Cleaned project up a bit, 30th commit yet for this?
This commit is contained in:
parent
6b8e0b79a8
commit
0a0ce802c1
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@ -1,26 +0,0 @@
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# SPDX-FileCopyrightText: 2023 sudachi Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_library(sudachi-android SHARED
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emu_window/emu_window.cpp
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emu_window/emu_window.h
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native.cpp
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native.h
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native_config.cpp
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android_settings.cpp
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game_metadata.cpp
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native_log.cpp
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android_config.cpp
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android_config.h
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native_input.cpp
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)
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set_property(TARGET sudachi-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
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target_link_libraries(sudachi-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers)
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target_link_libraries(sudachi-android PRIVATE android camera2ndk EGL glad jnigraphics log)
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if (ARCHITECTURE_arm64)
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target_link_libraries(sudachi-android PRIVATE adrenotools)
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endif()
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} sudachi-android)
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@ -1,60 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "jni/android_common/android_common.h"
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#include <string>
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#include <string_view>
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#include <jni.h>
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#include "common/string_util.h"
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#include "jni/id_cache.h"
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std::string GetJString(JNIEnv* env, jstring jstr) {
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if (!jstr) {
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return {};
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}
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const jchar* jchars = env->GetStringChars(jstr, nullptr);
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const jsize length = env->GetStringLength(jstr);
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const std::u16string_view string_view(reinterpret_cast<const char16_t*>(jchars), length);
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const std::string converted_string = Common::UTF16ToUTF8(string_view);
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env->ReleaseStringChars(jstr, jchars);
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return converted_string;
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}
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jstring ToJString(JNIEnv* env, std::string_view str) {
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const std::u16string converted_string = Common::UTF8ToUTF16(str);
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return env->NewString(reinterpret_cast<const jchar*>(converted_string.data()),
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static_cast<jint>(converted_string.size()));
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}
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jstring ToJString(JNIEnv* env, std::u16string_view str) {
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return ToJString(env, Common::UTF16ToUTF8(str));
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}
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double GetJDouble(JNIEnv* env, jobject jdouble) {
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return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField());
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}
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jobject ToJDouble(JNIEnv* env, double value) {
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return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
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}
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s32 GetJInteger(JNIEnv* env, jobject jinteger) {
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return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
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}
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jobject ToJInteger(JNIEnv* env, s32 value) {
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return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
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}
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bool GetJBoolean(JNIEnv* env, jobject jboolean) {
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return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
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}
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jobject ToJBoolean(JNIEnv* env, bool value) {
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return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
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}
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@ -1,22 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <jni.h>
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#include "common/common_types.h"
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std::string GetJString(JNIEnv* env, jstring jstr);
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jstring ToJString(JNIEnv* env, std::string_view str);
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jstring ToJString(JNIEnv* env, std::u16string_view str);
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double GetJDouble(JNIEnv* env, jobject jdouble);
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jobject ToJDouble(JNIEnv* env, double value);
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s32 GetJInteger(JNIEnv* env, jobject jinteger);
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jobject ToJInteger(JNIEnv* env, s32 value);
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bool GetJBoolean(JNIEnv* env, jobject jboolean);
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jobject ToJBoolean(JNIEnv* env, bool value);
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@ -1,277 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <map>
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#include <thread>
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#include <jni.h>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "jni/android_common/android_common.h"
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#include "jni/applets/software_keyboard.h"
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#include "jni/id_cache.h"
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static jclass s_software_keyboard_class;
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static jclass s_keyboard_config_class;
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static jclass s_keyboard_data_class;
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static jmethodID s_swkbd_execute_normal;
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static jmethodID s_swkbd_execute_inline;
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namespace SoftwareKeyboard {
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static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) {
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JNIEnv* env = IDCache::GetEnvForThread();
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jobject object = env->AllocObject(s_keyboard_config_class);
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env->SetObjectField(object,
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env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"),
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ToJString(env, config.ok_text));
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env->SetObjectField(
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object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"),
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ToJString(env, config.header_text));
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env->SetObjectField(object,
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env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"),
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ToJString(env, config.sub_text));
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env->SetObjectField(
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object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"),
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ToJString(env, config.guide_text));
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env->SetObjectField(
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object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"),
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ToJString(env, config.initial_text));
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env->SetShortField(object,
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env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"),
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static_cast<jshort>(config.left_optional_symbol_key));
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env->SetShortField(object,
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env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"),
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static_cast<jshort>(config.right_optional_symbol_key));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"),
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static_cast<jint>(config.max_text_length));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"),
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static_cast<jint>(config.min_text_length));
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env->SetIntField(object,
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env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"),
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static_cast<jint>(config.initial_cursor_position));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"),
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static_cast<jint>(config.type));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"),
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static_cast<jint>(config.password_mode));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"),
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static_cast<jint>(config.text_draw_type));
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env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"),
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static_cast<jint>(config.key_disable_flags.raw));
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env->SetBooleanField(object,
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env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"),
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static_cast<jboolean>(config.use_blur_background));
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env->SetBooleanField(object,
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env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"),
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static_cast<jboolean>(config.enable_backspace_button));
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env->SetBooleanField(object,
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env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"),
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static_cast<jboolean>(config.enable_return_button));
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env->SetBooleanField(object,
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env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"),
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static_cast<jboolean>(config.disable_cancel_button));
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return object;
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}
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AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) {
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JNIEnv* env = IDCache::GetEnvForThread();
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const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
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object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
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return ResultData{GetJString(env, string),
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static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
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object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
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}
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AndroidKeyboard::~AndroidKeyboard() = default;
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void AndroidKeyboard::InitializeKeyboard(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
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SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) {
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if (is_inline) {
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LOG_WARNING(
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Frontend,
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"(STUBBED) called, backend requested to initialize the inline software keyboard.");
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submit_inline_callback = std::move(submit_inline_callback_);
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} else {
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LOG_WARNING(
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Frontend,
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"(STUBBED) called, backend requested to initialize the normal software keyboard.");
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submit_normal_callback = std::move(submit_normal_callback_);
