Added initial Android source code

This commit is contained in:
Jarrod Norwell 2024-03-06 19:50:02 +08:00
parent 79f5383fec
commit 3cf1eb5f9d
45 changed files with 26 additions and 3586 deletions

3
.gitignore vendored Normal file
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.DS_Store
[Bb]uild

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@ -17,7 +17,7 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(package_repo "ext-linux-bin/raw/main/") set(package_repo "ext-linux-bin/raw/main/")
set(package_extension ".tar.xz") set(package_extension ".tar.xz")
elseif (ANDROID) elseif (ANDROID)
set(package_repo "ext-android-bin/raw/main/") set(package_repo "android-binaries/raw/main/")
set(package_extension ".tar.xz") set(package_extension ".tar.xz")
else() else()
message(FATAL_ERROR "No package available for this platform") message(FATAL_ERROR "No package available for this platform")

@ -1 +1 @@
Subproject commit 19b940e864bd3a5afb3c79e3c6788869d01a19eb Subproject commit 2f382df218d7e8516dee3b3caccb819a62b571a2

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Subproject commit deec5f75ee1a8ccbe32c8780b1d17284fc87b0f1 Subproject commit 5cd3f5c5ceea6d9e9d435ccdd922d9b99e55d10b

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
class ShaderProgressViewModel : ViewModel() {
private val _progress = MutableLiveData(0)
val progress: LiveData<Int> get() = _progress
private val _max = MutableLiveData(0)
val max: LiveData<Int> get() = _max
private val _message = MutableLiveData("")
val message: LiveData<String> get() = _message
fun setProgress(progress: Int) {
_progress.postValue(progress)
}
fun setMax(max: Int) {
_max.postValue(max)
}
fun setMessage(msg: String) {
_message.postValue(msg)
}
}

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@ -1,103 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache.ui
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AlertDialog
import androidx.fragment.app.DialogFragment
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress
import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel
class ShaderProgressDialogFragment : DialogFragment() {
private var _binding: DialogProgressBarBinding? = null
private val binding get() = _binding!!
private lateinit var alertDialog: AlertDialog
private lateinit var shaderProgressViewModel: ShaderProgressViewModel
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
_binding = DialogProgressBarBinding.inflate(layoutInflater)
shaderProgressViewModel =
ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java]
val title = requireArguments().getString(TITLE)
val message = requireArguments().getString(MESSAGE)
isCancelable = false
alertDialog = MaterialAlertDialogBuilder(requireActivity())
.setView(binding.root)
.setTitle(title)
.setMessage(message)
.create()
return alertDialog
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress ->
binding.progressBar.progress = progress
setUpdateText()
}
shaderProgressViewModel.max.observe(viewLifecycleOwner) { max ->
binding.progressBar.max = max
setUpdateText()
}
shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg ->
alertDialog.setMessage(msg)
}
synchronized(DiskShaderCacheProgress.finishLock) {
DiskShaderCacheProgress.finishLock.notifyAll()
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
fun onUpdateProgress(msg: String, progress: Int, max: Int) {
shaderProgressViewModel.setProgress(progress)
shaderProgressViewModel.setMax(max)
shaderProgressViewModel.setMessage(msg)
}
private fun setUpdateText() {
binding.progressText.text = String.format(
"%d/%d",
shaderProgressViewModel.progress.value,
shaderProgressViewModel.max.value
)
}
companion object {
const val TAG = "ProgressDialogFragment"
const val TITLE = "title"
const val MESSAGE = "message"
fun newInstance(title: String, message: String): ShaderProgressDialogFragment {
val frag = ShaderProgressDialogFragment()
val args = Bundle()
args.putString(TITLE, title)
args.putString(MESSAGE, message)
frag.arguments = args
return frag
}
}
}

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@ -1,37 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model
/**
* A semantically-related group of Settings objects. These Settings are
* internally stored as a HashMap.
*/
class SettingSection(val name: String) {
val settings = HashMap<String, AbstractSetting>()
/**
* Convenience method; inserts a value directly into the backing HashMap.
*
* @param setting The Setting to be inserted.
*/
fun putSetting(setting: AbstractSetting) {
settings[setting.key!!] = setting
}
/**
* Convenience method; gets a value directly from the backing HashMap.
*
* @param key Used to retrieve the Setting.
* @return A Setting object (you should probably cast this before using)
*/
fun getSetting(key: String): AbstractSetting? {
return settings[key]
}
fun mergeSection(settingSection: SettingSection) {
for (setting in settingSection.settings.values) {
putSetting(setting)
}
}
}

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@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model
import androidx.lifecycle.ViewModel
class SettingsViewModel : ViewModel() {
val settings = Settings()
}

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@ -1,90 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.os.Bundle
import android.text.TextUtils
import java.io.File
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
class SettingsActivityPresenter(private val activityView: SettingsActivityView) {
val settings: Settings get() = activityView.settings
private var shouldSave = false
private lateinit var menuTag: String
private lateinit var gameId: String
fun onCreate(savedInstanceState: Bundle?, menuTag: String, gameId: String) {
this.menuTag = menuTag
this.gameId = gameId
if (savedInstanceState != null) {
shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
}
}
fun onStart() {
prepareDirectoriesIfNeeded()
}
private fun loadSettingsUI() {
if (!settings.isLoaded) {
if (!TextUtils.isEmpty(gameId)) {
settings.loadSettings(gameId, activityView)
} else {
settings.loadSettings(activityView)
}
}
activityView.showSettingsFragment(menuTag, false, gameId)
activityView.onSettingsFileLoaded()
}
private fun prepareDirectoriesIfNeeded() {
val configFile =
File(
"${DirectoryInitialization.userDirectory}/config/" +
"${SettingsFile.FILE_NAME_CONFIG}.ini"
)
if (!configFile.exists()) {
Log.error(
"${DirectoryInitialization.userDirectory}/config/" +
"${SettingsFile.FILE_NAME_CONFIG}.ini"
)
Log.error("yuzu config file could not be found!")
}
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start(activityView as Context)
}
loadSettingsUI()
}
fun onStop(finishing: Boolean) {
if (finishing && shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
settings.saveSettings(activityView)
}
NativeLibrary.reloadSettings()
}
fun onSettingChanged() {
shouldSave = true
}
fun onSettingsReset() {
shouldSave = false
}
fun saveState(outState: Bundle) {
outState.putBoolean(KEY_SHOULD_SAVE, shouldSave)
}
companion object {
private const val KEY_SHOULD_SAVE = "should_save"
}
}

