36:23 -05:00
Subv bf45ccfb40 Revert "Remove `exceptions` parameter from `normaliseround` VFP functions"
This reverts commit edf30d84cc.

Conflicts:
	src/core/arm/skyeye_common/vfp/vfp_helper.h
	src/core/arm/skyeye_common/vfp/vfpdouble.cpp
	src/core/arm/skyeye_common/vfp/vfpsingle.cpp
2017-05-09 00:36:22 -05:00
bunnei 7325413cd8 Merge pull request #2689 from yuriks/remove-disassembler
Remove built-in disassembler and related code
2017-05-08 16:02:53 -04:00
Subv b1a29371c9 Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.
Inputs are still not flushed to 0 if they are denormals.
2017-05-08 14:34:16 -05:00
Yuri Kunde Schlesner d97b977540 Dyncom: Remove disassembler code
Had licensing issue around it, in addition to several bugs.

Closes #1632, #1280
2017-05-07 15:33:46 -07:00
Yuri Kunde Schlesner f0a582b218 Dyncom: Tweak types and log formatting 2017-05-07 15:33:42 -07:00
Yuri Kunde Schlesner cb4da3975e Remove unused symbols code 2017-05-07 15:33:39 -07:00
Yuri Kunde Schlesner 6577bbc3c5 Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
Yuri Kunde Schlesner 4af2a1a3d7 citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this
for ARM code without debugging information, should probably be left to
an external tool or library. Use the GDB stub instead.

Closes #586
2017-05-07 15:32:47 -07:00
Yuri Kunde Schlesner 47e806b084 citra-qt: Remove disassembler widget
It has performance problems, a very misleading UI, and is broken in
general. It has essentially been superceded by the GDB stub, but if we
wanted a built-in disassembler in the future it'd essentially need to be
rewritten from scratch anyway.

Closes #427, #1480
2017-05-07 15:29:36 -07:00
Yuri Kunde Schlesner e33558c6ce Merge pull request #2682 from nicoboss/filter
citra-qt: game list search function fixed minor mistakes
2017-05-07 13:46:46 -07:00
wwylele f9fdaafa04 fixup!ir: implement new 3ds HID via ir:rst 2017-05-07 21:53:27 +03:00
Nico Bosshard db256ea395 Don’t focus the search field if the game is empty 2017-05-06 12:08:28 +02:00
Yuri Kunde Schlesner 2a01a03375 Merge pull request #2686 from wwylele/tex-coord-reg
pica: use correct coordinates for texture 2
2017-05-05 21:33:32 -07:00
B3n30 8bee016145 Create a random console_unique_id (#2668)
* Create a random console_id when config save_file is created

Added button in system config to refresh the console unique id

* Moved the connect for the button from .ui file to constructor of ConfigureSystem

* Added warning and info dialog
Fixup: Make use of qt5 style connects,
  renamed the refresh button,
  removed some duplicate code,
  changed random device and moved all to the generate function

* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message

* Fixup: Set and Create

* Fixup: Added console id label, therfore removed second message box

* Fixup: fixed the endianess

* Fixup: more endianness fixes

* Fixup: Endianness the 3rd
2017-05-05 20:55:51 -04:00
wwylele 039b293092 pica: shader_dirty if texture2 coord changed 2017-05-05 15:35:17 +03:00
wwylele 85116643b2 ir: implement new 3ds HID via ir:rst 2017-05-04 12:59:28 +03:00
bunnei de1b6cc695 Merge pull request #2606 from wwylele/ir
ir: implement circle pad pro
2017-05-03 22:34:12 -04:00
wwylele 0f664ef89d pica: use correct coordinates for texture 2 2017-05-03 22:12:46 +03:00
wwylele 12bcf64ab5 ir: implement circle pad pro 2017-05-03 09:44:00 +03:00
Nico Bosshard 89c28f9f80 Fixed some more typos 2017-05-03 00:23:20 +02:00
Nico Bosshard f447dfc36b citra-qt: game list search function fixed minor mistakes 2017-05-02 23:55:27 +02:00