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}
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parameters = std::move(initialize_parameters);
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LOG_INFO(Frontend,
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"\nKeyboardInitializeParameters:"
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"\nok_text={}"
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"\nheader_text={}"
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"\nsub_text={}"
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"\nguide_text={}"
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"\ninitial_text={}"
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"\nmax_text_length={}"
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"\nmin_text_length={}"
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"\ninitial_cursor_position={}"
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"\ntype={}"
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"\npassword_mode={}"
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"\ntext_draw_type={}"
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"\nkey_disable_flags={}"
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"\nuse_blur_background={}"
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"\nenable_backspace_button={}"
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"\nenable_return_button={}"
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"\ndisable_cancel_button={}",
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Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text),
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Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text),
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Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length,
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parameters.min_text_length, parameters.initial_cursor_position, parameters.type,
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parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw,
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parameters.use_blur_background, parameters.enable_backspace_button,
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parameters.enable_return_button, parameters.disable_cancel_button);
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}
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void AndroidKeyboard::ShowNormalKeyboard() const {
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LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard.");
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ResultData data{};
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// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
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std::thread([&] {
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data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod(
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s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters)));
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}).join();
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SubmitNormalText(data);
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}
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void AndroidKeyboard::ShowTextCheckDialog(
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Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message) const {
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LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
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}
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void AndroidKeyboard::ShowInlineKeyboard(
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Core::Frontend::InlineAppearParameters appear_parameters) const {
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LOG_WARNING(Frontend,
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"(STUBBED) called, backend requested to show the inline software keyboard.");
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LOG_INFO(Frontend,
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"\nInlineAppearParameters:"
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"\nmax_text_length={}"
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"\nmin_text_length={}"
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"\nkey_top_scale_x={}"
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"\nkey_top_scale_y={}"
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"\nkey_top_translate_x={}"
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"\nkey_top_translate_y={}"
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"\ntype={}"
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"\nkey_disable_flags={}"
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"\nkey_top_as_floating={}"
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"\nenable_backspace_button={}"
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"\nenable_return_button={}"
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"\ndisable_cancel_button={}",
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appear_parameters.max_text_length, appear_parameters.min_text_length,
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appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y,
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appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y,
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appear_parameters.type, appear_parameters.key_disable_flags.raw,
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appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button,
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appear_parameters.enable_return_button, appear_parameters.disable_cancel_button);
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// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
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m_is_inline_active = true;
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std::thread([&] {
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IDCache::GetEnvForThread()->CallStaticVoidMethod(
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s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters));
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}).join();
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}
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void AndroidKeyboard::HideInlineKeyboard() const {
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LOG_WARNING(Frontend,
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"(STUBBED) called, backend requested to hide the inline software keyboard.");
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}
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void AndroidKeyboard::InlineTextChanged(
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Core::Frontend::InlineTextParameters text_parameters) const {
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LOG_WARNING(Frontend,
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"(STUBBED) called, backend requested to change the inline keyboard text.");
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LOG_INFO(Frontend,
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"\nInlineTextParameters:"
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"\ninput_text={}"
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"\ncursor_position={}",
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Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
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submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
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text_parameters.input_text, text_parameters.cursor_position);
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}
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void AndroidKeyboard::ExitKeyboard() const {
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LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard.");
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}
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void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
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if (!m_is_inline_active) {
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return;
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}
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m_current_text += submitted_text;
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submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
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m_current_text.size());
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}
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void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
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static constexpr int KEYCODE_BACK = 4;
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static constexpr int KEYCODE_ENTER = 66;
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static constexpr int KEYCODE_DEL = 67;
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if (!m_is_inline_active) {
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return;
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}
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|
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switch (key_code) {
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case KEYCODE_BACK:
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case KEYCODE_ENTER:
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m_is_inline_active = false;
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submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
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static_cast<s32>(m_current_text.size()));
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break;
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case KEYCODE_DEL:
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m_current_text.pop_back();
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submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
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m_current_text.size());
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||||
break;
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||||
}
|
||||
}
|
||||
|
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void AndroidKeyboard::SubmitNormalText(const ResultData& data) const {
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submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true);
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||||
}
|
||||
|
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void InitJNI(JNIEnv* env) {
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s_software_keyboard_class = reinterpret_cast<jclass>(
|
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env->NewGlobalRef(env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard")));
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s_keyboard_config_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig")));
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||||
s_keyboard_data_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardData")));
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||||
|
||||
s_swkbd_execute_normal = env->GetStaticMethodID(
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s_software_keyboard_class, "executeNormal",
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"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/sudachi/sudachi_emu/"
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||||
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
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s_swkbd_execute_inline = env->GetStaticMethodID(
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s_software_keyboard_class, "executeInline",
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"(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
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}
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void CleanupJNI(JNIEnv* env) {
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env->DeleteGlobalRef(s_software_keyboard_class);
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env->DeleteGlobalRef(s_keyboard_config_class);
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env->DeleteGlobalRef(s_keyboard_data_class);
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}
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||||
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} // namespace SoftwareKeyboard
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@ -1,78 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
|
||||
namespace SoftwareKeyboard {
|
||||
|
||||
class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet {
|
||||
public:
|
||||
~AndroidKeyboard() override;
|
||||
|
||||
void Close() const override {
|
||||
ExitKeyboard();
|
||||
}
|
||||
|
||||
void InitializeKeyboard(bool is_inline,
|
||||
Core::Frontend::KeyboardInitializeParameters initialize_parameters,
|
||||
SubmitNormalCallback submit_normal_callback_,
|
||||
SubmitInlineCallback submit_inline_callback_) override;
|
||||
|
||||
void ShowNormalKeyboard() const override;
|
||||
|
||||
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
|
||||
std::u16string text_check_message) const override;
|
||||
|
||||
void ShowInlineKeyboard(
|
||||
Core::Frontend::InlineAppearParameters appear_parameters) const override;
|
||||
|
||||
void HideInlineKeyboard() const override;
|
||||
|
||||
void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
|
||||
|
||||
void ExitKeyboard() const override;
|
||||
|
||||
void SubmitInlineKeyboardText(std::u16string submitted_text);
|
||||
|
||||
void SubmitInlineKeyboardInput(int key_code);
|
||||
|
||||
private:
|
||||
struct ResultData {
|
||||
static ResultData CreateFromFrontend(jobject object);
|
||||
|
||||
std::string text;
|
||||
Service::AM::Frontend::SwkbdResult result{};
|
||||
};
|
||||
|
||||
void SubmitNormalText(const ResultData& result) const;
|
||||
|
||||
Core::Frontend::KeyboardInitializeParameters parameters{};
|
||||
|
||||
mutable SubmitNormalCallback submit_normal_callback;
|
||||
mutable SubmitInlineCallback submit_inline_callback;
|
||||
|
||||
private:
|
||||
mutable bool m_is_inline_active{};
|
||||
std::u16string m_current_text;
|
||||
};
|
||||
|
||||
// Should be called in JNI_Load
|
||||
void InitJNI(JNIEnv* env);
|
||||
|
||||
// Should be called in JNI_Unload
|
||||
void CleanupJNI(JNIEnv* env);
|
||||
|
||||
} // namespace SoftwareKeyboard
|
||||
|
||||
// Native function calls
|
||||
extern "C" {
|
||||
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters(