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@ -1,57 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import org.yuzu.yuzu_emu.features.settings.model.Settings
/**
* Abstraction for the Activity that manages SettingsFragments.
*/
interface SettingsActivityView {
/**
* Show a new SettingsFragment.
*
* @param menuTag Identifier for the settings group that should be displayed.
* @param addToStack Whether or not this fragment should replace a previous one.
*/
fun showSettingsFragment(menuTag: String, addToStack: Boolean, gameId: String)
/**
* Called by a contained Fragment to get access to the Setting HashMap
* loaded from disk, so that each Fragment doesn't need to perform its own
* read operation.
*
* @return A HashMap of Settings.
*/
val settings: Settings
/**
* Called when a load operation completes.
*/
fun onSettingsFileLoaded()
/**
* Called when a load operation fails.
*/
fun onSettingsFileNotFound()
/**
* Display a popup text message on screen.
*
* @param message The contents of the onscreen message.
* @param is_long Whether this should be a long Toast or short one.
*/
fun showToastMessage(message: String, is_long: Boolean)
/**
* End the activity.
*/
fun finish()
/**
* Called by a containing Fragment to tell the Activity that a setting was changed;
* unless this has been called, the Activity will not save to disk.
*/
fun onSettingChanged()
}

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@ -1,58 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
/**
* Abstraction for a screen showing a list of settings. Instances of
* this type of view will each display a layer of the setting hierarchy.
*/
interface SettingsFragmentView {
/**
* Pass an ArrayList to the View so that it can be displayed on screen.
*
* @param settingsList The result of converting the HashMap to an ArrayList
*/
fun showSettingsList(settingsList: ArrayList<SettingsItem>)
/**
* Instructs the Fragment to load the settings screen.
*/
fun loadSettingsList()
/**
* @return The Fragment's containing activity.
*/
val activityView: SettingsActivityView?
/**
* Tell the Fragment to tell the containing Activity to show a new
* Fragment containing a submenu of settings.
*
* @param menuKey Identifier for the settings group that should be shown.
*/
fun loadSubMenu(menuKey: String)
/**
* Tell the Fragment to tell the containing activity to display a toast message.
*
* @param message Text to be shown in the Toast
* @param is_long Whether this should be a long Toast or short one.
*/
fun showToastMessage(message: String?, is_long: Boolean)
/**
* Have the fragment add a setting to the HashMap.
*
* @param setting The (possibly previously missing) new setting.
*/
fun putSetting(setting: AbstractSetting)
/**
* Have the fragment tell the containing Activity that a setting was modified.
*/
fun onSettingChanged()
}

