chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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2019-10-02 21:58:33 +00:00
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parameters:
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artifactSource: 'true'
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cache: 'false'
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2019-10-05 04:09:11 +00:00
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version: ''
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2019-10-02 21:58:33 +00:00
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steps:
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2020-11-22 23:19:34 +00:00
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- script: choco install vulkan-sdk
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2020-11-21 05:41:17 +00:00
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displayName: 'Install vulkan-sdk'
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2023-03-02 13:47:20 +00:00
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- script: refreshenv && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw /GA /Gr /Ob2" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_ENABLE_LTO=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
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2019-10-02 21:58:33 +00:00
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displayName: 'Configure CMake'
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- task: MSBuild@1
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displayName: 'Build'
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inputs:
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solution: 'build/yuzu.sln'
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maximumCpuCount: true
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configuration: release
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- task: PowerShell@2
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displayName: 'Package Artifacts'
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inputs:
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targetType: 'filePath'
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filePath: './.ci/scripts/windows/upload.ps1'
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2019-11-07 04:26:29 +00:00
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arguments: '$(BuildName)'
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2019-10-02 21:58:33 +00:00
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- publish: artifacts
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artifact: 'yuzu-$(BuildName)-windows-msvc'
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displayName: 'Upload Artifacts'
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