|
||||
JNIEnv* env, jclass clazz, jstring text);
|
||||
|
||||
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput(
|
||||
JNIEnv* env, jclass clazz, jstring text);
|
||||
}
|
|
@ -1,330 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
|
||||
#include <INIReader.h>
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/config.h"
|
||||
#include "jni/default_ini.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type)
|
||||
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
|
||||
Initialize(config_name);
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
|
||||
const auto config_loc_str = FS::PathToUTF8String(config_loc);
|
||||
if (config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(config_loc));
|
||||
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
if (setting_value.empty()) {
|
||||
setting_value = setting.GetDefault();
|
||||
}
|
||||
setting = std::move(setting_value);
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(
|
||||
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
|
||||
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
|
||||
Settings::values.touchscreen.enabled =
|
||||
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
|
||||
Settings::values.touchscreen.diameter_y =
|
||||
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
|
||||
|
||||
int num_touch_from_button_maps =
|
||||
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
|
||||
if (num_touch_from_button_maps > 0) {
|
||||
for (int i = 0; i < num_touch_from_button_maps; ++i) {
|
||||
Settings::TouchFromButtonMap map;
|
||||
map.name = config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_name"),
|
||||
"default");
|
||||
const int num_touch_maps = config->GetInteger(
|
||||
"ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
|
||||
0);
|
||||
map.buttons.reserve(num_touch_maps);
|
||||
|
||||
for (int j = 0; j < num_touch_maps; ++j) {
|
||||
std::string touch_mapping =
|
||||
config->Get("ControlsGeneral",
|
||||
std::string("touch_from_button_maps_") + std::to_string(i) +
|
||||
std::string("_bind_") + std::to_string(j),
|
||||
"");
|
||||
map.buttons.emplace_back(std::move(touch_mapping));
|
||||
}
|
||||
|
||||
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
|
||||
}
|
||||
} else {
|
||||
Settings::values.touch_from_button_maps.emplace_back(
|
||||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
|
||||
|
||||
// Data Storage
|
||||
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
|
||||
FS::SetSudachiPath(FS::SudachiPath::NANDDir,
|
||||
config->Get("Data Storage", "nand_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::NANDDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::SDMCDir,
|
||||
config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::SDMCDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::LoadDir,
|
||||
config->Get("Data Storage", "load_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::LoadDir)));
|
||||
FS::SetSudachiPath(FS::SudachiPath::DumpDir,
|
||||
config->Get("Data Storage", "dump_directory",
|
||||
FS::GetSudachiPathString(FS::SudachiPath::DumpDir)));
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
|
||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||
|
||||
// System
|
||||
ReadSetting("System", Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
// Disable docked mode by default on Android
|
||||
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
|
||||
? Settings::ConsoleMode::Docked
|
||||
: Settings::ConsoleMode::Handheld);
|
||||
|
||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(0);
|
||||
}
|
||||
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
|
||||
|
||||
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
|
||||
} else {
|
||||
Settings::values.custom_rtc = 0;
|
||||
}
|
||||
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
|
||||
|
||||
ReadSetting("System", Settings::values.language_index);
|
||||
ReadSetting("System", Settings::values.region_index);
|
||||
ReadSetting("System", Settings::values.time_zone_index);
|
||||
ReadSetting("System", Settings::values.sound_index);
|
||||
|
||||
// Core
|
||||
ReadSetting("Core", Settings::values.use_multi_core);
|
||||
ReadSetting("Core", Settings::values.memory_layout_mode);
|
||||
|
||||
// Cpu
|
||||
ReadSetting("Cpu", Settings::values.cpu_accuracy);
|
||||
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
|
||||
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
|
||||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.resolution_setup);
|
||||
ReadSetting("Renderer", Settings::values.scaling_filter);
|
||||
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
|
||||
ReadSetting("Renderer", Settings::values.anti_aliasing);
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Use GPU accuracy normal by default on Android
|
||||
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
||||
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
||||
|
||||
// Use GPU default anisotropic filtering on Android
|
||||
Settings::values.max_anisotropy =
|
||||
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc.SetValue(
|
||||
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
||||
: Settings::AstcDecodeMode::Cpu);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Disable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", false);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
ReadSetting("Audio", Settings::values.volume);
|
||||
|
||||
// Miscellaneous
|
||||
// log_filter has a different default here than from common
|
||||
Settings::values.log_filter = "*:Info";
|
||||
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
ReadSetting("Debugging", Settings::values.dump_exefs);
|
||||
ReadSetting("Debugging", Settings::values.dump_nso);
|
||||
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
|
||||
ReadSetting("Debugging", Settings::values.reporting_services);
|
||||
ReadSetting("Debugging", Settings::values.quest_flag);
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_hle);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
|
||||
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
ReadSetting("WebService", Settings::values.enable_telemetry);
|
||||
ReadSetting("WebService", Settings::values.web_api_url);
|
||||
ReadSetting("WebService", Settings::values.sudachi_username);
|
||||
ReadSetting("WebService", Settings::values.sudachi_token);
|
||||
|
||||
// Network
|
||||
ReadSetting("Network", Settings::values.network_interface);
|
||||
|
||||
// Android
|
||||
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
|
||||
ReadSetting("Android", AndroidSettings::values.screen_layout);
|
||||
}
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetSudachiPath(FS::SudachiPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
return;
|
||||
}
|
||||
LoadINI(DefaultINI::android_config_file);
|
||||
ReadValues();
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "common/settings.h"
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
|
||||
public:
|
||||
enum class ConfigType {
|
||||
GlobalConfig,
|
||||
PerGameConfig,
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
void Initialize(const std::string& config_name);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The sudachi setting to modify
|
||||
*/
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
void ReadValues();
|
||||
|
||||
const ConfigType type;
|
||||
std::unique_ptr<INIReader> config;
|
||||
std::string config_loc;
|
||||
const bool global;
|
||||
};
|
|
@ -1,511 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* android_config_file = R"(
|
||||
|
||||
[ControlsP0]
|
||||
# The input devices and parameters for each Switch native input
|
||||
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
|
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||
|
||||
# Indicates if this player should be connected at boot
|
||||
connected=
|
||||
|
||||
# for button input, the following devices are available:
|
||||
# - "keyboard" (default) for keyboard input. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "button"(optional): the index of the button to bind
|
||||
# - "hat"(optional): the index of the hat to bind as direction buttons
|
||||
# - "axis"(optional): the index of the axis to bind
|
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
||||
# triggered if the axis value crosses
|
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
||||
# is greater than the threshold; "-" means the button is triggered when the axis value
|
||||
# is smaller than the threshold
|
||||
button_a=
|
||||
button_b=
|
||||
button_x=
|
||||
button_y=
|
||||
button_lstick=
|
||||
button_rstick=
|
||||
button_l=
|
||||
button_r=
|
||||
button_zl=
|
||||
button_zr=
|
||||
button_plus=
|
||||
button_minus=
|
||||
button_dleft=
|
||||
button_dup=
|
||||
button_dright=
|
||||
button_ddown=
|
||||
button_lstick_left=
|
||||
button_lstick_up=
|
||||
button_lstick_right=
|
||||
button_lstick_down=
|
||||
button_sl=
|
||||
button_sr=
|
||||
button_home=
|
||||
button_screenshot=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
||||
# - "up", "down", "left", "right": sub-devices for each direction.
|
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
||||
# - "modifier": sub-devices as a modifier.
|
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
# - "sdl" for joystick input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
||||
lstick=
|
||||
rstick=
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
|
||||
# - "code": the code of the key to bind
|
||||
# - "sdl" for motion input using SDL. Required parameters:
|
||||
# - "guid": SDL identification GUID of the joystick
|
||||
# - "port": the index of the joystick to bind
|
||||
# - "motion": the index of the motion sensor to bind
|
||||
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
|
||||
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
|
||||
# - "port": the port of the cemu hook server
|
||||
# - "pad": the index of the joystick
|
||||
# - "motion": the index of the motion sensor of the joystick to bind
|
||||
motionleft=
|
||||
motionright=
|
||||
|
||||
[ControlsGeneral]
|
||||
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
|
||||
# i.e. debug_pad_button_a=
|
||||
|
||||
# Enable debug pad inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug_pad_enabled =
|
||||
|
||||
# Whether to enable or disable vibration
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
vibration_enabled=
|
||||
|
||||
# Whether to enable or disable accurate vibrations
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
enable_accurate_vibrations=
|
||||
|
||||
# Enables controller motion inputs
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
#touch_from_button_maps_0_count=2
|
||||
#touch_from_button_maps_0_bind_0=foo
|
||||
#touch_from_button_maps_0_bind_1=bar
|
||||
# etc.
|
||||
|
||||
# List of Cemuhook UDP servers, delimited by ','.
|
||||
# Default: 127.0.0.1:26760
|
||||
# Example: 127.0.0.1:26760,123.4.5.67:26761
|
||||
udp_input_servers =
|
||||
|
||||
# Enable controlling an axis via a mouse input.
|
||||
# 0 (default): Off, 1: On
|
||||
mouse_panning =
|
||||
|
||||
# Set mouse sensitivity.
|
||||
# Default: 1.0
|
||||
mouse_panning_sensitivity =
|
||||
|
||||
# Emulate an analog control stick from keyboard inputs.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
emulate_analog_keyboard =
|
||||
|
||||
# Enable mouse inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
mouse_enabled =
|
||||
|
||||
# Enable keyboard inputs to the guest
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
keyboard_enabled =
|
||||
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
use_multi_core =
|
||||
|
||||
# Enable unsafe extended guest system memory layout (8GB DRAM)
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_unsafe_extended_memory_layout =
|
||||
|
||||
[Cpu]
|
||||
# Adjusts various optimizations.
|
||||
# Auto-select mode enables choice unsafe optimizations.
|
||||
# Accurate enables only safe optimizations.
|
||||
# Unsafe allows any unsafe optimizations.
|
||||
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
|
||||
cpu_accuracy =
|
||||
|
||||
# Allow disabling safe optimizations.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
cpu_debug_mode =
|
||||
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
# Enable Host MMU Emulation (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem =
|
||||
|
||||
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fastmem_exclusives =
|
||||
|
||||
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_recompile_exclusives =
|
||||
|
||||
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_ignore_memory_aborts =
|
||||
|
||||
# Enable unfuse FMA (improve performance on CPUs without FMA)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_unfuse_fma =
|
||||
|
||||
# Enable faster FRSQRTE and FRECPE
|
||||
# Only enabled if cpu_accuracy is set to Unsafe.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_reduce_fp_error =
|
||||
|
||||
# Enable faster ASIMD instructions (32 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_standard_fpcr =
|
||||
|
||||
# Enable inaccurate NaN handling
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_inaccurate_nan =
|
||||
|
||||
# Disable address space checks (64 bits only)
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_fastmem_check =
|
||||
|
||||
# Enable faster exclusive instructions
|
||||
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_unsafe_ignore_global_monitor =
|
||||
|
||||
[Renderer]
|
||||
# Which backend API to use.
|
||||
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
|
||||
backend =
|
||||
|
||||
# Whether to enable asynchronous presentation (Vulkan only)
|
||||
# 0: Off, 1 (default): On
|
||||
async_presentation =
|
||||
|
||||
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
force_max_clock =
|
||||
|
||||
# Enable graphics API debugging mode.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable shader feedback.
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
renderer_shader_feedback =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
||||
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
||||
# 2 (default): 1x (720p/1080p)
|
||||
# 3: 2x (1440p/2160p)
|
||||
# 4: 3x (2160p/3240p)
|
||||
# 5: 4x (2880p/4320p)
|
||||
# 6: 5x (3600p/5400p)
|
||||
# 7: 6x (4320p/6480p)
|
||||
resolution_setup =
|
||||
|
||||
# Pixel filter to use when up- or down-sampling rendered frames.
|
||||
# 0: Nearest Neighbor
|
||||
# 1 (default): Bilinear
|
||||
# 2: Bicubic
|
||||
# 3: Gaussian
|
||||
# 4: ScaleForce
|
||||
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
||||
scaling_filter =
|
||||
|
||||
# Anti-Aliasing (AA)
|
||||
# 0 (default): None, 1: FXAA
|
||||
anti_aliasing =
|
||||
|
||||
# Whether to use fullscreen or borderless window mode
|
||||
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
||||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable VSync or not.