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@ -1,214 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.DocumentsContract
import android.widget.Toast
import androidx.activity.result.ActivityResultLauncher
import androidx.activity.result.contract.ActivityResultContracts
import androidx.appcompat.app.AppCompatActivity
import androidx.documentfile.provider.DocumentFile
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import java.io.BufferedOutputStream
import java.io.File
import java.io.FileOutputStream
import java.io.FilenameFilter
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
import java.util.zip.ZipEntry
import java.util.zip.ZipOutputStream
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.getPublicFilesDir
import org.yuzu.yuzu_emu.utils.FileUtil
class ImportExportSavesFragment : DialogFragment() {
private val context = YuzuApplication.appContext
private val savesFolder =
"${context.getPublicFilesDir().canonicalPath}/nand/user/save/0000000000000000"
// Get first subfolder in saves folder (should be the user folder)
private val savesFolderRoot = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
private var lastZipCreated: File? = null
private lateinit var startForResultExportSave: ActivityResultLauncher<Intent>
private lateinit var documentPicker: ActivityResultLauncher<Array<String>>
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val activity = requireActivity() as AppCompatActivity
val activityResultRegistry = requireActivity().activityResultRegistry
startForResultExportSave = activityResultRegistry.register(
"startForResultExportSaveKey",
ActivityResultContracts.StartActivityForResult()
) {
File(context.getPublicFilesDir().canonicalPath, "temp").deleteRecursively()
}
documentPicker = activityResultRegistry.register(
"documentPickerKey",
ActivityResultContracts.OpenDocument()
) {
it?.let { uri -> importSave(uri, activity) }
}
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
return if (savesFolderRoot == "") {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.manage_save_data)
.setMessage(R.string.import_export_saves_no_profile)
.setPositiveButton(android.R.string.ok, null)
.show()
} else {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.manage_save_data)
.setMessage(R.string.manage_save_data_description)
.setNegativeButton(R.string.export_saves) { _, _ ->
exportSave()
}
.setPositiveButton(R.string.import_saves) { _, _ ->
documentPicker.launch(arrayOf("application/zip"))
}
.setNeutralButton(android.R.string.cancel, null)
.show()
}
}
/**
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
* @return true if the zip file is successfully created, false otherwise.
*/
private fun zipSave(): Boolean {
try {
val tempFolder = File(requireContext().getPublicFilesDir().canonicalPath, "temp")
tempFolder.mkdirs()
val saveFolder = File(savesFolderRoot)
val outputZipFile = File(
tempFolder,
"yuzu saves - ${
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
}.zip"
)
outputZipFile.createNewFile()
ZipOutputStream(BufferedOutputStream(FileOutputStream(outputZipFile))).use { zos ->
saveFolder.walkTopDown().forEach { file ->
val zipFileName =
file.absolutePath.removePrefix(savesFolderRoot).removePrefix("/")
if (zipFileName == "") {
return@forEach
}
val entry = ZipEntry("$zipFileName${(if (file.isDirectory) "/" else "")}")
zos.putNextEntry(entry)
if (file.isFile) {
file.inputStream().use { fis -> fis.copyTo(zos) }
}
}
}
lastZipCreated = outputZipFile
} catch (e: Exception) {
return false
}
return true
}
/**
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
*/
private fun exportSave() {
CoroutineScope(Dispatchers.IO).launch {
val wasZipCreated = zipSave()
val lastZipFile = lastZipCreated
if (!wasZipCreated || lastZipFile == null) {
withContext(Dispatchers.Main) {
Toast.makeText(context, "Failed to export save", Toast.LENGTH_LONG).show()
}
return@launch
}
withContext(Dispatchers.Main) {
val file = DocumentFile.fromSingleUri(
context,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
)
)!!
val intent = Intent(Intent.ACTION_SEND)
.setDataAndType(file.uri, "application/zip")
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
.putExtra(Intent.EXTRA_STREAM, file.uri)
startForResultExportSave.launch(Intent.createChooser(intent, "Share save file"))
}
}
}
/**
* Imports the save files contained in the zip file, and replaces any existing ones with the new save file.
* @param zipUri The Uri of the zip file containing the save file(s) to import.
*/
private fun importSave(zipUri: Uri, activity: AppCompatActivity) {
val inputZip = context.contentResolver.openInputStream(zipUri)
// A zip needs to have at least one subfolder named after a TitleId in order to be considered valid.
var validZip = false
val savesFolder = File(savesFolderRoot)
val cacheSaveDir = File("${context.cacheDir.path}/saves/")
cacheSaveDir.mkdir()
if (inputZip == null) {
Toast.makeText(context, context.getString(R.string.fatal_error), Toast.LENGTH_LONG)
.show()
return
}
val filterTitleId =
FilenameFilter { _, dirName -> dirName.matches(Regex("^0100[\\dA-Fa-f]{12}$")) }
try {
CoroutineScope(Dispatchers.IO).launch {
FileUtil.unzip(inputZip, cacheSaveDir)
cacheSaveDir.list(filterTitleId)?.forEach { savePath ->
File(savesFolder, savePath).deleteRecursively()
File(cacheSaveDir, savePath).copyRecursively(File(savesFolder, savePath), true)
validZip = true
}
withContext(Dispatchers.Main) {
if (!validZip) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.save_file_invalid_zip_structure,
descriptionId = R.string.save_file_invalid_zip_structure_description
).show(activity.supportFragmentManager, MessageDialogFragment.TAG)
return@withContext
}
Toast.makeText(
context,
context.getString(R.string.save_file_imported_success),
Toast.LENGTH_LONG
).show()
}
cacheSaveDir.deleteRecursively()
}
} catch (e: Exception) {
Toast.makeText(context, context.getString(R.string.fatal_error), Toast.LENGTH_LONG)
.show()
}
}
companion object {
const val TAG = "ImportExportSavesFragment"
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.appcompat.app.AlertDialog
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.FragmentActivity
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.TaskViewModel
class IndeterminateProgressDialogFragment : DialogFragment() {
private val taskViewModel: TaskViewModel by activityViewModels()
private lateinit var binding: DialogProgressBarBinding
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val titleId = requireArguments().getInt(TITLE)
val cancellable = requireArguments().getBoolean(CANCELLABLE)
binding = DialogProgressBarBinding.inflate(layoutInflater)
binding.progressBar.isIndeterminate = true
val dialog = MaterialAlertDialogBuilder(requireContext())
.setTitle(titleId)
.setView(binding.root)
if (cancellable) {
dialog.setNegativeButton(android.R.string.cancel, null)
}
val alertDialog = dialog.create()
alertDialog.setCanceledOnTouchOutside(false)
if (!taskViewModel.isRunning.value) {
taskViewModel.runTask()
}
return alertDialog
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.isComplete.collect {
if (it) {
dismiss()
when (val result = taskViewModel.result.value) {
is String -> Toast.makeText(
requireContext(),
result,
Toast.LENGTH_LONG
).show()
is MessageDialogFragment -> result.show(
requireActivity().supportFragmentManager,
MessageDialogFragment.TAG
)
else -> {
// Do nothing
}
}
taskViewModel.clear()
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
taskViewModel.cancelled.collect {
if (it) {
dialog?.setTitle(R.string.cancelling)
}
}
}
}
}
}
// By default, the ProgressDialog will immediately dismiss itself upon a button being pressed.
// Setting the OnClickListener again after the dialog is shown overrides this behavior.
override fun onResume() {
super.onResume()
val alertDialog = dialog as AlertDialog
val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE)
negativeButton.setOnClickListener {
alertDialog.setTitle(getString(R.string.cancelling))
taskViewModel.setCancelled(true)
}
}
companion object {
const val TAG = "IndeterminateProgressDialogFragment"
private const val TITLE = "Title"
private const val CANCELLABLE = "Cancellable"
fun newInstance(
activity: FragmentActivity,
titleId: Int,
cancellable: Boolean = false,
task: suspend () -> Any
): IndeterminateProgressDialogFragment {
val dialog = IndeterminateProgressDialogFragment()
val args = Bundle()
ViewModelProvider(activity)[TaskViewModel::class.java].task = task
args.putInt(TITLE, titleId)
args.putBoolean(CANCELLABLE, cancellable)
dialog.arguments = args
return dialog
}
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
class LongMessageDialogFragment : DialogFragment() {
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val titleId = requireArguments().getInt(TITLE)
val description = requireArguments().getString(DESCRIPTION)
val helpLinkId = requireArguments().getInt(HELP_LINK)
val dialog = MaterialAlertDialogBuilder(requireContext())
.setPositiveButton(R.string.close, null)
.setTitle(titleId)
.setMessage(description)
if (helpLinkId != 0) {
dialog.setNeutralButton(R.string.learn_more) { _, _ ->
openLink(getString(helpLinkId))
}
}
return dialog.show()
}
private fun openLink(link: String) {
val intent = Intent(Intent.ACTION_VIEW, Uri.parse(link))
startActivity(intent)
}
companion object {
const val TAG = "LongMessageDialogFragment"
private const val TITLE = "Title"
private const val DESCRIPTION = "Description"
private const val HELP_LINK = "Link"
fun newInstance(
titleId: Int,
description: String,
helpLinkId: Int = 0
): LongMessageDialogFragment {
val dialog = LongMessageDialogFragment()
val bundle = Bundle()
bundle.apply {
putInt(TITLE, titleId)
putString(DESCRIPTION, description)
putInt(HELP_LINK, helpLinkId)
}
dialog.arguments = bundle
return dialog
}
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.SingleChoiceSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SliderSetting
import org.yuzu.yuzu_emu.features.settings.model.view.StringSingleChoiceSetting
import org.yuzu.yuzu_emu.model.SettingsViewModel
class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener {
private var type = 0
private var position = 0
private var defaultCancelListener =
DialogInterface.OnClickListener { _: DialogInterface?, _: Int -> closeDialog() }
private val settingsViewModel: SettingsViewModel by activityViewModels()
private lateinit var sliderBinding: DialogSliderBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
type = requireArguments().getInt(TYPE)
position = requireArguments().getInt(POSITION)
if (settingsViewModel.clickedItem == null) dismiss()
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
return when (type) {
TYPE_RESET_SETTING -> {
MaterialAlertDialogBuilder(requireContext())
.setMessage(R.string.reset_setting_confirmation)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
}
.setNegativeButton(android.R.string.cancel, null)
.create()
}
SettingsItem.TYPE_SINGLE_CHOICE -> {
val item = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getSelectionForSingleChoiceValue(item)
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setSingleChoiceItems(item.choicesId, value, this)
.create()
}
SettingsItem.TYPE_SLIDER -> {
sliderBinding = DialogSliderBinding.inflate(layoutInflater)
val item = settingsViewModel.clickedItem as SliderSetting
settingsViewModel.setSliderTextValue(item.getSelectedValue().toFloat(), item.units)
sliderBinding.slider.apply {
valueFrom = item.min.toFloat()
valueTo = item.max.toFloat()
value = settingsViewModel.sliderProgress.value.toFloat()
addOnChangeListener { _: Slider, value: Float, _: Boolean ->
settingsViewModel.setSliderTextValue(value, item.units)
}
}
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setView(sliderBinding.root)
.setPositiveButton(android.R.string.ok, this)
.setNegativeButton(android.R.string.cancel, defaultCancelListener)
.create()
}
SettingsItem.TYPE_STRING_SINGLE_CHOICE -> {
val item = settingsViewModel.clickedItem as StringSingleChoiceSetting
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.nameId)
.setSingleChoiceItems(item.choices, item.selectValueIndex, this)
.create()
}
else -> super.onCreateDialog(savedInstanceState)
}
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
return when (type) {
SettingsItem.TYPE_SLIDER -> sliderBinding.root
else -> super.onCreateView(inflater, container, savedInstanceState)
}
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
when (type) {
SettingsItem.TYPE_SLIDER -> {
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.sliderTextValue.collect {
sliderBinding.textValue.text = it
}
}
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.sliderProgress.collect {
sliderBinding.slider.value = it.toFloat()
}
}
}
}
}
}
override fun onClick(dialog: DialogInterface, which: Int) {
when (settingsViewModel.clickedItem) {
is SingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getValueForSingleChoiceSelection(scSetting, which)
scSetting.setSelectedValue(value)
}
is StringSingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
val value = scSetting.getValueAt(which)
scSetting.setSelectedValue(value)
}
is SliderSetting -> {
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
sliderSetting.setSelectedValue(settingsViewModel.sliderProgress.value)
}
}
closeDialog()
}
private fun closeDialog() {
settingsViewModel.setAdapterItemChanged(position)
settingsViewModel.clickedItem = null
settingsViewModel.setSliderProgress(-1f)
dismiss()
}
private fun getValueForSingleChoiceSelection(item: SingleChoiceSetting, which: Int): Int {
val valuesId = item.valuesId
return if (valuesId > 0) {
val valuesArray = requireContext().resources.getIntArray(valuesId)
valuesArray[which]
} else {
which
}
}
private fun getSelectionForSingleChoiceValue(item: SingleChoiceSetting): Int {
val value = item.getSelectedValue()
val valuesId = item.valuesId
if (valuesId > 0) {
val valuesArray = requireContext().resources.getIntArray(valuesId)
for (index in valuesArray.indices) {
val current = valuesArray[index]
if (current == value) {
return index
}
}
} else {
return value
}
return -1
}
companion object {
const val TAG = "SettingsDialogFragment"
const val TYPE_RESET_SETTING = -1
const val TITLE = "Title"
const val TYPE = "Type"
const val POSITION = "Position"
fun newInstance(
settingsViewModel: SettingsViewModel,
clickedItem: SettingsItem,
type: Int,
position: Int
): SettingsDialogFragment {
when (type) {
SettingsItem.TYPE_HEADER,
SettingsItem.TYPE_SWITCH,
SettingsItem.TYPE_SUBMENU,
SettingsItem.TYPE_DATETIME_SETTING,
SettingsItem.TYPE_RUNNABLE ->
throw IllegalArgumentException("[SettingsDialogFragment] Incompatible type!")
SettingsItem.TYPE_SLIDER -> settingsViewModel.setSliderProgress(
(clickedItem as SliderSetting).getSelectedValue().toFloat()
)
}
settingsViewModel.clickedItem = clickedItem
val args = Bundle()
args.putInt(TYPE, type)
args.putInt(POSITION, position)
val fragment = SettingsDialogFragment()
fragment.arguments = args
return fragment
}
}
}

