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Kernel/Thread: Always use the threadsafe option when scheduling wakeups.

WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
This commit is contained in:
Subv 2018-08-12 17:47:15 -05:00
parent 5926fbd3d7
commit 0135b328ed
2 changed files with 4 additions and 4 deletions

View File

@ -135,11 +135,9 @@ void ClearPendingEvents() {
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ASSERT(event_type != nullptr);
s64 timeout = GetTicks() + cycles_into_future;
// If this event needs to be scheduled before the next advance(), force one early
if (!is_global_timer_sane)
ForceExceptionCheck(cycles_into_future);
event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}

View File

@ -155,8 +155,10 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
if (nanoseconds == -1)
return;
CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
callback_handle);
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
CoreTiming::ScheduleEventThreadsafe(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
callback_handle);
}
void Thread::CancelWakeupTimer() {