|
||||
# OpenGL: Values other than 0 enable VSync
|
||||
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
|
||||
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
|
||||
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
|
||||
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
|
||||
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
|
||||
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
|
||||
use_vsync =
|
||||
|
||||
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
||||
# not available and GLASM is selected, GLSL will be used.
|
||||
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
||||
shader_backend =
|
||||
|
||||
# Whether to allow asynchronous shader building.
|
||||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Which gpu accuracy level to use
|
||||
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||
gpu_accuracy =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# Inform the guest that GPU operations completed more quickly than they did.
|
||||
# 0: Off, 1 (default): On
|
||||
use_fast_gpu_time =
|
||||
|
||||
# Force unmodified buffers to be flushed, which can cost performance.
|
||||
# 0: Off (default), 1: On
|
||||
use_pessimistic_flushes =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select
|
||||
# cubeb: Cubeb audio engine (if available)
|
||||
# sdl2: SDL2 audio engine (if available)
|
||||
# null: No audio output
|
||||
output_engine =
|
||||
|
||||
# Which audio device to use.
|
||||
# auto (default): Auto-select
|
||||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1: Yes, 0 (default): No
|
||||
use_virtual_sd =
|
||||
|
||||
# Whether or not to enable gamecard emulation
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_inserted =
|
||||
|
||||
# Whether or not the gamecard should be emulated as the current game
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# 1: Yes, 0 (default): No
|
||||
gamecard_current_game =
|
||||
|
||||
# Path to an XCI file to use as the gamecard
|
||||
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
||||
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
||||
gamecard_path =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
||||
language_index =
|
||||
|
||||
# The system region that sudachi will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_index =
|
||||
|
||||
# The system time zone that sudachi will use during emulation
|
||||
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
||||
time_zone_index =
|
||||
|
||||
# Sets the sound output mode.
|
||||
# 0: Mono, 1 (default): Stereo, 2: Surround
|
||||
sound_index =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
# Use developer keys
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_dev_keys =
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Determines whether or not sudachi will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not sudachi will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
# Determines whether or not sudachi will save the filesystem access log.
|
||||
enable_fs_access_log=false
|
||||
# Enables verbose reporting services
|
||||
reporting_services =
|
||||
# Determines whether or not sudachi will report to the game that the emulated console is in Kiosk Mode
|
||||
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
||||
quest_flag =
|
||||
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_debug_asserts =
|
||||
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_auto_stub =
|
||||
# Enables/Disables the macro JIT compiler
|
||||
disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.sudachi-emu.org
|
||||
# Username and token for sudachi Web Service
|
||||
# See https://profile.sudachi-emu.org/ for more info
|
||||
sudachi_username =
|
||||
sudachi_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with sudachi LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
} // namespace DefaultINI
|
|
@ -1,62 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/drivers/android.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
#include "input_common/main.h"
|
||||
#include "jni/emu_window/emu_window.h"
|
||||
#include "jni/native.h"
|
||||
|
||||
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnTouchReleased(int id) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
|
||||
}
|
||||
|
||||
void EmuWindow_Android::OnFrameDisplayed() {
|
||||
if (!m_first_frame) {
|
||||
Common::Android::RunJNIOnFiber<void>(
|
||||
[&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); });
|
||||
m_first_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
|
||||
std::shared_ptr<Common::DynamicLibrary> driver_library)
|
||||
: m_driver_library{driver_library} {
|
||||
LOG_INFO(Frontend, "initializing");
|
||||
|
||||
if (!surface) {
|
||||
LOG_CRITICAL(Frontend, "surface is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
OnSurfaceChanged(surface);
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <span>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
struct ANativeWindow;
|
||||
|
||||
class GraphicsContext_Android final : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GraphicsContext_Android(std::shared_ptr<Common::DynamicLibrary> driver_library)
|
||||
: m_driver_library{driver_library} {}
|
||||
|
||||
~GraphicsContext_Android() = default;
|
||||
|
||||
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
|
||||
return m_driver_library;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
|
||||
};
|
||||
|
||||
class EmuWindow_Android final : public Core::Frontend::EmuWindow {
|
||||
|
||||
public:
|
||||
EmuWindow_Android(ANativeWindow* surface,
|
||||
std::shared_ptr<Common::DynamicLibrary> driver_library);
|
||||
|
||||
~EmuWindow_Android() = default;
|
||||
|
||||
void OnSurfaceChanged(ANativeWindow* surface);
|
||||
void OnFrameDisplayed() override;
|
||||
|
||||
void OnTouchPressed(int id, float x, float y);
|
||||
void OnTouchMoved(int id, float x, float y);
|
||||
void OnTouchReleased(int id);
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
|
||||
return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
|
||||
}
|
||||
bool IsShown() const override {
|
||||
return true;
|
||||
};
|
||||
|
||||
private:
|
||||
float m_window_width{};
|
||||
float m_window_height{};
|
||||
|
||||
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
|
||||
|
||||
bool m_first_frame = false;
|
||||
};
|
|
@ -1,428 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/fs/fs_android.h"
|
||||
#include "jni/applets/software_keyboard.h"
|
||||
#include "jni/id_cache.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
static JavaVM* s_java_vm;
|
||||
static jclass s_native_library_class;
|
||||
static jclass s_disk_cache_progress_class;
|
||||
static jclass s_load_callback_stage_class;
|
||||
static jclass s_game_dir_class;
|
||||
static jmethodID s_game_dir_constructor;
|
||||
static jmethodID s_exit_emulation_activity;
|
||||
static jmethodID s_disk_cache_load_progress;
|
||||
static jmethodID s_on_emulation_started;
|
||||
static jmethodID s_on_emulation_stopped;
|
||||
static jmethodID s_on_program_changed;
|
||||
|
||||
static jclass s_game_class;
|
||||
static jmethodID s_game_constructor;
|
||||
static jfieldID s_game_title_field;
|
||||
static jfieldID s_game_path_field;
|
||||
static jfieldID s_game_program_id_field;
|
||||
static jfieldID s_game_developer_field;
|
||||
static jfieldID s_game_version_field;
|
||||
static jfieldID s_game_is_homebrew_field;
|
||||
|
||||
static jclass s_string_class;
|
||||
static jclass s_pair_class;
|
||||
static jmethodID s_pair_constructor;
|
||||
static jfieldID s_pair_first_field;
|
||||
static jfieldID s_pair_second_field;
|
||||
|
||||
static jclass s_overlay_control_data_class;
|
||||
static jmethodID s_overlay_control_data_constructor;
|
||||
static jfieldID s_overlay_control_data_id_field;
|
||||
static jfieldID s_overlay_control_data_enabled_field;
|
||||
static jfieldID s_overlay_control_data_landscape_position_field;
|
||||
static jfieldID s_overlay_control_data_portrait_position_field;
|
||||
static jfieldID s_overlay_control_data_foldable_position_field;
|
||||
|
||||
static jclass s_patch_class;
|
||||
static jmethodID s_patch_constructor;
|
||||
static jfieldID s_patch_enabled_field;
|
||||
static jfieldID s_patch_name_field;
|
||||
static jfieldID s_patch_version_field;
|
||||
static jfieldID s_patch_type_field;
|
||||
static jfieldID s_patch_program_id_field;
|
||||
static jfieldID s_patch_title_id_field;
|
||||
|
||||
static jclass s_double_class;
|
||||
static jmethodID s_double_constructor;
|
||||
static jfieldID s_double_value_field;
|
||||
|
||||
static jclass s_integer_class;
|
||||
static jmethodID s_integer_constructor;
|
||||
static jfieldID s_integer_value_field;
|
||||
|
||||
static jclass s_boolean_class;
|
||||
static jmethodID s_boolean_constructor;
|
||||
static jfieldID s_boolean_value_field;
|
||||
|
||||
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
|
||||
|
||||
namespace IDCache {
|
||||
|
||||
JNIEnv* GetEnvForThread() {
|
||||
thread_local static struct OwnedEnv {
|
||||
OwnedEnv() {
|
||||
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
|
||||
if (status == JNI_EDETACHED)
|
||||
s_java_vm->AttachCurrentThread(&env, nullptr);
|
||||
}
|
||||
|
||||
~OwnedEnv() {
|
||||
if (status == JNI_EDETACHED)
|
||||
s_java_vm->DetachCurrentThread();
|
||||
}
|
||||
|
||||
int status;
|
||||
JNIEnv* env = nullptr;
|
||||
} owned;
|
||||
return owned.env;
|
||||
}
|
||||
|
||||
jclass GetNativeLibraryClass() {
|
||||
return s_native_library_class;
|
||||
}
|
