// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSelect8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSelect16(EmitContext&) {
Id EmitSelect32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value);
void EmitSelect64(EmitContext&) {
} // namespace Shader::Backend::SPIRV