2022-05-30 02:26:27 +00:00
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2022-05-28 06:33:23 +00:00
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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2022-07-10 18:08:20 +00:00
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#ifdef _WIN32
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#include <cstring> // for memset, strncpy
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#include <processthreadsapi.h>
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#include <windows.h>
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#elif defined(YUZU_UNIX)
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#include <unistd.h>
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#endif
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#include <cstdio>
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2022-05-28 06:33:23 +00:00
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#include <filesystem>
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#include <fstream>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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2022-07-10 18:08:20 +00:00
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#include "yuzu/startup_checks.h"
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2022-05-28 06:33:23 +00:00
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#include "yuzu/uisettings.h"
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constexpr char TEMP_FILE_NAME[] = "vulkan_check";
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bool CheckVulkan() {
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if (UISettings::values.has_broken_vulkan) {
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return true;
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}
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LOG_DEBUG(Frontend, "Checking presence of Vulkan");
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const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
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const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
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if (std::filesystem::exists(temp_file_loc)) {
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LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
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UISettings::values.has_broken_vulkan = true;
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std::filesystem::remove(temp_file_loc);
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return false;
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}
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std::ofstream temp_file_handle(temp_file_loc);
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temp_file_handle.close();
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try {
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Vulkan::vk::InstanceDispatch dld;
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const Common::DynamicLibrary library = Vulkan::OpenLibrary();
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const Vulkan::vk::Instance instance =
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Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
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2022-05-30 02:26:27 +00:00
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// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
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// application, not when we can handle it.
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2022-05-28 06:33:23 +00:00
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}
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std::filesystem::remove(temp_file_loc);
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return true;
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}
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2022-07-10 18:08:20 +00:00
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bool StartupChecks() {
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#ifdef _WIN32
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const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
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if (!env_var_set) {
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LOG_ERROR(Frontend, "SetEnvironmentVariableA failed to set {}, {}", STARTUP_CHECK_ENV_VAR,
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GetLastError());
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return false;
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}
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STARTUPINFOA startup_info;
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PROCESS_INFORMATION process_info;
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std::memset(&startup_info, '\0', sizeof(startup_info));
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std::memset(&process_info, '\0', sizeof(process_info));
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startup_info.cb = sizeof(startup_info);
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char p_name[255];
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std::strncpy(p_name, "yuzu.exe", 255);
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// TODO: use argv[0] instead of yuzu.exe
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const bool process_created = CreateProcessA(nullptr, // lpApplicationName
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p_name, // lpCommandLine
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nullptr, // lpProcessAttributes
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nullptr, // lpThreadAttributes
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false, // bInheritHandles
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0, // dwCreationFlags
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nullptr, // lpEnvironment
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nullptr, // lpCurrentDirectory
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&startup_info, // lpStartupInfo
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&process_info // lpProcessInformation
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);
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if (!process_created) {
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LOG_ERROR(Frontend, "CreateProcessA failed, {}", GetLastError());
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return false;
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}
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// wait until the processs exits
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DWORD exit_code = STILL_ACTIVE;
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while (exit_code == STILL_ACTIVE) {
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GetExitCodeProcess(process_info.hProcess, &exit_code);
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}
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std::fprintf(stderr, "exit code: %d\n", exit_code);
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CloseHandle(process_info.hProcess);
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CloseHandle(process_info.hThread);
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#endif
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return true;
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}
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