||||
|
||||
jclass GetDiskCacheProgressClass() {
|
||||
return s_disk_cache_progress_class;
|
||||
}
|
||||
|
||||
jclass GetDiskCacheLoadCallbackStageClass() {
|
||||
return s_load_callback_stage_class;
|
||||
}
|
||||
|
||||
jclass GetGameDirClass() {
|
||||
return s_game_dir_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameDirConstructor() {
|
||||
return s_game_dir_constructor;
|
||||
}
|
||||
|
||||
jmethodID GetExitEmulationActivity() {
|
||||
return s_exit_emulation_activity;
|
||||
}
|
||||
|
||||
jmethodID GetDiskCacheLoadProgress() {
|
||||
return s_disk_cache_load_progress;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStarted() {
|
||||
return s_on_emulation_started;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStopped() {
|
||||
return s_on_emulation_stopped;
|
||||
}
|
||||
|
||||
jmethodID GetOnProgramChanged() {
|
||||
return s_on_program_changed;
|
||||
}
|
||||
|
||||
jclass GetGameClass() {
|
||||
return s_game_class;
|
||||
}
|
||||
|
||||
jmethodID GetGameConstructor() {
|
||||
return s_game_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetGameTitleField() {
|
||||
return s_game_title_field;
|
||||
}
|
||||
|
||||
jfieldID GetGamePathField() {
|
||||
return s_game_path_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameProgramIdField() {
|
||||
return s_game_program_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameDeveloperField() {
|
||||
return s_game_developer_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameVersionField() {
|
||||
return s_game_version_field;
|
||||
}
|
||||
|
||||
jfieldID GetGameIsHomebrewField() {
|
||||
return s_game_is_homebrew_field;
|
||||
}
|
||||
|
||||
jclass GetStringClass() {
|
||||
return s_string_class;
|
||||
}
|
||||
|
||||
jclass GetPairClass() {
|
||||
return s_pair_class;
|
||||
}
|
||||
|
||||
jmethodID GetPairConstructor() {
|
||||
return s_pair_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetPairFirstField() {
|
||||
return s_pair_first_field;
|
||||
}
|
||||
|
||||
jfieldID GetPairSecondField() {
|
||||
return s_pair_second_field;
|
||||
}
|
||||
|
||||
jclass GetOverlayControlDataClass() {
|
||||
return s_overlay_control_data_class;
|
||||
}
|
||||
|
||||
jmethodID GetOverlayControlDataConstructor() {
|
||||
return s_overlay_control_data_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataIdField() {
|
||||
return s_overlay_control_data_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataEnabledField() {
|
||||
return s_overlay_control_data_enabled_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataLandscapePositionField() {
|
||||
return s_overlay_control_data_landscape_position_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataPortraitPositionField() {
|
||||
return s_overlay_control_data_portrait_position_field;
|
||||
}
|
||||
|
||||
jfieldID GetOverlayControlDataFoldablePositionField() {
|
||||
return s_overlay_control_data_foldable_position_field;
|
||||
}
|
||||
|
||||
jclass GetPatchClass() {
|
||||
return s_patch_class;
|
||||
}
|
||||
|
||||
jmethodID GetPatchConstructor() {
|
||||
return s_patch_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetPatchEnabledField() {
|
||||
return s_patch_enabled_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchNameField() {
|
||||
return s_patch_name_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchVersionField() {
|
||||
return s_patch_version_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchTypeField() {
|
||||
return s_patch_type_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchProgramIdField() {
|
||||
return s_patch_program_id_field;
|
||||
}
|
||||
|
||||
jfieldID GetPatchTitleIdField() {
|
||||
return s_patch_title_id_field;
|
||||
}
|
||||
|
||||
jclass GetDoubleClass() {
|
||||
return s_double_class;
|
||||
}
|
||||
|
||||
jmethodID GetDoubleConstructor() {
|
||||
return s_double_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetDoubleValueField() {
|
||||
return s_double_value_field;
|
||||
}
|
||||
|
||||
jclass GetIntegerClass() {
|
||||
return s_integer_class;
|
||||
}
|
||||
|
||||
jmethodID GetIntegerConstructor() {
|
||||
return s_integer_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetIntegerValueField() {
|
||||
return s_integer_value_field;
|
||||
}
|
||||
|
||||
jclass GetBooleanClass() {
|
||||
return s_boolean_class;
|
||||
}
|
||||
|
||||
jmethodID GetBooleanConstructor() {
|
||||
return s_boolean_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetBooleanValueField() {
|
||||
return s_boolean_value_field;
|
||||
}
|
||||
|
||||
} // namespace IDCache
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
||||
s_java_vm = vm;
|
||||
|
||||
JNIEnv* env;
|
||||
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
|
||||
return JNI_ERR;
|
||||
|
||||
// Initialize Java classes
|
||||
const jclass native_library_class = env->FindClass("org/sudachi/sudachi_emu/NativeLibrary");
|
||||
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
|
||||
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress")));
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/sudachi/sudachi_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
s_disk_cache_load_progress =
|
||||
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
|
||||
s_on_emulation_started =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
|
||||
s_on_emulation_stopped =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
|
||||
s_on_program_changed =
|
||||
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
|
||||
|
||||
const jclass game_class = env->FindClass("org/sudachi/sudachi_emu/model/Game");
|
||||
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
|
||||
s_game_constructor = env->GetMethodID(game_class, "<init>",
|
||||
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
|
||||
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
|
||||
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
|
||||
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
|
||||
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
|
||||
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
|
||||
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
|
||||
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
|
||||
env->DeleteLocalRef(game_class);
|
||||
|
||||
const jclass string_class = env->FindClass("java/lang/String");
|
||||
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
|
||||
env->DeleteLocalRef(string_class);
|
||||
|
||||
const jclass pair_class = env->FindClass("kotlin/Pair");
|
||||
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
|
||||
s_pair_constructor =
|
||||
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
|
||||
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
|
||||
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
|
||||
env->DeleteLocalRef(pair_class);
|
||||
|
||||
const jclass overlay_control_data_class =
|
||||
env->FindClass("org/sudachi/sudachi_emu/overlay/model/OverlayControlData");
|
||||
s_overlay_control_data_class =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
|
||||
s_overlay_control_data_constructor =
|
||||
env->GetMethodID(overlay_control_data_class, "<init>",
|
||||
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
|
||||
s_overlay_control_data_id_field =
|
||||
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
|
||||
s_overlay_control_data_enabled_field =
|
||||
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
|
||||
s_overlay_control_data_landscape_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_portrait_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_foldable_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
|
||||
env->DeleteLocalRef(overlay_control_data_class);
|
||||
|
||||
const jclass patch_class = env->FindClass("org/sudachi/sudachi_emu/model/Patch");
|
||||
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
|
||||
s_patch_constructor = env->GetMethodID(
|
||||
patch_class, "<init>",
|
||||
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
|
||||
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
|
||||
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
|
||||
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
|
||||
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
|
||||
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
|
||||
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
|
||||
env->DeleteLocalRef(patch_class);
|
||||
|
||||
const jclass double_class = env->FindClass("java/lang/Double");
|
||||
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
|
||||
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
|
||||
s_double_value_field = env->GetFieldID(double_class, "value", "D");
|
||||
env->DeleteLocalRef(double_class);
|
||||
|
||||
const jclass int_class = env->FindClass("java/lang/Integer");
|
||||
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
|
||||
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
|
||||
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
|
||||
env->DeleteLocalRef(int_class);
|
||||
|
||||
const jclass boolean_class = env->FindClass("java/lang/Boolean");
|
||||
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
|
||||
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
|
||||
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
|
||||
env->DeleteLocalRef(boolean_class);
|
||||
|
||||
// Initialize Android Storage
|
||||
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
|
||||
|
||||
// Initialize applets
|
||||
SoftwareKeyboard::InitJNI(env);
|
||||
|
||||
return JNI_VERSION;
|
||||
}
|
||||
|
||||