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@ -1,193 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.content.Context
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.inputmethod.InputMethodManager
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.core.widget.doOnTextChanged
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.divider.MaterialDividerItemDecoration
import com.google.android.material.transition.MaterialSharedAxis
import info.debatty.java.stringsimilarity.Cosine
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsSearchBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.model.SettingsViewModel
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class SettingsSearchFragment : Fragment() {
private var _binding: FragmentSettingsSearchBinding? = null
private val binding get() = _binding!!
private var settingsAdapter: SettingsAdapter? = null
private val settingsViewModel: SettingsViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentSettingsSearchBinding.inflate(layoutInflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
if (savedInstanceState != null) {
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
}
settingsAdapter = SettingsAdapter(this, requireContext())
val dividerDecoration = MaterialDividerItemDecoration(
requireContext(),
LinearLayoutManager.VERTICAL
)
dividerDecoration.isLastItemDecorated = false
binding.settingsList.apply {
adapter = settingsAdapter
layoutManager = LinearLayoutManager(requireContext())
addItemDecoration(dividerDecoration)
}
focusSearch()
binding.backButton.setOnClickListener { settingsViewModel.setShouldNavigateBack(true) }
binding.searchBackground.setOnClickListener { focusSearch() }
binding.clearButton.setOnClickListener { binding.searchText.setText("") }
binding.searchText.doOnTextChanged { _, _, _, _ ->
search()
binding.settingsList.smoothScrollToPosition(0)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
settingsViewModel.shouldReloadSettingsList.collect {
if (it) {
settingsViewModel.setShouldReloadSettingsList(false)
search()
}
}
}
}
search()
setInsets()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putString(SEARCH_TEXT, binding.searchText.text.toString())
}
private fun search() {
val searchTerm = binding.searchText.text.toString().lowercase()
binding.clearButton.visibility =
if (searchTerm.isEmpty()) View.INVISIBLE else View.VISIBLE
if (searchTerm.isEmpty()) {
binding.noResultsView.visibility = View.VISIBLE
settingsAdapter?.submitList(emptyList())
return
}
val baseList = SettingsItem.settingsItems
val similarityAlgorithm = if (searchTerm.length > 2) Cosine() else Cosine(1)
val sortedList: List<SettingsItem> = baseList.mapNotNull { item ->
val title = getString(item.value.nameId).lowercase()
val similarity = similarityAlgorithm.similarity(searchTerm, title)
if (similarity > 0.08) {
Pair(similarity, item)
} else {
null
}
}.sortedByDescending { it.first }.mapNotNull {
val item = it.second.value
val pairedSettingKey = item.setting.pairedSettingKey
val optionalSetting: SettingsItem? = if (pairedSettingKey.isNotEmpty()) {
val pairedSettingValue = NativeConfig.getBoolean(pairedSettingKey, false)
if (pairedSettingValue) it.second.value else null
} else {
it.second.value
}
optionalSetting
}
settingsAdapter?.submitList(sortedList)
binding.noResultsView.visibility =
if (sortedList.isEmpty()) View.VISIBLE else View.INVISIBLE
}
private fun focusSearch() {
binding.searchText.requestFocus()
val imm = requireActivity()
.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager?
imm?.showSoftInput(binding.searchText, InputMethodManager.SHOW_IMPLICIT)
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val extraListSpacing = resources.getDimensionPixelSize(R.dimen.spacing_med)
val sideMargin = resources.getDimensionPixelSize(R.dimen.spacing_medlarge)
val topMargin = resources.getDimensionPixelSize(R.dimen.spacing_chip)
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
binding.settingsList.updatePadding(bottom = barInsets.bottom + extraListSpacing)
binding.frameSearch.updatePadding(
left = leftInsets + sideMargin,
top = barInsets.top + topMargin,
right = rightInsets + sideMargin
)
binding.noResultsView.updatePadding(
left = leftInsets,
right = rightInsets,
bottom = barInsets.bottom
)
binding.settingsList.updateMargins(
left = leftInsets + sideMargin,
right = rightInsets + sideMargin
)
binding.divider.updateMargins(
left = leftInsets + sideMargin,
right = rightInsets + sideMargin
)
windowInsets
}
companion object {
const val SEARCH_TEXT = "SearchText"
}
}

