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yuzu/configuration/configure_gamelist: Specify string conversions explicitly

Allows the gamelist configuration code to compile with implicit string
conversions disabled.
This commit is contained in:
Lioncash 2019-05-19 11:16:21 -04:00
parent 5f01ec338e
commit 05235ccaa9
1 changed files with 5 additions and 3 deletions

View File

@ -100,13 +100,15 @@ void ConfigureGameList::RetranslateUI() {
void ConfigureGameList::InitializeIconSizeComboBox() {
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(size.second, size.first);
ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
for (std::size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
const QString row_text_name = QString::fromUtf8(row_text_names[i]);
ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
}
}