void JNI_OnUnload(JavaVM* vm, void* reserved) {
|
||||
JNIEnv* env;
|
||||
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
// UnInitialize Android Storage
|
||||
Common::FS::Android::UnRegisterCallbacks();
|
||||
env->DeleteGlobalRef(s_native_library_class);
|
||||
env->DeleteGlobalRef(s_disk_cache_progress_class);
|
||||
env->DeleteGlobalRef(s_load_callback_stage_class);
|
||||
env->DeleteGlobalRef(s_game_dir_class);
|
||||
env->DeleteGlobalRef(s_game_class);
|
||||
env->DeleteGlobalRef(s_string_class);
|
||||
env->DeleteGlobalRef(s_pair_class);
|
||||
env->DeleteGlobalRef(s_overlay_control_data_class);
|
||||
env->DeleteGlobalRef(s_patch_class);
|
||||
env->DeleteGlobalRef(s_double_class);
|
||||
env->DeleteGlobalRef(s_integer_class);
|
||||
env->DeleteGlobalRef(s_boolean_class);
|
||||
|
||||
// UnInitialize applets
|
||||
SoftwareKeyboard::CleanupJNI(env);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -1,68 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace IDCache {
|
||||
|
||||
JNIEnv* GetEnvForThread();
|
||||
jclass GetNativeLibraryClass();
|
||||
jclass GetDiskCacheProgressClass();
|
||||
jclass GetDiskCacheLoadCallbackStageClass();
|
||||
jclass GetGameDirClass();
|
||||
jmethodID GetGameDirConstructor();
|
||||
jmethodID GetExitEmulationActivity();
|
||||
jmethodID GetDiskCacheLoadProgress();
|
||||
jmethodID GetOnEmulationStarted();
|
||||
jmethodID GetOnEmulationStopped();
|
||||
jmethodID GetOnProgramChanged();
|
||||
|
||||
jclass GetGameClass();
|
||||
jmethodID GetGameConstructor();
|
||||
jfieldID GetGameTitleField();
|
||||
jfieldID GetGamePathField();
|
||||
jfieldID GetGameProgramIdField();
|
||||
jfieldID GetGameDeveloperField();
|
||||
jfieldID GetGameVersionField();
|
||||
jfieldID GetGameIsHomebrewField();
|
||||
|
||||
jclass GetStringClass();
|
||||
jclass GetPairClass();
|
||||
jmethodID GetPairConstructor();
|
||||
jfieldID GetPairFirstField();
|
||||
jfieldID GetPairSecondField();
|
||||
|
||||
jclass GetOverlayControlDataClass();
|
||||
jmethodID GetOverlayControlDataConstructor();
|
||||
jfieldID GetOverlayControlDataIdField();
|
||||
jfieldID GetOverlayControlDataEnabledField();
|
||||
jfieldID GetOverlayControlDataLandscapePositionField();
|
||||
jfieldID GetOverlayControlDataPortraitPositionField();
|
||||
jfieldID GetOverlayControlDataFoldablePositionField();
|
||||
|
||||
jclass GetPatchClass();
|
||||
jmethodID GetPatchConstructor();
|
||||
jfieldID GetPatchEnabledField();
|
||||
jfieldID GetPatchNameField();
|
||||
jfieldID GetPatchVersionField();
|
||||
jfieldID GetPatchTypeField();
|
||||
jfieldID GetPatchProgramIdField();
|
||||
jfieldID GetPatchTitleIdField();
|
||||
|
||||
jclass GetDoubleClass();
|
||||
jmethodID GetDoubleConstructor();
|
||||
jfieldID GetDoubleValueField();
|
||||
|
||||
jclass GetIntegerClass();
|
||||
jmethodID GetIntegerConstructor();
|
||||
jfieldID GetIntegerValueField();
|
||||
|
||||
jclass GetBooleanClass();
|
||||
jmethodID GetBooleanConstructor();
|
||||
jfieldID GetBooleanValueField();
|
||||
|
||||
} // namespace IDCache
|
|
@ -1,873 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <codecvt>
|
||||
#include <locale>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
#include <adrenotools/driver.h>
|
||||
#endif
|
||||
|
||||
#include <android/api-level.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <common/fs/fs.h>
|
||||
#include <core/file_sys/patch_manager.h>
|
||||
#include <core/file_sys/savedata_factory.h>
|
||||
#include <core/loader/nro.h>
|
||||
#include <frontend_common/content_manager.h>
|
||||
#include <jni.h>
|
||||
|
||||
#include "common/android/android_common.h"
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/cpu_manager.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/fs_filesystem.h"
|
||||
#include "core/file_sys/submission_package.h"
|
||||
#include "core/file_sys/vfs/vfs.h"
|
||||
#include "core/file_sys/vfs/vfs_real.h"
|
||||
#include "core/frontend/applets/cabinet.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "core/frontend/applets/error.h"
|
||||
#include "core/frontend/applets/general.h"
|
||||
#include "core/frontend/applets/mii_edit.h"
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hle/service/am/applet_manager.h"
|
||||
#include "core/hle/service/am/frontend/applets.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/config.h"
|
||||
#include "hid_core/frontend/emulated_controller.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||
|
||||
#define jconst [[maybe_unused]] const auto
|
||||
#define jauto [[maybe_unused]] auto
|
||||
|
||||
static EmulationSession s_instance;
|
||||
|
||||
EmulationSession::EmulationSession() {
|
||||
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
}
|
||||
|
||||
EmulationSession& EmulationSession::GetInstance() {
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
const Core::System& EmulationSession::System() const {
|
||||
return m_system;
|
||||
}
|
||||
|
||||
Core::System& EmulationSession::System() {
|
||||
return m_system;
|
||||
}
|
||||
|
||||
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
|
||||
return m_manual_provider.get();
|
||||
}
|
||||
|
||||
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
|
||||
return m_input_subsystem;
|
||||
}
|
||||
|
||||
const EmuWindow_Android& EmulationSession::Window() const {
|
||||
return *m_window;
|
||||
}
|
||||
|
||||
EmuWindow_Android& EmulationSession::Window() {
|
||||
return *m_window;
|
||||
}
|
||||
|
||||
ANativeWindow* EmulationSession::NativeWindow() const {
|
||||
return m_native_window;
|
||||
}
|
||||
|
||||
void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
|
||||
m_native_window = native_window;
|
||||
}
|
||||
|
||||
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
|
||||
const std::string& custom_driver_dir,
|
||||
const std::string& custom_driver_name,
|
||||
const std::string& file_redirect_dir) {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
void* handle{};
|
||||
const char* file_redirect_dir_{};
|
||||
int featureFlags{};
|
||||
|
||||
// Enable driver file redirection when renderer debugging is enabled.
|
||||
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
|
||||
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
|
||||
file_redirect_dir_ = file_redirect_dir.c_str();
|
||||
}
|
||||
|
||||
// Try to load a custom driver.
|
||||
if (custom_driver_name.size()) {
|
||||
handle = adrenotools_open_libvulkan(
|
||||
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
|
||||
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
// Try to load the system driver.
|
||||
if (!handle) {
|
||||
handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
|
||||
nullptr, nullptr, file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool EmulationSession::IsRunning() const {
|
||||
return m_is_running;
|
||||
}
|
||||
|
||||
bool EmulationSession::IsPaused() const {
|
||||
return m_is_running && m_is_paused;
|
||||
}
|
||||
|
||||
const Core::PerfStatsResults& EmulationSession::PerfStats() {
|
||||
m_perf_stats = m_system.GetAndResetPerfStats();
|
||||
return m_perf_stats;
|
||||
}
|
||||
|
||||
void EmulationSession::SurfaceChanged() {
|
||||
if (!IsRunning()) {
|
||||
return;
|
||||
}
|
||||
m_window->OnSurfaceChanged(m_native_window);
|
||||
}
|
||||
|
||||
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
|
||||
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
|
||||
if (!file) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto loader = Loader::GetLoader(m_system, file);
|
||||
if (!loader) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto file_type = loader->GetFileType();
|
||||
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
|
||||
return;
|
||||
}
|
||||
|
||||
u64 program_id = 0;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
|
||||
m_manual_provider->AddEntry(FileSys::TitleType::Application,
|
||||
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
|
||||
program_id, file);
|
||||
} else if (res2 == Loader::ResultStatus::Success &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
||||
const auto nsp = file_type == Loader::FileType::NSP
|
||||
? std::make_shared<FileSys::NSP>(file)
|
||||
: FileSys::XCI{file}.GetSecurePartitionNSP();
|
||||
for (const auto& title : nsp->GetNCAs()) {
|
||||
for (const auto& entry : title.second) {
|
||||
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
|
||||
entry.second->GetBaseFile());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmulationSession::InitializeSystem(bool reload) {
|
||||
if (!reload) {
|
||||
// Initialize logging system
|
||||
Common::Log::Initialize();
|
||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||
Common::Log::Start();
|
||||
|
||||
m_input_subsystem.Initialize();
|
||||
}
|
||||
|
||||
// Initialize filesystem.
|
||||
m_system.SetFilesystem(m_vfs);
|
||||
m_system.GetUserChannel().clear();
|
||||
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
|
||||
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
|
||||
m_manual_provider.get());
|
||||
m_system.GetFileSystemController().CreateFactories(*m_vfs);
|
||||
}
|
||||
|
||||
void EmulationSession::SetAppletId(int applet_id) {
|
||||
m_applet_id = applet_id;
|
||||
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
|
||||
static_cast<Service::AM::AppletId>(m_applet_id));
|
||||
}
|
||||
|
||||
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
|
||||
const std::size_t program_index,
|
||||
const bool frontend_initiated) {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
// Create the render window.