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@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
data class Addon(
var enabled: Boolean,
val title: String,
val version: String
)

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
private val _shouldRecreate = MutableStateFlow(false)
val shouldNavigateBack: StateFlow<Boolean> get() = _shouldNavigateBack
private val _shouldNavigateBack = MutableStateFlow(false)
val shouldShowResetSettingsDialog: StateFlow<Boolean> get() = _shouldShowResetSettingsDialog
private val _shouldShowResetSettingsDialog = MutableStateFlow(false)
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
val sliderTextValue: StateFlow<String> get() = _sliderTextValue
private val _sliderTextValue = MutableStateFlow("")
val adapterItemChanged: StateFlow<Int> get() = _adapterItemChanged
private val _adapterItemChanged = MutableStateFlow(-1)
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
fun setShouldNavigateBack(value: Boolean) {
_shouldNavigateBack.value = value
}
fun setShouldShowResetSettingsDialog(value: Boolean) {
_shouldShowResetSettingsDialog.value = value
}
fun setShouldReloadSettingsList(value: Boolean) {
_shouldReloadSettingsList.value = value
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(
YuzuApplication.appContext.getString(R.string.value_with_units),
value.toInt().toString(),
units
)
}
fun setSliderProgress(value: Float) {
_sliderProgress.value = value.toInt()
}
fun setAdapterItemChanged(value: Int) {
_adapterItemChanged.value = value
}
}

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@ -1,25 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
class BiMap<K, V> {
private val forward: MutableMap<K, V> = HashMap()
private val backward: MutableMap<V, K> = HashMap()
@Synchronized
fun add(key: K, value: V) {
forward[key] = value
backward[value] = key
}
@Synchronized
fun getForward(key: K): V? {
return forward[key]
}
@Synchronized
fun getBackward(key: V): K? {
return backward[key]
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
/**
* Some controllers have incorrect mappings. This class has special-case fixes for them.
*/
class ControllerMappingHelper {
/**
* Some controllers report extra button presses that can be ignored.
*/
fun shouldKeyBeIgnored(inputDevice: InputDevice, keyCode: Int): Boolean {
return if (isDualShock4(inputDevice)) {
// The two analog triggers generate analog motion events as well as a keycode.
// We always prefer to use the analog values, so throw away the button press
keyCode == KeyEvent.KEYCODE_BUTTON_L2 || keyCode == KeyEvent.KEYCODE_BUTTON_R2
} else {
false
}
}
/**
* Scale an axis to be zero-centered with a proper range.
*/
fun scaleAxis(inputDevice: InputDevice, axis: Int, value: Float): Float {
if (isDualShock4(inputDevice)) {
// Android doesn't have correct mappings for this controller's triggers. It reports them
// as RX & RY, centered at -1.0, and with a range of [-1.0, 1.0]
// Scale them to properly zero-centered with a range of [0.0, 1.0].
if (axis == MotionEvent.AXIS_RX || axis == MotionEvent.AXIS_RY) {
return (value + 1) / 2.0f
}
} else if (isXboxOneWireless(inputDevice)) {
// Same as the DualShock 4, the mappings are missing.
if (axis == MotionEvent.AXIS_Z || axis == MotionEvent.AXIS_RZ) {
return (value + 1) / 2.0f
}
if (axis == MotionEvent.AXIS_GENERIC_1) {
// This axis is stuck at ~.5. Ignore it.
return 0.0f
}
} else if (isMogaPro2Hid(inputDevice)) {
// This controller has a broken axis that reports a constant value. Ignore it.
if (axis == MotionEvent.AXIS_GENERIC_1) {
return 0.0f
}
}
return value
}
// Sony DualShock 4 controller
private fun isDualShock4(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x54c && inputDevice.productId == 0x9cc
}
// Microsoft Xbox One controller
private fun isXboxOneWireless(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x45e && inputDevice.productId == 0x2e0
}
// Moga Pro 2 HID
private fun isMogaPro2Hid(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x20d6 && inputDevice.productId == 0x6271
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.Settings
object EmulationMenuSettings {
private val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
var joystickRelCenter: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER, true)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER, value)
.apply()
}
var dpadSlide: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_DPAD_SLIDE, true)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_DPAD_SLIDE, value)
.apply()
}
var hapticFeedback: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_HAPTICS, false)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_HAPTICS, value)
.apply()
}
var showFps: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, false)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, value)
.apply()
}
var showOverlay: Boolean
get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_OVERLAY, true)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_OVERLAY, value)
.apply()
}
}

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@ -1,70 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.app.PendingIntent
import android.app.Service
import android.content.Intent
import android.os.IBinder
import androidx.core.app.NotificationCompat
import androidx.core.app.NotificationManagerCompat
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
/**
* A service that shows a permanent notification in the background to avoid the app getting
* cleared from memory by the system.
*/
class ForegroundService : Service() {
companion object {
const val EMULATION_RUNNING_NOTIFICATION = 0x1000
const val ACTION_STOP = "stop"
}
private fun showRunningNotification() {
// Intent is used to resume emulation if the notification is clicked
val contentIntent = PendingIntent.getActivity(
this,
0,
Intent(this, EmulationActivity::class.java),
PendingIntent.FLAG_IMMUTABLE
)
val builder =
NotificationCompat.Builder(this, getString(R.string.emulation_notification_channel_id))
.setSmallIcon(R.drawable.ic_stat_notification_logo)
.setContentTitle(getString(R.string.app_name))
.setContentText(getString(R.string.emulation_notification_running))
.setPriority(NotificationCompat.PRIORITY_LOW)
.setOngoing(true)
.setVibrate(null)
.setSound(null)
.setContentIntent(contentIntent)
startForeground(EMULATION_RUNNING_NOTIFICATION, builder.build())
}
override fun onBind(intent: Intent): IBinder? {
return null
}
override fun onCreate() {
showRunningNotification()
}
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (intent == null) {
return START_NOT_STICKY
}
if (intent.action == ACTION_STOP) {
NotificationManagerCompat.from(this).cancel(EMULATION_RUNNING_NOTIFICATION)
stopForeground(STOP_FOREGROUND_REMOVE)
stopSelfResult(startId)
}
return START_STICKY
}
override fun onDestroy() {
NotificationManagerCompat.from(this).cancel(EMULATION_RUNNING_NOTIFICATION)
}
}

