Added SR_WScaleFactorZ stubs for all rendering backends in preparation for a Prince of Persia issue fix
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@ -428,6 +428,10 @@ void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
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@ -73,6 +73,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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@ -448,6 +448,10 @@ void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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@ -87,6 +87,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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@ -570,6 +570,11 @@ Id EmitSR_WScaleFactorXY(EmitContext& ctx) {
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return ctx.Const(0x00ff0000u);
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}
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Id EmitSR_WScaleFactorZ(EmitContext& ctx) {
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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}
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Id EmitYDirection(EmitContext& ctx) {
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return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
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}
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@ -76,6 +76,7 @@ Id EmitInvocationInfo(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitSR_WScaleFactorXY(EmitContext& ctx);
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Id EmitSR_WScaleFactorZ(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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@ -386,6 +386,10 @@ U32 IREmitter::SR_WScaleFactorXY() {
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return Inst<U32>(Opcode::SR_WScaleFactorXY);
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}
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U32 IREmitter::SR_WScaleFactorZ() {
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return Inst<U32>(Opcode::SR_WScaleFactorZ);
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}
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F32 IREmitter::YDirection() {
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return Inst<F32>(Opcode::YDirection);
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}
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@ -103,6 +103,7 @@ public:
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U32 SR_WScaleFactorXY();
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[[nodiscard]] U32 SR_WScaleFactorZ();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] F32 ResolutionDownFactor();
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@ -63,6 +63,7 @@ OPCODE(InvocationInfo, U32,
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(SR_WScaleFactorXY, U32, )
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OPCODE(SR_WScaleFactorZ, U32, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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@ -142,7 +142,7 @@ enum class SpecialRegister : u64 {
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return ir.SR_WScaleFactorXY();
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case SpecialRegister::SR_WSCALEFACTOR_Z:
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z");
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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return ir.SR_WScaleFactorZ();
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case SpecialRegister::SR_LANEID:
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return ir.LaneId();
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case SpecialRegister::SR_EQMASK:
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