yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu-android/src/common/thread.h

123 lines
3.1 KiB
C
Raw Normal View History

2014-12-17 05:38:14 +00:00
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include <cstdio>
#include <cstring>
#include <thread>
#include <condition_variable>
#include <mutex>
// This may not be defined outside _WIN32
#ifndef _WIN32
#ifndef INFINITE
#define INFINITE 0xffffffff
#endif
//for gettimeofday and struct time(spec|val)
#include <time.h>
#include <sys/time.h>
2014-10-28 07:36:00 +00:00
#include <unistd.h>
#endif
// Support for C++11's thread_local keyword was surprisingly spotty in compilers until very
// recently. Fortunately, thread local variables have been well supported for compilers for a while,
// but with semantics supporting only POD types, so we can use a few defines to get some amount of
// backwards compat support.
// WARNING: This only works correctly with POD types.
#if defined(__clang__)
# if !__has_feature(cxx_thread_local)
# define thread_local __thread
# endif
#elif defined(__GNUC__)
# if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 8)
# define thread_local __thread
# endif
#elif defined(_MSC_VER)
# if _MSC_VER < 1900
# define thread_local __declspec(thread)
# endif
#endif
namespace Common
{
int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
class Event {
public:
Event() : is_set(false) {}
2014-04-01 22:20:08 +00:00
void Set() {
2014-04-01 22:20:08 +00:00
std::lock_guard<std::mutex> lk(m_mutex);
if (!is_set) {
2014-04-01 22:20:08 +00:00
is_set = true;
m_condvar.notify_one();
}
}
void Wait() {
2014-04-01 22:20:08 +00:00
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&]{ return is_set; });
2014-04-01 22:20:08 +00:00
is_set = false;
}
void Reset() {
2014-04-01 22:20:08 +00:00
std::unique_lock<std::mutex> lk(m_mutex);
// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
is_set = false;
}
private:
bool is_set;
2014-04-01 22:20:08 +00:00
std::condition_variable m_condvar;
std::mutex m_mutex;
};
class Barrier {
public:
Barrier(size_t count) : m_count(count), m_waiting(0) {}
2014-04-01 22:20:08 +00:00
/// Blocks until all "count" threads have called Sync()
void Sync() {
2014-04-01 22:20:08 +00:00
std::unique_lock<std::mutex> lk(m_mutex);
// TODO: broken when next round of Sync()s
// is entered before all waiting threads return from the notify_all
if (++m_waiting == m_count) {
2014-04-01 22:20:08 +00:00
m_waiting = 0;
m_condvar.notify_all();
} else {
m_condvar.wait(lk, [&]{ return m_waiting == 0; });
2014-04-01 22:20:08 +00:00
}
}
private:
2014-04-01 22:20:08 +00:00
std::condition_variable m_condvar;
std::mutex m_mutex;
const size_t m_count;
size_t m_waiting;
};
void SleepCurrentThread(int ms);
2014-04-01 22:20:08 +00:00
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient
// than using events because event functions use kernel calls.
inline void YieldCPU()
{
2014-04-01 22:20:08 +00:00
std::this_thread::yield();
}
void SetCurrentThreadName(const char *name);
} // namespace Common