|
||||
m_window = std::make_unique<EmuWindow_Android>(m_native_window, m_vulkan_library);
|
||||
|
||||
// Initialize system.
|
||||
jauto android_keyboard = std::make_unique<Common::Android::SoftwareKeyboard::AndroidKeyboard>();
|
||||
m_software_keyboard = android_keyboard.get();
|
||||
m_system.SetShuttingDown(false);
|
||||
m_system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
m_system.HIDCore().ReloadInputDevices();
|
||||
m_system.SetFrontendAppletSet({
|
||||
nullptr, // Amiibo Settings
|
||||
nullptr, // Controller Selector
|
||||
nullptr, // Error Display
|
||||
nullptr, // Mii Editor
|
||||
nullptr, // Parental Controls
|
||||
nullptr, // Photo Viewer
|
||||
nullptr, // Profile Selector
|
||||
std::move(android_keyboard), // Software Keyboard
|
||||
nullptr, // Web Browser
|
||||
});
|
||||
|
||||
// Initialize filesystem.
|
||||
ConfigureFilesystemProvider(filepath);
|
||||
|
||||
// Load the ROM.
|
||||
Service::AM::FrontendAppletParameters params{
|
||||
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
|
||||
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
|
||||
: Service::AM::LaunchType::ApplicationInitiated,
|
||||
.program_index = static_cast<s32>(program_index),
|
||||
};
|
||||
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
|
||||
if (m_load_result != Core::SystemResultStatus::Success) {
|
||||
return m_load_result;
|
||||
}
|
||||
|
||||
// Complete initialization.
|
||||
m_system.GPU().Start();
|
||||
m_system.GetCpuManager().OnGpuReady();
|
||||
m_system.RegisterExitCallback([&] { HaltEmulation(); });
|
||||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
|
||||
m_next_program_index = program_index_;
|
||||
EmulationSession::GetInstance().HaltEmulation();
|
||||
});
|
||||
|
||||
OnEmulationStarted();
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
||||
void EmulationSession::ShutdownEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
if (m_next_program_index != -1) {
|
||||
ChangeProgram(m_next_program_index);
|
||||
m_next_program_index = -1;
|
||||
}
|
||||
|
||||
m_is_running = false;
|
||||
|
||||
// Unload user input.
|
||||
m_system.HIDCore().UnloadInputDevices();
|
||||
|
||||
// Enable all controllers
|
||||
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
|
||||
|
||||
// Shutdown the main emulated process
|
||||
if (m_load_result == Core::SystemResultStatus::Success) {
|
||||
m_system.DetachDebugger();
|
||||
m_system.ShutdownMainProcess();
|
||||
m_detached_tasks.WaitForAllTasks();
|
||||
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
|
||||
m_window.reset();
|
||||
OnEmulationStopped(Core::SystemResultStatus::Success);
|
||||
return;
|
||||
}
|
||||
|
||||
// Tear down the render window.
|
||||
m_window.reset();
|
||||
}
|
||||
|
||||
void EmulationSession::PauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Pause();
|
||||
m_is_paused = true;
|
||||
}
|
||||
|
||||
void EmulationSession::UnPauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Run();
|
||||
m_is_paused = false;
|
||||
}
|
||||
|
||||
void EmulationSession::HaltEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = false;
|
||||
m_cv.notify_one();
|
||||
}
|
||||
|
||||
void EmulationSession::RunEmulation() {
|
||||
{
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = true;
|
||||
}
|
||||
|
||||
// Load the disk shader cache.
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
}
|
||||
|
||||
void(m_system.Run());
|
||||
|
||||
if (m_system.DebuggerEnabled()) {
|
||||
m_system.InitializeDebugger();
|
||||
}
|
||||
|
||||
while (true) {
|
||||
{
|
||||
[[maybe_unused]] std::unique_lock lock(m_mutex);
|
||||
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
|
||||
[&]() { return !m_is_running; })) {
|
||||
// Emulation halted.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset current applet ID.
|
||||
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
|
||||
}
|
||||
|
||||
Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
|
||||
return m_software_keyboard;
|
||||
}
|
||||
|
||||
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
|
||||
int max) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetDiskCacheProgressClass(),
|
||||
Common::Android::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
||||
static_cast<jint>(progress), static_cast<jint>(max));
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStarted() {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnEmulationStarted());
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnEmulationStopped(), static_cast<jint>(result));
|
||||
}
|
||||
|
||||
void EmulationSession::ChangeProgram(std::size_t program_index) {
|
||||
JNIEnv* env = Common::Android::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetOnProgramChanged(),
|
||||
static_cast<jint>(program_index));
|
||||
}
|
||||
|
||||
u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
|
||||
auto program_id_string = Common::Android::GetJString(env, jprogramId);
|
||||
try {
|
||||
return std::stoull(program_id_string);
|
||||
} catch (...) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
|
||||
const size_t program_index,
|
||||
const bool frontend_initiated) {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT {
|
||||
MicroProfileShutdown();
|
||||
};
|
||||
|
||||
LOG_INFO(Frontend, "starting");
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "failed to load: filepath empty!");
|
||||
return Core::SystemResultStatus::ErrorLoader;
|
||||
}
|
||||
|
||||
SCOPE_EXIT {
|
||||
EmulationSession::GetInstance().ShutdownEmulation();
|
||||
};
|
||||
|
||||
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
|
||||
frontend_initiated);
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
return result;
|
||||
}
|
||||
|
||||
EmulationSession::GetInstance().RunEmulation();
|
||||
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance,
|
||||
[[maybe_unused]] jobject surf) {
|
||||
EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf));
|
||||
EmulationSession::GetInstance().SurfaceChanged();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) {
|
||||
ANativeWindow_release(EmulationSession::GetInstance().NativeWindow());
|
||||
EmulationSession::GetInstance().SetNativeWindow(nullptr);
|
||||
EmulationSession::GetInstance().SurfaceChanged();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject instance,
|
||||
[[maybe_unused]] jstring j_directory) {
|
||||
Common::FS::SetAppDirectory(Common::Android::GetJString(env, j_directory));
|
||||
}
|
||||
|
||||
int Java_org_sudachi_sudachi_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
|
||||
jstring j_file, jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
|
||||
return static_cast<int>(
|
||||
ContentManager::InstallNSP(EmulationSession::GetInstance().System(),
|
||||
*EmulationSession::GetInstance().System().GetFilesystem(),
|
||||
Common::Android::GetJString(env, j_file), callback));
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId,
|
||||
jstring jupdatePath) {
|
||||
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
||||
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
||||
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
||||
updatePath, FileSys::OpenMode::Read));
|
||||
for (const auto& item : nsp->GetNCAs()) {
|
||||
for (const auto& nca_details : item.second) {
|
||||
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
||||
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
|
||||
if (update_id == program_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void JNICALL Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeGpuDriver(JNIEnv* env, jclass clazz,
|
||||
jstring hook_lib_dir,
|
||||
jstring custom_driver_dir,
|
||||
jstring custom_driver_name,
|
||||
jstring file_redirect_dir) {
|
||||
EmulationSession::GetInstance().InitializeGpuDriver(
|
||||
Common::Android::GetJString(env, hook_lib_dir),
|
||||
Common::Android::GetJString(env, custom_driver_dir),
|
||||
Common::Android::GetJString(env, custom_driver_name),
|
||||
Common::Android::GetJString(env, file_redirect_dir));
|
||||
}
|
||||
|
||||
[[maybe_unused]] static bool CheckKgslPresent() {
|
||||
constexpr auto KgslPath{"/dev/kgsl-3d0"};
|
||||
|
||||
return access(KgslPath, F_OK) == 0;
|
||||
}
|
||||
|
||||
[[maybe_unused]] bool SupportsCustomDriver() {
|
||||
return android_get_device_api_level() >= 28 && CheckKgslPresent();
|
||||
}
|
||||
|
||||
jboolean JNICALL Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_supportsCustomDriverLoading(
|
||||
JNIEnv* env, jobject instance) {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
// If the KGSL device exists custom drivers can be loaded using adrenotools
|
||||
return SupportsCustomDriver();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
|
||||
JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
|
||||
const char* file_redirect_dir_{};
|
||||
int featureFlags{};
|
||||
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
|
||||
auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
|
||||
nullptr, nullptr, file_redirect_dir_, nullptr);
|
||||
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
auto window =
|
||||
std::make_unique<EmuWindow_Android>(ANativeWindow_fromSurface(env, j_surf), driver_library);
|
||||
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
|
||||
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
|
||||
|
||||
auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo());
|
||||
|
||||
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
|
||||
|
||||
auto driver_version = device.GetDriverVersion();
|
||||
auto version_string =
|
||||
fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version),
|
||||
VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version));
|
||||
|
||||
jobjectArray j_driver_info = env->NewObjectArray(
|
||||
2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string));
|
||||
env->SetObjectArrayElement(j_driver_info, 1,
|
||||
Common::Android::ToJString(env, device.GetDriverName()));
|
||||
return j_driver_info;
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
|
||||
Core::Crypto::KeyManager::Instance().ReloadKeys();
|
||||
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().UnPauseEmulation();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().PauseEmulation();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass clazz) {
|
||||
EmulationSession::GetInstance().HaltEmulation();
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) {
|
||||
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass clazz) {
|
||||
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
|
||||
jboolean reload) {
|
||||
// Initialize the emulated system.
