* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. |
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.. | ||
arm | ||
file_sys | ||
frontend | ||
gdbstub | ||
hle | ||
hw | ||
loader | ||
tracer | ||
3ds.h | ||
CMakeLists.txt | ||
core_timing.cpp | ||
core_timing.h | ||
core.cpp | ||
core.h | ||
memory_setup.h | ||
memory.cpp | ||
memory.h | ||
mmio.h | ||
perf_stats.cpp | ||
perf_stats.h | ||
settings.cpp | ||
settings.h | ||
telemetry_session.cpp | ||
telemetry_session.h |