shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
This commit is contained in:
parent
e8efd5a901
commit
0528be5c92
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@ -166,8 +166,9 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
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std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
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const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
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auto registry = std::make_shared<Registry>(entry.type, guest_profile);
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registry->SetBoundBuffer(entry.bound_buffer);
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const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
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entry.graphics_info, entry.compute_info};
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const auto registry = std::make_shared<Registry>(entry.type, info);
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for (const auto& [address, value] : entry.keys) {
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const auto [buffer, offset] = address;
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registry->InsertKey(buffer, offset, value);
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@ -184,9 +185,9 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
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std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
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u64 unique_identifier, const ShaderIR& ir,
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bool hint_retrievable = false) {
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const Registry& registry, bool hint_retrievable = false) {
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LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
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const std::string glsl = DecompileShader(device, ir, shader_type);
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const std::string glsl = DecompileShader(device, ir, registry, shader_type);
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OGLShader shader;
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shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
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@ -239,7 +240,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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// if (!code_b.empty()) {
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// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
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// }
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auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir);
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auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry);
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ShaderDiskCacheEntry entry;
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entry.type = shader_type;
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@ -247,6 +248,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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entry.code_b = std::move(code_b);
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entry.unique_identifier = params.unique_identifier;
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entry.bound_buffer = registry->GetBoundBuffer();
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entry.graphics_info = registry->GetGraphicsInfo();
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entry.keys = registry->GetKeys();
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entry.bound_samplers = registry->GetBoundSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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@ -260,16 +262,18 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto registry =
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std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
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auto& engine = params.system.GPU().KeplerCompute();
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auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
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const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
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auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
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const u64 uid = params.unique_identifier;
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auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
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ShaderDiskCacheEntry entry;
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entry.type = ShaderType::Compute;
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entry.code = std::move(code);
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entry.unique_identifier = params.unique_identifier;
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entry.unique_identifier = uid;
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entry.bound_buffer = registry->GetBoundBuffer();
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entry.compute_info = registry->GetComputeInfo();
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entry.keys = registry->GetKeys();
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entry.bound_samplers = registry->GetBoundSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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@ -331,8 +335,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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return;
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}
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const auto& entry = (*transferable)[i];
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const u64 unique_identifier = entry.unique_identifier;
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const auto it = find_precompiled(unique_identifier);
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const u64 uid = entry.unique_identifier;
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const auto it = find_precompiled(uid);
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const auto precompiled_entry = it != gl_cache.end() ? &*it : nullptr;
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const bool is_compute = entry.type == ShaderType::Compute;
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@ -350,7 +354,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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if (!program) {
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// Otherwise compile it from GLSL
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program = BuildShader(device, entry.type, unique_identifier, ir, true);
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program = BuildShader(device, entry.type, uid, ir, *registry, true);
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}
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PrecompiledShader shader;
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@ -36,6 +36,7 @@ using Tegra::Shader::IpaInterpMode;
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using Tegra::Shader::IpaMode;
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using Tegra::Shader::IpaSampleMode;
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using Tegra::Shader::Register;
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using VideoCommon::Shader::Registry;
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using namespace std::string_literals;
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using namespace VideoCommon::Shader;
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@ -288,6 +289,30 @@ const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
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}
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}
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/// Describes primitive behavior on geometry shaders
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std::pair<const char*, u32> GetPrimitiveDescription(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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case Maxwell::PrimitiveTopology::Points:
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return {"points", 1};
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineStrip:
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return {"lines", 2};
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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return {"lines_adjacency", 4};
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::TriangleStrip:
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case Maxwell::PrimitiveTopology::TriangleFan:
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return {"triangles", 3};
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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return {"triangles_adjacency", 6};
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default:
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UNIMPLEMENTED_MSG("topology={}", static_cast<int>(topology));
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return {"points", 1};
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}
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}
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/// Generates code to use for a swizzle operation.
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constexpr const char* GetSwizzle(std::size_t element) {
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constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
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@ -367,15 +392,17 @@ std::string FlowStackTopName(MetaStackClass stack) {
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class GLSLDecompiler final {
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public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
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std::string_view suffix)
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: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view suffix)
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: device{device}, ir{ir}, registry{registry}, stage{stage}, suffix{suffix},
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header{ir.GetHeader()} {}
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void Decompile() {
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DeclareHeader();
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DeclareVertex();
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DeclareGeometry();
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DeclareFragment();
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DeclareCompute();
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DeclareRegisters();
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DeclareCustomVariables();
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DeclarePredicates();
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@ -489,9 +516,15 @@ private:
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return;
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}
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const auto& info = registry.GetGraphicsInfo();
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const auto input_topology = info.primitive_topology;
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const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(input_topology);
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max_input_vertices = max_vertices;
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code.AddLine("layout ({}) in;", glsl_topology);
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const auto topology = GetTopologyName(header.common3.output_topology);
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const auto max_vertices = header.common4.max_output_vertices.Value();
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code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_vertices);
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const auto max_output_vertices = header.common4.max_output_vertices.Value();
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code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_output_vertices);
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code.AddNewLine();
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code.AddLine("in gl_PerVertex {{");
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@ -513,7 +546,8 @@ private:
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if (!IsRenderTargetEnabled(render_target)) {
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continue;
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}
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code.AddLine("layout (location = {}) out vec4 frag_color{};", render_target, render_target);
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code.AddLine("layout (location = {}) out vec4 frag_color{};", render_target,
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render_target);
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any = true;
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}
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if (any) {
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@ -521,6 +555,20 @@ private:
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}
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}
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void DeclareCompute() {
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if (stage != ShaderType::Compute) {
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return;
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}
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const auto& info = registry.GetComputeInfo();
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if (const u32 size = info.shared_memory_size_in_words; size > 0) {
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code.AddLine("shared uint smem[];", size);
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code.AddNewLine();
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}
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code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
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info.workgroup_size[0], info.workgroup_size[1], info.workgroup_size[2]);
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code.AddNewLine();
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}
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void DeclareVertexRedeclarations() {
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code.AddLine("out gl_PerVertex {{");
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++code.scope;
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@ -596,18 +644,16 @@ private:
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}
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void DeclareLocalMemory() {
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u64 local_memory_size = 0;
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if (stage == ShaderType::Compute) {
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code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
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code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
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code.AddLine("#endif");
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return;
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local_memory_size = registry.GetComputeInfo().local_memory_size_in_words * 4ULL;
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} else {
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local_memory_size = header.GetLocalMemorySize();
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}
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const u64 local_memory_size = header.GetLocalMemorySize();
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if (local_memory_size == 0) {
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return;
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}
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const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
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const u64 element_count = Common::AlignUp(local_memory_size, 4) / 4;
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code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
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code.AddNewLine();
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}
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@ -996,7 +1042,8 @@ private:
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// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
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// set an 0x80000000 index for those and the shader fails to build. Find out why
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// this happens and what's its intent.
