// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
return ctx.OpUndef(ctx.u1);
}
void EmitSPIRV::EmitUndefU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
void EmitSPIRV::EmitUndefU16(EmitContext&) {
void EmitSPIRV::EmitUndefU32(EmitContext&) {
void EmitSPIRV::EmitUndefU64(EmitContext&) {
} // namespace Shader::Backend::SPIRV