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "jni/android_common/android_common.h"
#include <string>
#include <string_view>
#include <jni.h>
#include "common/string_util.h"
#include "jni/id_cache.h"
std::string GetJString(JNIEnv* env, jstring jstr) {
if (!jstr) {
return {};
}
const jchar* jchars = env->GetStringChars(jstr, nullptr);
const jsize length = env->GetStringLength(jstr);
const std::u16string_view string_view(reinterpret_cast<const char16_t*>(jchars), length);
const std::string converted_string = Common::UTF16ToUTF8(string_view);
env->ReleaseStringChars(jstr, jchars);
return converted_string;
}
jstring ToJString(JNIEnv* env, std::string_view str) {
const std::u16string converted_string = Common::UTF8ToUTF16(str);
return env->NewString(reinterpret_cast<const jchar*>(converted_string.data()),
static_cast<jint>(converted_string.size()));
}
jstring ToJString(JNIEnv* env, std::u16string_view str) {
return ToJString(env, Common::UTF16ToUTF8(str));
}
double GetJDouble(JNIEnv* env, jobject jdouble) {
return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField());
}
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
}

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@ -1,22 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <jni.h>
#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
s32 GetJInteger(JNIEnv* env, jobject jinteger);
jobject ToJInteger(JNIEnv* env, s32 value);
bool GetJBoolean(JNIEnv* env, jobject jboolean);
jobject ToJBoolean(JNIEnv* env, bool value);

View File

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <thread>
#include <jni.h>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "jni/android_common/android_common.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
static jclass s_software_keyboard_class;
static jclass s_keyboard_config_class;
static jclass s_keyboard_data_class;
static jmethodID s_swkbd_execute_normal;
static jmethodID s_swkbd_execute_inline;
namespace SoftwareKeyboard {
static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) {
JNIEnv* env = IDCache::GetEnvForThread();
jobject object = env->AllocObject(s_keyboard_config_class);
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"),
ToJString(env, config.ok_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"),
ToJString(env, config.header_text));
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"),
ToJString(env, config.sub_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"),
ToJString(env, config.guide_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"),
ToJString(env, config.initial_text));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"),
static_cast<jshort>(config.left_optional_symbol_key));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"),
static_cast<jshort>(config.right_optional_symbol_key));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"),
static_cast<jint>(config.max_text_length));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"),
static_cast<jint>(config.min_text_length));
env->SetIntField(object,
env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"),
static_cast<jint>(config.initial_cursor_position));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"),
static_cast<jint>(config.type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"),
static_cast<jint>(config.password_mode));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"),
static_cast<jint>(config.text_draw_type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"),
static_cast<jint>(config.key_disable_flags.raw));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"),
static_cast<jboolean>(config.use_blur_background));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"),
static_cast<jboolean>(config.enable_backspace_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"),
static_cast<jboolean>(config.enable_return_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"),
static_cast<jboolean>(config.disable_cancel_button));
return object;
}
AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) {
JNIEnv* env = IDCache::GetEnvForThread();
const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
return ResultData{GetJString(env, string),
static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
}
AndroidKeyboard::~AndroidKeyboard() = default;
void AndroidKeyboard::InitializeKeyboard(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) {
if (is_inline) {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the inline software keyboard.");
submit_inline_callback = std::move(submit_inline_callback_);
} else {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the normal software keyboard.");
submit_normal_callback = std::move(submit_normal_callback_);
}
parameters = std::move(initialize_parameters);
LOG_INFO(Frontend,
"\nKeyboardInitializeParameters:"
"\nok_text={}"
"\nheader_text={}"
"\nsub_text={}"
"\nguide_text={}"
"\ninitial_text={}"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\ninitial_cursor_position={}"
"\ntype={}"
"\npassword_mode={}"
"\ntext_draw_type={}"
"\nkey_disable_flags={}"
"\nuse_blur_background={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text),
Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text),
Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length,
parameters.min_text_length, parameters.initial_cursor_position, parameters.type,
parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw,
parameters.use_blur_background, parameters.enable_backspace_button,
parameters.enable_return_button, parameters.disable_cancel_button);
}
void AndroidKeyboard::ShowNormalKeyboard() const {
LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard.");
ResultData data{};
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
std::thread([&] {
data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod(
s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters)));
}).join();
SubmitNormalText(data);
}
void AndroidKeyboard::ShowTextCheckDialog(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
}
void AndroidKeyboard::ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to show the inline software keyboard.");
LOG_INFO(Frontend,
"\nInlineAppearParameters:"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\nkey_top_scale_x={}"
"\nkey_top_scale_y={}"
"\nkey_top_translate_x={}"
"\nkey_top_translate_y={}"
"\ntype={}"
"\nkey_disable_flags={}"
"\nkey_top_as_floating={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
appear_parameters.max_text_length, appear_parameters.min_text_length,
appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y,
appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y,
appear_parameters.type, appear_parameters.key_disable_flags.raw,
appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button,
appear_parameters.enable_return_button, appear_parameters.disable_cancel_button);
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
m_is_inline_active = true;
std::thread([&] {
IDCache::GetEnvForThread()->CallStaticVoidMethod(
s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters));
}).join();
}
void AndroidKeyboard::HideInlineKeyboard() const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to hide the inline software keyboard.");
}
void AndroidKeyboard::InlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to change the inline keyboard text.");
LOG_INFO(Frontend,
"\nInlineTextParameters:"
"\ninput_text={}"
"\ncursor_position={}",
Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
text_parameters.input_text, text_parameters.cursor_position);
}
void AndroidKeyboard::ExitKeyboard() const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard.");
}
void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
if (!m_is_inline_active) {
return;
}
m_current_text += submitted_text;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
}
void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
static constexpr int KEYCODE_BACK = 4;
static constexpr int KEYCODE_ENTER = 66;
static constexpr int KEYCODE_DEL = 67;
if (!m_is_inline_active) {
return;
}
switch (key_code) {
case KEYCODE_BACK:
case KEYCODE_ENTER:
m_is_inline_active = false;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
static_cast<s32>(m_current_text.size()));
break;
case KEYCODE_DEL:
m_current_text.pop_back();
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
break;
}
}
void AndroidKeyboard::SubmitNormalText(const ResultData& data) const {
submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true);
}
void InitJNI(JNIEnv* env) {
s_software_keyboard_class = reinterpret_cast<jclass>(
env->NewGlobalRef(env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard")));
s_keyboard_config_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig")));
s_keyboard_data_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardData")));
s_swkbd_execute_normal = env->GetStaticMethodID(
s_software_keyboard_class, "executeNormal",
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/yuzu/yuzu_emu/"
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
s_swkbd_execute_inline = env->GetStaticMethodID(
s_software_keyboard_class, "executeInline",
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
}
void CleanupJNI(JNIEnv* env) {
env->DeleteGlobalRef(s_software_keyboard_class);
env->DeleteGlobalRef(s_keyboard_config_class);
env->DeleteGlobalRef(s_keyboard_data_class);
}
} // namespace SoftwareKeyboard

