Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
This commit is contained in:
commit
028d90eb79
|
@ -679,7 +679,19 @@ public:
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x7);
|
INSERT_PADDING_WORDS(0x7);
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x46);
|
INSERT_PADDING_WORDS(0x20);
|
||||||
|
|
||||||
|
struct {
|
||||||
|
u32 is_instanced[NumVertexArrays];
|
||||||
|
|
||||||
|
/// Returns whether the vertex array specified by index is supposed to be
|
||||||
|
/// accessed per instance or not.
|
||||||
|
bool IsInstancingEnabled(u32 index) const {
|
||||||
|
return is_instanced[index];
|
||||||
|
}
|
||||||
|
} instanced_arrays;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x6);
|
||||||
|
|
||||||
Cull cull;
|
Cull cull;
|
||||||
|
|
||||||
|
@ -928,6 +940,7 @@ ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
||||||
ASSERT_REG_POSITION(code_address, 0x582);
|
ASSERT_REG_POSITION(code_address, 0x582);
|
||||||
ASSERT_REG_POSITION(draw, 0x585);
|
ASSERT_REG_POSITION(draw, 0x585);
|
||||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||||
|
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||||
ASSERT_REG_POSITION(cull, 0x646);
|
ASSERT_REG_POSITION(cull, 0x646);
|
||||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||||
ASSERT_REG_POSITION(query, 0x6C0);
|
ASSERT_REG_POSITION(query, 0x6C0);
|
||||||
|
|
|
@ -98,7 +98,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||||
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||||
GLintptr buffer_offset) {
|
GLintptr buffer_offset) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
state.draw.vertex_array = hw_vao.handle;
|
state.draw.vertex_array = hw_vao.handle;
|
||||||
state.draw.vertex_buffer = stream_buffer.GetHandle();
|
state.draw.vertex_buffer = stream_buffer.GetHandle();
|
||||||
|
@ -110,9 +111,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||||
if (!vertex_array.IsEnabled())
|
if (!vertex_array.IsEnabled())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const Tegra::GPUVAddr start = vertex_array.StartAddress();
|
Tegra::GPUVAddr start = vertex_array.StartAddress();
|
||||||
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
|
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
|
||||||
|
|
||||||
|
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||||
|
start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
|
||||||
|
}
|
||||||
|
|
||||||
ASSERT(end > start);
|
ASSERT(end > start);
|
||||||
u64 size = end - start + 1;
|
u64 size = end - start + 1;
|
||||||
|
|
||||||
|
@ -124,7 +129,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||||
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
|
glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
|
||||||
vertex_array.stride);
|
vertex_array.stride);
|
||||||
|
|
||||||
ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported");
|
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||||
|
// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
|
||||||
|
// indexes on each vertex. We do the instance indexing manually by incrementing the
|
||||||
|
// start address of the vertex buffer.
|
||||||
|
glVertexBindingDivisor(index, 1);
|
||||||
|
} else {
|
||||||
|
// Disable the vertex buffer instancing.
|
||||||
|
glVertexBindingDivisor(index, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||||
|
|
Reference in New Issue