Added SR_WScaleFactorXY stubs for all rendering backends in preparation for a Prince of Persia issue fix

This commit is contained in:
Jarrod Norwell 2024-03-23 17:09:20 +08:00
parent fa709308d9
commit 8b72b4b614
13 changed files with 52 additions and 73 deletions

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@ -3,8 +3,8 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules. // Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins { plugins {
id("com.android.application") version "8.1.2" apply false id("com.android.application") version "8.3.0" apply false
id("com.android.library") version "8.1.2" apply false id("com.android.library") version "8.3.0" apply false
id("org.jetbrains.kotlin.android") version "1.9.20" apply false id("org.jetbrains.kotlin.android") version "1.9.20" apply false
} }

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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip

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@ -406,30 +406,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
break; break;
case Stage::Geometry: { case Stage::Geometry:
u32 vertices_count = 0; ctx.Add("SHL.U {}.x,{},16;", inst,
switch (ctx.runtime_info.input_topology) { InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
case InputTopology::Lines:
vertices_count = 2;
break; break;
case InputTopology::LinesAdjacency:
vertices_count = 4;
break;
case InputTopology::Triangles:
vertices_count = 3;
break;
case InputTopology::TrianglesAdjacency:
vertices_count = 6;
break;
case InputTopology::Points:
default:
vertices_count = 1;
break;
};
ctx.Add("SHL.U {}.x,{},16;", inst, vertices_count);
break;
}
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.Add("MOV.S {}.x,0x00ff0000;", inst); ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
@ -444,6 +424,10 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
} }
void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
LOG_WARNING(Shader, "(STUBBED) called");
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true; ctx.uses_y_direction = true;
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);

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@ -72,6 +72,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst); void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);

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@ -426,30 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break; break;
case Stage::Geometry: { case Stage::Geometry:
u32 vertices_count = 0; ctx.AddU32("{}=uint({}<<16);", inst,
switch (ctx.runtime_info.input_topology) { InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
case InputTopology::Lines:
vertices_count = 2;
break; break;
case InputTopology::LinesAdjacency:
vertices_count = 4;
break;
case InputTopology::Triangles:
vertices_count = 3;
break;
case InputTopology::TrianglesAdjacency:
vertices_count = 6;
break;
case InputTopology::Points:
default:
vertices_count = 1;
break;
};
ctx.AddU32("{}=uint({});", inst, vertices_count << 16);
break;
}
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.AddU32("{}=uint(0x00ff0000);", inst); ctx.AddU32("{}=uint(0x00ff0000);", inst);
@ -464,6 +444,10 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU1("{}=gl_HelperInvocation;", inst); ctx.AddU1("{}=gl_HelperInvocation;", inst);
} }
void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
LOG_WARNING(Shader, "(STUBBED) called");
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true; ctx.uses_y_direction = true;
ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);

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@ -86,6 +86,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst); void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);

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@ -549,29 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
case Stage::TessellationEval: case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
ctx.Const(16u)); ctx.Const(16u));
case Stage::Geometry: { case Stage::Geometry:
u32 vertices_count = 0; return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
switch (ctx.runtime_info.input_topology) {
case InputTopology::Lines:
vertices_count = 2;
break;
case InputTopology::LinesAdjacency:
vertices_count = 4;
break;
case InputTopology::Triangles:
vertices_count = 3;
break;
case InputTopology::TrianglesAdjacency:
vertices_count = 6;
break;
case InputTopology::Points:
default:
vertices_count = 1;
break;
};
return ctx.Const(vertices_count << 16);
}
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u); return ctx.Const(0x00ff0000u);
@ -586,6 +565,11 @@ Id EmitIsHelperInvocation(EmitContext& ctx) {
return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation); return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
} }
Id EmitSR_WScaleFactorXY(EmitContext& ctx) {
LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u);
}
Id EmitYDirection(EmitContext& ctx) { Id EmitYDirection(EmitContext& ctx) {
return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f); return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
} }

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@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx);
Id EmitInvocationInfo(EmitContext& ctx); Id EmitInvocationInfo(EmitContext& ctx);
Id EmitSampleId(EmitContext& ctx); Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitSR_WScaleFactorXY(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx);
Id EmitResolutionDownFactor(EmitContext& ctx); Id EmitResolutionDownFactor(EmitContext& ctx);
Id EmitRenderArea(EmitContext& ctx); Id EmitRenderArea(EmitContext& ctx);

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@ -382,6 +382,10 @@ U1 IREmitter::IsHelperInvocation() {
return Inst<U1>(Opcode::IsHelperInvocation); return Inst<U1>(Opcode::IsHelperInvocation);
} }
U32 IREmitter::SR_WScaleFactorXY() {
return Inst<U32>(Opcode::SR_WScaleFactorXY);
}
F32 IREmitter::YDirection() { F32 IREmitter::YDirection() {
return Inst<F32>(Opcode::YDirection); return Inst<F32>(Opcode::YDirection);
} }

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@ -102,6 +102,7 @@ public:
[[nodiscard]] U32 InvocationInfo(); [[nodiscard]] U32 InvocationInfo();
[[nodiscard]] U32 SampleId(); [[nodiscard]] U32 SampleId();
[[nodiscard]] U1 IsHelperInvocation(); [[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] U32 SR_WScaleFactorXY();
[[nodiscard]] F32 YDirection(); [[nodiscard]] F32 YDirection();
[[nodiscard]] F32 ResolutionDownFactor(); [[nodiscard]] F32 ResolutionDownFactor();

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@ -62,6 +62,7 @@ OPCODE(InvocationId, U32,
OPCODE(InvocationInfo, U32, ) OPCODE(InvocationInfo, U32, )
OPCODE(SampleId, U32, ) OPCODE(SampleId, U32, )
OPCODE(IsHelperInvocation, U1, ) OPCODE(IsHelperInvocation, U1, )
OPCODE(SR_WScaleFactorXY, U32, )
OPCODE(YDirection, F32, ) OPCODE(YDirection, F32, )
OPCODE(ResolutionDownFactor, F32, ) OPCODE(ResolutionDownFactor, F32, )
OPCODE(RenderArea, F32x4, ) OPCODE(RenderArea, F32x4, )

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@ -139,7 +139,7 @@ enum class SpecialRegister : u64 {
return ir.WorkgroupIdZ(); return ir.WorkgroupIdZ();
case SpecialRegister::SR_WSCALEFACTOR_XY: case SpecialRegister::SR_WSCALEFACTOR_XY:
LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_XY"); LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_XY");
return ir.Imm32(Common::BitCast<u32>(1.0f)); return ir.SR_WScaleFactorXY();
case SpecialRegister::SR_WSCALEFACTOR_Z: case SpecialRegister::SR_WSCALEFACTOR_Z:
LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z"); LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z");
return ir.Imm32(Common::BitCast<u32>(1.0f)); return ir.Imm32(Common::BitCast<u32>(1.0f));

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@ -30,6 +30,24 @@ enum class InputTopology {
TrianglesAdjacency, TrianglesAdjacency,
}; };
struct InputTopologyVertices {
static u32 vertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Lines:
return 2;
case InputTopology::LinesAdjacency:
return 4;
case InputTopology::Triangles:
return 3;
case InputTopology::TrianglesAdjacency:
return 6;
case InputTopology::Points:
default:
return 1;
}
}
};
enum class CompareFunction { enum class CompareFunction {
Never, Never,
Less, Less,