|
||||
if (!reload) {
|
||||
EmulationSession::GetInstance().System().Initialize();
|
||||
}
|
||||
EmulationSession::GetInstance().InitializeSystem(reload);
|
||||
}
|
||||
|
||||
jdoubleArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
|
||||
jdoubleArray j_stats = env->NewDoubleArray(4);
|
||||
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
jconst results = EmulationSession::GetInstance().PerfStats();
|
||||
|
||||
// Converting the structure into an array makes it easier to pass it to the frontend
|
||||
double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
|
||||
results.emulation_speed};
|
||||
|
||||
env->SetDoubleArrayRegion(j_stats, 0, 4, stats);
|
||||
}
|
||||
|
||||
return j_stats;
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
|
||||
if (Settings::IsNceEnabled()) {
|
||||
return Common::Android::ToJString(env, "NCE");
|
||||
}
|
||||
|
||||
return Common::Android::ToJString(env, "JIT");
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
|
||||
return Common::Android::ToJString(
|
||||
env, EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
|
||||
EmulationSession::GetInstance().System().ApplySettings();
|
||||
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj) {
|
||||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
|
||||
jint j_program_index,
|
||||
jboolean j_frontend_initiated) {
|
||||
const std::string path = Common::Android::GetJString(env, j_path);
|
||||
|
||||
const Core::SystemResultStatus result{
|
||||
RunEmulation(path, j_program_index, j_frontend_initiated)};
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(),
|
||||
Common::Android::GetExitEmulationActivity(),
|
||||
static_cast<int>(result));
|
||||
}
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jclass clazz) {
|
||||
LOG_INFO(Frontend, "sudachi Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc);
|
||||
LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jclass clazz,
|
||||
jstring j_text) {
|
||||
const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text));
|
||||
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env, jclass clazz,
|
||||
jint j_key_code) {
|
||||
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
|
||||
jobject instance) {
|
||||
const auto nand_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
|
||||
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
|
||||
Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
|
||||
|
||||
const auto user_id = EmulationSession::GetInstance().System().GetProfileManager().GetUser(
|
||||
static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, 1,
|
||||
user_id->AsU128(), 0);
|
||||
|
||||
const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
if (!Common::FS::CreateParentDirs(full_path)) {
|
||||
LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory");
|
||||
}
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz,
|
||||
jlong jid) {
|
||||
auto bis_system =
|
||||
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
|
||||
if (!bis_system) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
auto applet_nca =
|
||||
bis_system->GetEntry(static_cast<u64>(jid), FileSys::ContentRecordType::Program);
|
||||
if (!applet_nca) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
return Common::Android::ToJString(env, applet_nca->GetFullPath());
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
|
||||
jint jappletId) {
|
||||
EmulationSession::GetInstance().SetAppletId(jappletId);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
|
||||
jint jcabinetMode) {
|
||||
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode(
|
||||
static_cast<Service::NFP::CabinetMode>(jcabinetMode));
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, jclass clazz) {
|
||||
auto bis_system =
|
||||
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
|
||||
if (!bis_system) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Query an applet to see if it's available
|
||||
auto applet_nca =
|
||||
bis_system->GetEntry(0x010000000000100Dull, FileSys::ContentRecordType::Program);
|
||||
if (!applet_nca) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
|
||||
jstring jpath,
|
||||
jstring jprogramId) {
|
||||
const auto path = Common::Android::GetJString(env, jpath);
|
||||
const auto vFile =
|
||||
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
|
||||
if (vFile == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto loader = Loader::GetLoader(system, vFile);
|
||||
|
||||
FileSys::VirtualFile update_raw;
|
||||
loader->ReadUpdateRaw(update_raw);
|
||||
|
||||
auto patches = pm.GetPatches(update_raw);
|
||||
jobjectArray jpatchArray =
|
||||
env->NewObjectArray(patches.size(), Common::Android::GetPatchClass(), nullptr);
|
||||
int i = 0;
|
||||
for (const auto& patch : patches) {
|
||||
jobject jpatch = env->NewObject(
|
||||
Common::Android::GetPatchClass(), Common::Android::GetPatchConstructor(), patch.enabled,
|
||||
Common::Android::ToJString(env, patch.name),
|
||||
Common::Android::ToJString(env, patch.version), static_cast<jint>(patch.type),
|
||||
Common::Android::ToJString(env, std::to_string(patch.program_id)),
|
||||
Common::Android::ToJString(env, std::to_string(patch.title_id)));
|
||||
env->SetObjectArrayElement(jpatchArray, i, jpatch);
|
||||
++i;
|
||||
}
|
||||
return jpatchArray;
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
|
||||
program_id);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, jstring jprogramId,
|
||||
jstring jname) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
|
||||
program_id, Common::Android::GetJString(env, jname));
|
||||
}
|
||||
|
||||
jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyInstalledContents(JNIEnv* env,
|
||||
jobject jobj,
|
||||
jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
|
||||
auto& session = EmulationSession::GetInstance();
|
||||
std::vector<std::string> result = ContentManager::VerifyInstalledContents(
|
||||
session.System(), *session.GetContentProvider(), callback);
|
||||
jobjectArray jresult = env->NewObjectArray(result.size(), Common::Android::GetStringClass(),
|
||||
Common::Android::ToJString(env, ""));
|
||||
for (size_t i = 0; i < result.size(); ++i) {
|
||||
env->SetObjectArrayElement(jresult, i, Common::Android::ToJString(env, result[i]));
|
||||
}
|
||||
return jresult;
|
||||
}
|
||||
|
||||
jint Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
|
||||
jstring jpath, jobject jcallback) {
|
||||
auto jlambdaClass = env->GetObjectClass(jcallback);
|
||||
auto jlambdaInvokeMethod = env->GetMethodID(
|
||||
jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
|
||||
const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
|
||||
auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
|
||||
Common::Android::ToJDouble(env, max),
|
||||
Common::Android::ToJDouble(env, progress));
|
||||
return Common::Android::GetJBoolean(env, jwasCancelled);
|
||||
};
|
||||
auto& session = EmulationSession::GetInstance();
|
||||
return static_cast<jint>(ContentManager::VerifyGameContents(
|
||||
session.System(), Common::Android::GetJString(env, jpath), callback));
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
|
||||
jstring jprogramId) {
|
||||
auto program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||
if (program_id == 0) {
|
||||
return Common::Android::ToJString(env, "");
|
||||
}
|
||||
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
// TODO: Pass in a selected user once we get the relevant UI working
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto nandDir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir);
|
||||
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
|
||||
FileSys::OpenMode::Read);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfsNandDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id,
|
||||
user_id->AsU128(), 0);
|
||||
return Common::Android::ToJString(env, user_save_data_path);
|
||||
}
|
||||
|
||||
jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getDefaultProfileSaveDataRoot(JNIEnv* env,
|
||||
jobject jobj,
|
||||
jboolean jfuture) {
|
||||
Service::Account::ProfileManager manager;
|
||||
// TODO: Pass in a selected user once we get the relevant UI working
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_root =
|
||||
FileSys::SaveDataFactory::GetUserGameSaveDataRoot(user_id->AsU128(), jfuture);
|
||||
return Common::Android::ToJString(env, user_save_data_root);
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_addFileToFilesystemProvider(JNIEnv* env, jobject jobj,
|
||||
jstring jpath) {
|
||||
EmulationSession::GetInstance().ConfigureFilesystemProvider(
|
||||
Common::Android::GetJString(env, jpath));
|
||||
}
|
||||
|
||||
void Java_org_sudachi_sudachi_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env, jobject jobj) {
|
||||
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
|
||||
}
|
||||
|
||||
jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) {
|
||||
auto& system = EmulationSession::GetInstance().System();
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
return ContentManager::AreKeysPresent();
|
||||
}
|
||||
|
||||
} // extern "C"
|
Binary file not shown.
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Reference in New Issue