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@ -1,78 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <jni.h>
#include "core/frontend/applets/software_keyboard.h"
namespace SoftwareKeyboard {
class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet {
public:
~AndroidKeyboard() override;
void Close() const override {
ExitKeyboard();
}
void InitializeKeyboard(bool is_inline,
Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_,
SubmitInlineCallback submit_inline_callback_) override;
void ShowNormalKeyboard() const override;
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const override;
void ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const override;
void HideInlineKeyboard() const override;
void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
void ExitKeyboard() const override;
void SubmitInlineKeyboardText(std::u16string submitted_text);
void SubmitInlineKeyboardInput(int key_code);
private:
struct ResultData {
static ResultData CreateFromFrontend(jobject object);
std::string text;
Service::AM::Frontend::SwkbdResult result{};
};
void SubmitNormalText(const ResultData& result) const;
Core::Frontend::KeyboardInitializeParameters parameters{};
mutable SubmitNormalCallback submit_normal_callback;
mutable SubmitInlineCallback submit_inline_callback;
private:
mutable bool m_is_inline_active{};
std::u16string m_current_text;
};
// Should be called in JNI_Load
void InitJNI(JNIEnv* env);
// Should be called in JNI_Unload
void CleanupJNI(JNIEnv* env);
} // namespace SoftwareKeyboard
// Native function calls
extern "C" {
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters(
JNIEnv* env, jclass clazz, jstring text);
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput(
JNIEnv* env, jclass clazz, jstring text);
}

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@ -1,330 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "uisettings.h"
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
void(FS::CreateParentDir(config_loc));
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
const auto config_loc_str = FS::PathToUTF8String(config_loc);
if (config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(config_loc));
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
// Disable docked mode by default on Android
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Disable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", false);
// Disable use_reactive_flushing by default on Android
Settings::values.use_reactive_flushing =
config->GetBoolean("Renderer", "use_reactive_flushing", false);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter = "*:Info";
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.yuzu_username);
ReadSetting("WebService", Settings::values.yuzu_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
// Android
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
ReadSetting("Android", AndroidSettings::values.screen_layout);
}
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
LoadINI(DefaultINI::android_config_file);
return;
}
LoadINI(DefaultINI::android_config_file);
ReadValues();
}

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@ -1,47 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
#include "common/settings.h"
class INIReader;
class Config {
bool LoadINI(const std::string& default_contents = "", bool retry = true);
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
explicit Config(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Initialize(const std::string& config_name);
private:
/**
* Applies a value read from the config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
void ReadValues();
const ConfigType type;
std::unique_ptr<INIReader> config;
std::string config_loc;
const bool global;
};

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@ -1,511 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace DefaultINI {
const char* android_config_file = R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable unsafe extended guest system memory layout (8GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_unsafe_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_ignore_memory_aborts =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
backend =
# Whether to enable asynchronous presentation (Vulkan only)
# 0: Off, 1 (default): On
async_presentation =
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
# 0 (default): Disabled, 1: Enabled
force_max_clock =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
# 0 (default): Off, 1: On
use_reactive_flushing =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0 (default): Off, 1: On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1: Yes, 0 (default): No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =
[Network]
# Name of the network interface device to use with yuzu LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
} // namespace DefaultINI

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@ -1,428 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <jni.h>
#include "common/assert.h"
#include "common/fs/fs_android.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
static jfieldID s_game_title_field;
static jfieldID s_game_path_field;
static jfieldID s_game_program_id_field;
static jfieldID s_game_developer_field;
static jfieldID s_game_version_field;
static jfieldID s_game_is_homebrew_field;
static jclass s_string_class;
static jclass s_pair_class;
static jmethodID s_pair_constructor;
static jfieldID s_pair_first_field;
static jfieldID s_pair_second_field;
static jclass s_overlay_control_data_class;
static jmethodID s_overlay_control_data_constructor;
static jfieldID s_overlay_control_data_id_field;
static jfieldID s_overlay_control_data_enabled_field;
static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
JNIEnv* GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED)
s_java_vm->AttachCurrentThread(&env, nullptr);
}
~OwnedEnv() {
if (status == JNI_EDETACHED)
s_java_vm->DetachCurrentThread();
}
int status;
JNIEnv* env = nullptr;
} owned;
return owned.env;
}
jclass GetNativeLibraryClass() {
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return s_disk_cache_load_progress;
}
jmethodID GetOnEmulationStarted() {
return s_on_emulation_started;
}
jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
jmethodID GetGameConstructor() {
return s_game_constructor;
}
jfieldID GetGameTitleField() {
return s_game_title_field;
}
jfieldID GetGamePathField() {
return s_game_path_field;
}
jfieldID GetGameProgramIdField() {
return s_game_program_id_field;
}
jfieldID GetGameDeveloperField() {
return s_game_developer_field;
}
jfieldID GetGameVersionField() {
return s_game_version_field;
}
jfieldID GetGameIsHomebrewField() {
return s_game_is_homebrew_field;
}
jclass GetStringClass() {
return s_string_class;
}
jclass GetPairClass() {
return s_pair_class;
}
jmethodID GetPairConstructor() {
return s_pair_constructor;
}
jfieldID GetPairFirstField() {
return s_pair_first_field;
}
jfieldID GetPairSecondField() {
return s_pair_second_field;
}
jclass GetOverlayControlDataClass() {
return s_overlay_control_data_class;
}
jmethodID GetOverlayControlDataConstructor() {
return s_overlay_control_data_constructor;
}
jfieldID GetOverlayControlDataIdField() {
return s_overlay_control_data_id_field;
}
jfieldID GetOverlayControlDataEnabledField() {
return s_overlay_control_data_enabled_field;
}
jfieldID GetOverlayControlDataLandscapePositionField() {
return s_overlay_control_data_landscape_position_field;
}
jfieldID GetOverlayControlDataPortraitPositionField() {
return s_overlay_control_data_portrait_position_field;
}
jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
jmethodID GetDoubleConstructor() {
return s_double_constructor;
}
jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
} // namespace IDCache
#ifdef __cplusplus
extern "C" {
#endif
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_java_vm = vm;
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
return JNI_ERR;
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
SoftwareKeyboard::InitJNI(env);
return JNI_VERSION;
}
void JNI_OnUnload(JavaVM* vm, void* reserved) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
return;
}
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
env->DeleteGlobalRef(s_game_class);
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
}
#ifdef __cplusplus
}
#endif

