Added SR_WScaleFactorXY stubs for all rendering backends in preparation for a Prince of Persia issue fix
This commit is contained in:
parent
fa709308d9
commit
8b72b4b614
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@ -3,8 +3,8 @@
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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plugins {
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plugins {
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id("com.android.application") version "8.1.2" apply false
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id("com.android.application") version "8.3.0" apply false
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id("com.android.library") version "8.1.2" apply false
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id("com.android.library") version "8.3.0" apply false
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id("org.jetbrains.kotlin.android") version "1.9.20" apply false
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id("org.jetbrains.kotlin.android") version "1.9.20" apply false
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}
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}
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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
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@ -406,30 +406,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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break;
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case Stage::Geometry: {
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case Stage::Geometry:
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u32 vertices_count = 0;
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ctx.Add("SHL.U {}.x,{},16;", inst,
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switch (ctx.runtime_info.input_topology) {
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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case InputTopology::Lines:
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vertices_count = 2;
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break;
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case InputTopology::LinesAdjacency:
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vertices_count = 4;
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break;
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case InputTopology::Triangles:
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vertices_count = 3;
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break;
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case InputTopology::TrianglesAdjacency:
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vertices_count = 6;
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break;
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case InputTopology::Points:
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default:
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vertices_count = 1;
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break;
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};
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ctx.Add("SHL.U {}.x,{},16;", inst, vertices_count);
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break;
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break;
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}
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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@ -444,6 +424,10 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
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ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
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}
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}
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.uses_y_direction = true;
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ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
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ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
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@ -72,6 +72,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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@ -426,30 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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break;
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break;
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case Stage::Geometry: {
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case Stage::Geometry:
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u32 vertices_count = 0;
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ctx.AddU32("{}=uint({}<<16);", inst,
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switch (ctx.runtime_info.input_topology) {
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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case InputTopology::Lines:
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vertices_count = 2;
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break;
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case InputTopology::LinesAdjacency:
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vertices_count = 4;
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break;
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case InputTopology::Triangles:
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vertices_count = 3;
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break;
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case InputTopology::TrianglesAdjacency:
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vertices_count = 6;
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break;
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case InputTopology::Points:
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default:
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vertices_count = 1;
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break;
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};
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ctx.AddU32("{}=uint({});", inst, vertices_count << 16);
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break;
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break;
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}
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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@ -464,6 +444,10 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=gl_HelperInvocation;", inst);
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ctx.AddU1("{}=gl_HelperInvocation;", inst);
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}
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}
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.uses_y_direction = true;
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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@ -86,6 +86,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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@ -549,29 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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ctx.Const(16u));
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ctx.Const(16u));
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case Stage::Geometry: {
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case Stage::Geometry:
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u32 vertices_count = 0;
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return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
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switch (ctx.runtime_info.input_topology) {
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case InputTopology::Lines:
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vertices_count = 2;
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break;
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case InputTopology::LinesAdjacency:
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vertices_count = 4;
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break;
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case InputTopology::Triangles:
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vertices_count = 3;
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break;
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case InputTopology::TrianglesAdjacency:
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vertices_count = 6;
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break;
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case InputTopology::Points:
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default:
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vertices_count = 1;
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break;
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};
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return ctx.Const(vertices_count << 16);
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}
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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return ctx.Const(0x00ff0000u);
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@ -586,6 +565,11 @@ Id EmitIsHelperInvocation(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
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return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
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}
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}
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Id EmitSR_WScaleFactorXY(EmitContext& ctx) {
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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}
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Id EmitYDirection(EmitContext& ctx) {
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Id EmitYDirection(EmitContext& ctx) {
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return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
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return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
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}
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}
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@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx);
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Id EmitInvocationInfo(EmitContext& ctx);
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Id EmitInvocationInfo(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitSR_WScaleFactorXY(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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@ -382,6 +382,10 @@ U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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}
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U32 IREmitter::SR_WScaleFactorXY() {
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return Inst<U32>(Opcode::SR_WScaleFactorXY);
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}
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F32 IREmitter::YDirection() {
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F32 IREmitter::YDirection() {
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return Inst<F32>(Opcode::YDirection);
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return Inst<F32>(Opcode::YDirection);
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}
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}
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@ -102,6 +102,7 @@ public:
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[[nodiscard]] U32 InvocationInfo();
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[[nodiscard]] U32 InvocationInfo();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U32 SR_WScaleFactorXY();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 ResolutionDownFactor();
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@ -62,6 +62,7 @@ OPCODE(InvocationId, U32,
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OPCODE(InvocationInfo, U32, )
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OPCODE(InvocationInfo, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(SR_WScaleFactorXY, U32, )
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OPCODE(YDirection, F32, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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OPCODE(RenderArea, F32x4, )
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@ -139,7 +139,7 @@ enum class SpecialRegister : u64 {
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return ir.WorkgroupIdZ();
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return ir.WorkgroupIdZ();
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case SpecialRegister::SR_WSCALEFACTOR_XY:
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case SpecialRegister::SR_WSCALEFACTOR_XY:
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_XY");
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_XY");
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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return ir.SR_WScaleFactorXY();
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case SpecialRegister::SR_WSCALEFACTOR_Z:
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case SpecialRegister::SR_WSCALEFACTOR_Z:
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z");
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z");
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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@ -30,6 +30,24 @@ enum class InputTopology {
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TrianglesAdjacency,
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TrianglesAdjacency,
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};
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};
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struct InputTopologyVertices {
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static u32 vertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Lines:
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return 2;
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case InputTopology::LinesAdjacency:
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return 4;
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case InputTopology::Triangles:
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return 3;
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case InputTopology::TrianglesAdjacency:
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return 6;
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case InputTopology::Points:
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default:
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return 1;
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}
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}
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};
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enum class CompareFunction {
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enum class CompareFunction {
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Never,
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Never,
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Less,
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Less,
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