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8276 Commits

Author SHA1 Message Date
khang06 a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo 5450d4980d crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping

hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo 8a98310a16 address more comments, fix dumping textures that already got dumped 2019-11-09 12:56:27 -07:00
Khangaroo c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo 3534ad0835 reorder graphics tab, move speed to general 2019-11-09 12:56:27 -07:00
Khangaroo da83430a68 add enhancements tab files 2019-11-09 12:56:27 -07:00
Khangaroo 650fe6447d generate mipmaps (for now) 2019-11-09 12:56:27 -07:00
Khangaroo f09489475a fix texture dumping on opengl es, create load folder if none exists if custom textures is enabled 2019-11-09 12:56:27 -07:00
Khangaroo 254f8a4643 fix inverted texture dump error message path 2019-11-09 12:56:27 -07:00
Khangaroo 8b881ac1fc fix preload textures being enabled when it shouldn't
address more comments
2019-11-09 12:56:25 -07:00
Khangaroo 391e552927 qimageinterface fixes, remove old lodepng, address more comments 2019-11-09 12:56:24 -07:00
Khangaroo 93aab2c109 lodepng as submodule 2019-11-09 12:56:24 -07:00
Khangaroo b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo 5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo 59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo 657a129b60 handle upscaling and offsets (fixes oot3d) 2019-11-09 12:54:43 -07:00
Khangaroo 6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
Khangaroo f866b2a917 texture replacement (also messy) 2019-11-09 12:53:16 -07:00
khang06 deff865ac9 initial sloppy texture dumping implementation (opengl only) 2019-11-09 12:53:16 -07:00
khang06 94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
khang06 e0d63bd21b add texture dumping as a config entry 2019-11-09 12:53:12 -07:00
khang06 2b92065d2a add lodepng as an external, have video_core depend on it 2019-11-09 12:48:23 -07:00
James Rowe 926902cc5e
Merge pull request #4993 from bunnei/web-token-b64
citra_qt: configure_web: Use Base64 encoded token
2019-11-09 12:45:11 -07:00
bunnei a1544d8669 dedicated_room: Support single Base64 token. 2019-11-09 13:48:26 -05:00
bunnei 3a18039c53 citra_qt: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 13:48:26 -05:00
Weiyi Wang 34c6b7ca48
Merge pull request #4985 from FearlessTobi/port-2942
Port yuzu-emu/yuzu#2942: "Silence miscellaneous warnings"
2019-11-08 23:42:32 -05:00
FearlessTobi 9c1535621a citra_qt/game_list: Specify string conversions explicitly 2019-11-09 02:46:23 +01:00
FearlessTobi 6cf0043830 citra_qt/updater: Specify string conversions explicitly 2019-11-09 02:46:07 +01:00
FearlessTobi 8f29ab3ceb citra_qt/multiplayer: Specify string conversions explicitly 2019-11-09 02:45:47 +01:00
Tobias ff931590b0
configuration/config: Move config loading and saving to functions based off groups (#4855)
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
vvanelslande db1b0a1964 network/room: add message/join/leave/kick/ban/unban/game name logging 2019-11-03 09:55:38 -05:00
FearlessTobi 5e98835b5f yuzu/game_list: Silence -Wswitch
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:56:23 +01:00
FearlessTobi 5d1d0b3693 yuzu/game_list_worker: Silence warnings
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:55:08 +01:00
vvanelslande 44611c9985 citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
Self-explanatory.
2019-10-25 20:13:35 -05:00
vitor-k cc9bcf3e48 fix uppercase sorting 2019-10-25 18:49:13 -03:00
Weiyi Wang e1fbf90e16
fix clang-format and lambda capture 2019-10-05 10:54:07 -04:00
Weiyi Wang 35690e3ac7
Merge pull request #4948 from vvanelslande/amiibo-dad
citra_qt: add amiibo drag and drop support
2019-10-05 10:47:46 -04:00
Weiyi Wang 00b9cdaf95
unfold UNREACHABLE implementation for dumb compilers
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-10-05 10:45:01 -04:00
Pengfei Zhu a7b18efe49
Merge pull request #4945 from zhaobot/tx-update-20190921135538
Update translations (2019-09-21)
2019-10-04 08:32:09 +08:00
Weiyi Wang a757e9dc47
Merge pull request #4960 from zhaowenlan1779/ffmpeg-cmake-fix
CMakeLists: Fix `find_package` call
2019-10-03 19:47:49 -04:00
zhupengfei 977ccda30f
CMakeLists: Fix `find_package` call
Fixes #4959

Previously options for video dumper and audio decoder is separated, but I forgot to split this `find_package` call so that the other libraries won't be necessary when only using the audio decoder.
2019-10-03 09:35:08 +08:00
vitor-k eb7527254f Sort game items after the list is populated 2019-09-28 15:57:26 -03:00
vitor-k 476dcb1915 Use the displayed text for sorting GameListItemPath.
By default, DisplayRole is used as the SortRole.
This behaviour is what's expected by the user.
Made it so that an access to SortRole is equivalent to one to DisplayRole.
Also fixes a bug with directory sorting.
2019-09-28 00:48:11 -03:00
MysticExile acf1fe5ee1 externals: Update fmt to master (#4955) 2019-09-27 19:26:36 +02:00
James Rowe 80c9137a02
Merge pull request #4952 from FearlessTobi/backport-everything
Backport various review changes from yuzu
2019-09-24 22:39:06 -06:00
FearlessTobi 1e93f568b5 Address review comments 2019-09-22 20:48:32 +02:00
FearlessTobi a5d880979c Backport changes from yuzu-emu/yuzu#2057 2019-09-22 17:47:18 +02:00
FearlessTobi 0a3f75c25f Backport changes from yuzu-emu/yuzu#2806 2019-09-22 17:40:04 +02:00
FearlessTobi 029cc77c4b Backport changes from yuzu-emu/yuzu#2444 2019-09-22 17:27:01 +02:00