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5183 Commits

Author SHA1 Message Date
wwylele b611b2934f UDS: fix RecvBeaconBroadcastData response header 2018-06-02 00:38:54 +03:00
N00byKing 523c52c708 renderer_opengl: Add Universal 3D Layout Adaption 2018-06-01 18:24:26 +02:00
jmorriz124 8c0ede544f 3dtv botenable improved (#1)
* Fixed crash when right eye isn't available

* Enabled swap screens in stereo views.  Fixed window alignment in stereo
views to handle all screen aspect ratios.

* Minor code cleanup and clang fomat updates.

* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing d27312b816 shared_page: Remove Get3DSliderstate 2018-06-01 17:05:29 +02:00
N00byKing 594e95084b shared_page: Set 3D Slider 2018-06-01 17:05:09 +02:00
N00byKing f4894d5677 shared_page: Allow Setting the 3D Slider
Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing 2814bbc3da renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00
N00byKing e4788130e5 citra, citra_qt, settings.h: Add Options for Stereoscopic 3D 2018-06-01 17:01:00 +02:00
Weiyi Wang 08b119153d
Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele 9060e08e49 shader/jit: implement breakc 2018-06-01 13:04:39 +03:00
wwylele f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
James Rowe 7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe 87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe 489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe 174241ff90
Merge pull request #3800 from liushuyu/master
citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe 04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf 04139e26bd cubeb_sink: Skip devices without a name
Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf ce6d9e2e28 externals: Don't build cubeb with tests 2018-05-31 21:01:48 -05:00
darkf 35c43aa293 audio_core: Only include cubeb if it's available 2018-05-31 21:01:48 -05:00
darkf af73dd45f0 audio_core: Implement a cubeb audio sink 2018-05-31 21:01:48 -05:00
liushuyu c0f352bc4e
citra: correct regex for matching nickname 2018-05-31 19:38:12 -06:00
James Rowe 72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande 90bcb26c3b citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys 2018-05-28 16:36:56 -05:00
Markus Wick caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele 874cb42e70 shader/jit: preserve integer & condition register across invocation 2018-05-28 14:41:47 +03:00
wwylele 549abe556b Service/NDM: convert to ServiceFramework 2018-05-28 11:28:13 +03:00
BreadFish64 30c6c37d6c fix jrowes lazy sorting 2018-05-26 15:38:06 -05:00
BreadFish64 31a9fdb00b fix preffered game 2018-05-26 15:38:06 -05:00
BreadFish64 1a57f9488f citra_qt: support multiple game directories 2018-05-26 15:38:06 -05:00
Nico Bosshard 88ebd844e5 Add search filter support for multiple game directories 2018-05-26 15:38:05 -05:00
Weiyi Wang 09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei 9504aa19d5
game_list: rewrite format 2018-05-26 22:27:59 +08:00
Weiyi Wang ba4a0525bf
Merge pull request #3724 from degasus/scissor
gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B b5934237fa
Fix build 2018-05-25 20:28:15 +12:00
zhupengfei e5c8b9f0a2
game_list: append filename after program ID 2018-05-23 21:36:10 +08:00
Kloen 15e2be85b5 citra-qt: Change link colors to a more readable one when using the dark theme 2018-05-23 02:51:19 +02:00
James 29551c187a Add missing std::string import in text_formatter 2018-05-19 21:31:09 +10:00
zhupengfei 3b18faa163
citra_qt: Improve Game List Item display 2018-05-19 17:21:26 +08:00
Christoph 3bf924cd20 Camera translation (#3747)
* citra_qt: correct spelling in configuration

* citra_qt/camera: Changed the order of the translation

The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".

* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"

* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
wwylele 92a1252835 gl_shader_gen: rearrange function definition to avoid suprious warnings 2018-05-19 00:36:33 +03:00
wwylele 8b4e832c5f gl_rasterizer_cache: add missing watcher invalidation 2018-05-18 23:58:43 +03:00
Markus Wick 8e1e52cad9 gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)

So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick 301073334a gl_rasterizer: Remove redundant scissor state change.
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe 64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele 4377caf1df citra-qt: add tooltips for renderer options 2018-05-18 15:15:07 +03:00
wwylele 129b893509 gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
wwylele dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong 7861be67bb core/arm/skyeye_common: Migrate logging macros (#3684)
* core/arm/skyeye_common: Migrate logging macros

Use the new logging macros NGLOG

* Replace specifiers that were missed out

* Replace printf with NGLOG

* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele 6985b13439 [HACK] AMD workaround 2018-05-14 10:17:36 +03:00
wwylele ede0d15fec video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
wwylele 9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
MerryMage 15d14be3cc primitive_assembly: Add getters for internal state 2018-05-14 10:17:35 +03:00
wwylele 06815ec905 video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
wwylele f1cc8cfea9 citra,citra_qt: load/save hardware shader settings 2018-05-14 10:17:35 +03:00
Cameron Cawley 101d8964f1 common: Fix compilation on ARM 2018-05-13 11:34:45 +01:00
wwylele 1d5a26b1d8 citra-qt: add gpu shader emulation related configurations 2018-05-13 10:58:20 +03:00
wwylele b31ed30fb2 settings: add hardware shader related settings 2018-05-13 10:57:55 +03:00
wwylele 97f9cfac70 settings: add hardware shader related settings 2018-05-13 10:44:47 +03:00
James Rowe 80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞 57827de38b citra_qt: camera integration (#3566)
* Implement camera feature

* Make OpenCVCamera optional

* Fix styling problems

* CI configuration

* Fix CI

* Hopefully final fix

* Hopefully final fix

* Fix all the problems

* Oops..