View File

@ -1,68 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <jni.h>
#include "video_core/rasterizer_interface.h"
namespace IDCache {
JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();
jfieldID GetGameTitleField();
jfieldID GetGamePathField();
jfieldID GetGameProgramIdField();
jfieldID GetGameDeveloperField();
jfieldID GetGameVersionField();
jfieldID GetGameIsHomebrewField();
jclass GetStringClass();
jclass GetPairClass();
jmethodID GetPairConstructor();
jfieldID GetPairFirstField();
jfieldID GetPairSecondField();
jclass GetOverlayControlDataClass();
jmethodID GetOverlayControlDataConstructor();
jfieldID GetOverlayControlDataIdField();
jfieldID GetOverlayControlDataEnabledField();
jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
} // namespace IDCache

View File

@ -491,7 +491,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
return false; return false;
} }
void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeGpuDriver(JNIEnv* env, jclass clazz, void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeGpuDriver(JNIEnv* env, jobject clazz,
jstring hook_lib_dir, jstring hook_lib_dir,
jstring custom_driver_dir, jstring custom_driver_dir,
jstring custom_driver_name, jstring custom_driver_name,
@ -555,32 +555,32 @@ jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
return j_driver_info; return j_driver_info;
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) { jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jobject clazz) {
Core::Crypto::KeyManager::Instance().ReloadKeys(); Core::Crypto::KeyManager::Instance().ReloadKeys();
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded()); return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jclass clazz) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jobject clazz) {
EmulationSession::GetInstance().UnPauseEmulation(); EmulationSession::GetInstance().UnPauseEmulation();
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jclass clazz) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jobject clazz) {
EmulationSession::GetInstance().PauseEmulation(); EmulationSession::GetInstance().PauseEmulation();
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass clazz) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jobject clazz) {
EmulationSession::GetInstance().HaltEmulation(); EmulationSession::GetInstance().HaltEmulation();
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) { jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning(JNIEnv* env, jobject clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning()); return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass clazz) { jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jobject clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused()); return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jobject clazz,
jboolean reload) { jboolean reload) {
// Initialize the emulated system. // Initialize the emulated system.
if (!reload) { if (!reload) {
@ -589,7 +589,7 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass
EmulationSession::GetInstance().InitializeSystem(reload); EmulationSession::GetInstance().InitializeSystem(reload);
} }
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) { jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jobject clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4); jdoubleArray j_stats = env->NewDoubleArray(4);
if (EmulationSession::GetInstance().IsRunning()) { if (EmulationSession::GetInstance().IsRunning()) {
@ -605,7 +605,7 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
return j_stats; return j_stats;
} }
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) { jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jobject clazz) {
if (Settings::IsNceEnabled()) { if (Settings::IsNceEnabled()) {
return Common::Android::ToJString(env, "NCE"); return Common::Android::ToJString(env, "NCE");
} }
@ -641,18 +641,18 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstrin
} }
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jclass clazz) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jobject clazz) {
LOG_INFO(Frontend, "yuzu Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc); LOG_INFO(Frontend, "yuzu Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc);
LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level()); LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jobject clazz,
jstring j_text) { jstring j_text) {
const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text)); const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text));
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input); EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input);
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env, jobject clazz,
jint j_key_code) { jint j_key_code) {
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code); EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
} }
@ -677,7 +677,7 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv*
} }
} }
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz, jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jobject clazz,
jlong jid) { jlong jid) {
auto bis_system = auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents(); EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
@ -694,18 +694,18 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, j
return Common::Android::ToJString(env, applet_nca->GetFullPath()); return Common::Android::ToJString(env, applet_nca->GetFullPath());
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jobject clazz,
jint jappletId) { jint jappletId) {
EmulationSession::GetInstance().SetAppletId(jappletId); EmulationSession::GetInstance().SetAppletId(jappletId);
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jobject clazz,
jint jcabinetMode) { jint jcabinetMode) {
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode( EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode(
static_cast<Service::NFP::CabinetMode>(jcabinetMode)); static_cast<Service::NFP::CabinetMode>(jcabinetMode));
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, jclass clazz) { jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, jobject clazz) {
auto bis_system = auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents(); EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) { if (!bis_system) {

View File

@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "uisettings.h"
namespace AndroidSettings {
Values values;
} // namespace AndroidSettings

View File

@ -1,29 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
namespace AndroidSettings {
struct Values {
Settings::Linkage linkage;
// Android
Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
};
extern Values values;
} // namespace AndroidSettings

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
<translate
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="0"
android:toXDelta="-75" />
</set>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="0"
android:toAlpha="1" />
<translate
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="-200"
android:toXDelta="0" />
</set>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
<translate
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="0"
android:toXDelta="75" />
</set>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="0"
android:toAlpha="1" />
<translate
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="200"
android:toXDelta="0" />
</set>

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
</set>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="-1280dp"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1"
android:interpolator="@android:interpolator/accelerate_quad"
android:duration="300"/>
</set>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- This animation is used ONLY when a submenu is replaced. -->
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="-1280dp"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="200"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="1"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="200"/>
</set>

View File

@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:focusable="true">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="center"
android:padding="24dp">
<ImageView
android:id="@+id/icon"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginEnd="20dp"
android:layout_gravity="center_vertical"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical"
android:layout_gravity="center_vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
tools:text="@string/applets" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/description"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
tools:text="@string/applets_description" />
</LinearLayout>
</LinearLayout>
</com.google.android.material.card.MaterialCardView>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<locale android:name="en" /> <!-- English (default) -->
<locale android:name="de" /> <!-- German -->
<locale android:name="es" /> <!-- Spanish -->
<locale android:name="fr" /> <!-- French -->
<locale android:name="it" /> <!-- Italian -->
<locale android:name="ja" /> <!-- Japanese -->
<locale android:name="nb" /> <!-- Norwegian Bokmal -->
<locale android:name="pl" /> <!-- Polish -->
<locale android:name="pt-rBR" /> <!-- Portuguese (Brazil) -->
<locale android:name="pt-RPT" /> <!-- Portuguese (Portugal) -->
<locale android:name="ru" /> <!-- Russian -->
<locale android:name="uk" /> <!-- Ukranian -->
<locale android:name="zh-rCN" /> <!-- Chinese (China) -->
<locale android:name="zh-rTW" /> <!-- Chinese (Taiwan) -->
</locale-config>

View File

@ -3,8 +3,8 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules. // Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins { plugins {
id("com.android.application") version "8.1.2" apply false id("com.android.application") version "8.3.0" apply false
id("com.android.library") version "8.1.2" apply false id("com.android.library") version "8.3.0" apply false
id("org.jetbrains.kotlin.android") version "1.9.20" apply false id("org.jetbrains.kotlin.android") version "1.9.20" apply false
} }

View File

@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip