2016-01-24 17:34:05 +00:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2016-01-24 20:54:04 +00:00
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#pragma once
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2016-01-24 17:34:05 +00:00
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2017-06-24 00:35:17 +00:00
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#include <array>
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2018-11-04 00:38:39 +00:00
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#include <atomic>
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2016-09-20 15:21:23 +00:00
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#include <vector>
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2016-01-24 20:23:55 +00:00
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#include <QByteArray>
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2019-05-01 21:21:04 +00:00
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#include <QMetaType>
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2016-01-24 20:23:55 +00:00
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#include <QString>
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2016-09-18 00:38:01 +00:00
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#include <QStringList>
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2019-06-07 22:51:58 +00:00
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#include <QVector>
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2018-08-31 06:16:16 +00:00
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#include "common/common_types.h"
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2016-01-24 20:23:55 +00:00
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2016-01-24 17:34:05 +00:00
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namespace UISettings {
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2016-09-18 00:38:01 +00:00
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using ContextualShortcut = std::pair<QString, int>;
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2019-02-16 15:19:29 +00:00
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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2016-01-24 20:23:55 +00:00
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2020-07-18 13:23:20 +00:00
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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2018-10-04 10:33:17 +00:00
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extern const Themes themes;
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2018-03-30 09:50:10 +00:00
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2019-05-01 21:21:04 +00:00
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struct GameDir {
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QString path;
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bool deep_scan;
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bool expanded;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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};
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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};
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};
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2016-01-24 17:34:05 +00:00
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struct Values {
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2016-01-24 20:23:55 +00:00
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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2018-01-16 14:50:33 +00:00
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bool fullscreen;
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2016-01-24 20:23:55 +00:00
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bool display_titlebar;
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2017-04-30 02:04:39 +00:00
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bool show_filter_bar;
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2017-02-18 20:09:14 +00:00
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bool show_status_bar;
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2016-01-24 20:23:55 +00:00
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2016-01-24 20:54:04 +00:00
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bool confirm_before_closing;
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bool first_start;
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2019-09-26 12:54:31 +00:00
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bool pause_when_in_background;
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2020-04-11 02:22:50 +00:00
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bool hide_mouse;
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2016-01-24 20:23:55 +00:00
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2018-12-25 15:42:02 +00:00
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bool select_user_on_boot;
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2018-09-16 18:05:51 +00:00
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// Discord RPC
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bool enable_discord_presence;
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2018-08-31 06:16:16 +00:00
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u16 screenshot_resolution_factor;
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2016-01-24 20:23:55 +00:00
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QString roms_path;
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QString symbols_path;
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2018-08-31 06:16:16 +00:00
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QString screenshot_path;
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2019-05-01 21:21:04 +00:00
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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2019-06-07 22:51:58 +00:00
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QVector<UISettings::GameDir> game_dirs;
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2016-01-24 20:23:55 +00:00
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QStringList recent_files;
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2020-01-25 23:26:07 +00:00
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QString language;
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2016-01-24 20:23:55 +00:00
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2017-06-24 00:35:17 +00:00
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QString theme;
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2016-01-24 20:23:55 +00:00
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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2017-08-09 00:06:25 +00:00
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uint32_t callout_flags;
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2018-07-02 17:10:41 +00:00
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// logging
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bool show_console;
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2018-07-28 16:32:16 +00:00
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2018-11-22 20:25:12 +00:00
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// Controllers
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2018-12-01 16:11:11 +00:00
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int profile_index;
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2018-11-22 20:25:12 +00:00
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2018-07-28 16:32:16 +00:00
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// Game List
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2018-11-02 00:27:12 +00:00
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bool show_add_ons;
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2018-07-28 16:32:16 +00:00
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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2018-11-04 00:38:39 +00:00
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std::atomic_bool is_game_list_reload_pending{false};
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2019-04-23 13:07:31 +00:00
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bool cache_game_list;
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2016-01-24 20:54:04 +00:00
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};
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2016-01-24 17:34:05 +00:00
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2016-01-24 20:54:04 +00:00
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extern Values values;
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2018-01-20 07:48:02 +00:00
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} // namespace UISettings
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2019-05-01 21:21:04 +00:00
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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