* Add Qt Multimedia Camera

* Another oops

* Try to fix broken linux CI

* Try to fix broken linux CI

* Fix problems

* Improve UI

* Fix problems

* camera: Add support for Qt <5.10 and fix preview error

* CI: try to fix linux-frozen travis build

* camera: fix problems and add multiple handlers support

* fix CI

* remove most ServiceFramework changes

* Fix format

* Remove last ServiceFramework change

* camera: remove unused interfaces; revert submodule change

* camera: fix CI error

* ci: use ccache for opencv build

* citra_qt: fix configuration error; CI: add mediaservice plugin

* citra_qt: fix clang-format

* citra_qt: fix documentation error

* citra_qt: fix configuration page; camera: fix pausing crash

* citra_qt: fix preview not stopping

* camera: extend handlers length

* camera: fix camera resume error

* camera: fix clang-format

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* CI: fix linux ci

* camera: check settings update; citra_qt: fix configuration error

* service_cam: use a better way to apply configuration

* Service_CAM: rewrite camera reload

* cam: fix clang format

* citra_qt: fix argument load issue; camera: base of system camera selection

* citra_qt: Add system camera selection

* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera

* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header

* camera: move started in Qt Multimedia Camera header

* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate

* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi f354744ad4 citra_qt: Refactor game list compatibilty 2018-05-10 03:57:57 +02:00
wwylele 68b0a3e19e regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00
Weiyi Wang f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang 79ac4766b4
Merge pull request #3668 from daniellimws/gdbstub-macros
core/gdbstub: Migrate logging macros
2018-05-05 16:48:52 +03:00
Valentin Vanelslande 473fd552c8 Service/AM: Implement GetProductCode (#3549)
* [skip ci]

* [skip ci]

* [skip ci]

* [skip ci]

* Service/AM: Implement GetProductCode

* fix?

* remove close

* Use PushRaw

* Use NCCHContainer

* 2 if found

* struct

* fix build?

* fix

* remove return

* fix?

* 6 words
2018-05-05 16:43:31 +03:00
Weiyi Wang 0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick 5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage d6cd1a8712 gl_rasterizer: Use GLvec* instead of C arrays 2018-05-05 04:37:04 +03:00
wwylele 08a38370b0 video_core/command_processor: correctly handles 0xFFFF index as a normal index 2018-05-05 04:24:31 +03:00
James Rowe ca01c7eea8
Merge pull request #3665 from adityaruplaha/log-version
frontend: Log Citra version.
2018-05-03 15:17:04 -06:00
James Rowe ca3b82caa4
Merge pull request #3705 from zhaowenlan1779/multiplayer-fix
citra_qt: multiplayer password dialog fix
2018-05-02 09:17:33 -06:00
Mat M a5f906b8ab
Merge pull request #3708 from FearlessTobi/add-region-column
citra_qt: Add a game region column to the Game List
2018-05-02 00:22:38 -04:00
Weiyi Wang be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele 1762ad2dcc gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
FearlessTobi 36c4765054 citra_qt: Add a game region column 2018-05-01 19:57:01 +02:00
zhupengfei b33f7901b6
citra_qt: fix clang-format 2018-05-01 11:26:57 +08:00
zhupengfei 784c41bf34
citra_qt: multiplayer password dialog fix 2018-05-01 11:15:31 +08:00
adityaruplaha 0cece7918a Log Citra version.
Class: Frontend
Level: Info
Format: "Citra Version: " + window title
2018-04-29 21:05:19 +05:30
Weiyi Wang 9c65a45358
Merge pull request #3694 from jroweboy/quickfix
Fix duplicated logs on windows
2018-04-28 10:31:25 +03:00
James Rowe 252e5f173d
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
Minor multiplayer ui fixes
2018-04-27 10:00:21 -06:00
James Rowe 98c150e7fc Fix duplicated logs on windows 2018-04-27 09:58:48 -06:00
James Rowe 1b94f25e6c
Merge pull request #3568 from daniellimws/logging-backends
Logging: Add customizable backends
2018-04-26 21:09:31 -06:00
James Rowe 65b38a7537 fixup: Address review 2018-04-25 10:31:51 -06:00
James Rowe 6ce111301f Frontend: Add missing translation for network error messages 2018-04-25 09:44:16 -06:00
bunnei ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
bunnei b003e1398a
Merge pull request #3666 from degasus/vertex_streaming
renderer_opengl: Rewrite stream buffer.
2018-04-24 23:58:41 -04:00
wwylele 191b29e402 gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
Daniel Lim Wee Soong 51398e0301 Logging: Add customizable logging backends and fmtlib based macros
* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
MerryMage 8186820d16 pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele e56128683c gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
Adityarup Laha c06d6ecea2
Replace "Hide Full Games" with "Hide Full Rooms" 2018-04-22 16:56:49 +05:30
Markus Wick c4010e3f93 renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
Markus Wick 5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
James Rowe c7726f13e8 Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room 2018-04-20 00:53:56 -06:00
James Rowe 5fef22fc52 Frontend: Prevent connecting to another room when already joining 2018-04-20 00:53:31 -06:00
James Rowe d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00