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return fmt::format("gs_{}[{} % MAX_VERTEX_INPUT]", name, Visit(buffer).AsUint());
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return fmt::format("gs_{}[{} % {}]", name, Visit(buffer).AsUint(),
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max_input_vertices.value());
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}
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return std::string(name);
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};
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@ -2428,11 +2475,14 @@ private:
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const Device& device;
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const ShaderIR& ir;
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const Registry& registry;
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const ShaderType stage;
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const std::string_view suffix;
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const Header header;
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ShaderWriter code;
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std::optional<u32> max_input_vertices;
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};
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std::string GetFlowVariable(u32 index) {
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@ -2647,9 +2697,9 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
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return entries;
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}
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std::string DecompileShader(const Device& device, const ShaderIR& ir, ShaderType stage,
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std::string_view suffix) {
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GLSLDecompiler decompiler(device, ir, stage, suffix);
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std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view suffix) {
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GLSLDecompiler decompiler(device, ir, registry, stage, suffix);
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decompiler.Decompile();
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return decompiler.GetResult();
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}
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@ -12,12 +12,9 @@
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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class ShaderIR;
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}
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namespace OpenGL {
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class Device;
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@ -80,6 +77,7 @@ struct ShaderEntries {
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ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
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std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
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const VideoCommon::Shader::Registry& registry,
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Tegra::Engines::ShaderType stage, std::string_view suffix = {});
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} // namespace OpenGL
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@ -48,7 +48,7 @@ struct BindlessSamplerKey {
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Tegra::Engines::SamplerDescriptor sampler;
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};
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constexpr u32 NativeVersion = 16;
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constexpr u32 NativeVersion = 17;
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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@ -83,15 +83,16 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
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return false;
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}
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bool is_texture_handler_size_known;
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u8 is_texture_handler_size_known;
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u32 texture_handler_size_value;
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u32 num_keys;
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u32 num_bound_samplers;
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u32 num_bindless_samplers;
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if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
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file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
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file.ReadArray(&texture_handler_size_value, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
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file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&texture_handler_size_value, 1) != 1 ||
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file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
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file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&num_bindless_samplers, 1) != 1) {
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return false;
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}
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@ -136,8 +137,9 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
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}
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if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
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file.WriteObject(texture_handler_size.has_value()) != 1 ||
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file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
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file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
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file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
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file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
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file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
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file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
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@ -51,8 +51,10 @@ struct ShaderDiskCacheEntry {
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ProgramCode code_b;
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u64 unique_identifier = 0;
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u32 bound_buffer = 0;
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std::optional<u32> texture_handler_size;
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u32 bound_buffer = 0;
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VideoCommon::Shader::GraphicsInfo graphics_info;
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VideoCommon::Shader::ComputeInfo compute_info;
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VideoCommon::Shader::KeyMap keys;
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VideoCommon::Shader::BoundSamplerMap bound_samplers;
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VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
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@ -6,21 +6,55 @@
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/registry.h"
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namespace VideoCommon::Shader {
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using Tegra::Engines::ConstBufferEngineInterface;
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using Tegra::Engines::SamplerDescriptor;
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using Tegra::Engines::ShaderType;
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile)
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: stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
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namespace {
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GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage == ShaderType::Compute) {
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return {};
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}
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auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
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GraphicsInfo info;
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info.primitive_topology = graphics.regs.draw.topology;
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return info;
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}
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ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage != ShaderType::Compute) {
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return {};
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}
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auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
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const auto& launch = compute.launch_description;
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ComputeInfo info;
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info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
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info.local_memory_size_in_words = launch.local_pos_alloc;
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info.shared_memory_size_in_words = launch.shared_alloc;
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return info;
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}
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} // Anonymous namespace
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Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
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: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
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bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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: stage{shader_stage}, engine{&engine} {}
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: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
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graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
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shader_stage, engine)} {}
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Registry::~Registry() = default;
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@ -67,18 +101,6 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler
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return value;
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}
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std::optional<u32> Registry::ObtainBoundBuffer() {
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if (bound_buffer_saved) {
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return bound_buffer;
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}
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if (!engine) {
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return std::nullopt;
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}
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bound_buffer_saved = true;
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bound_buffer = engine->GetBoundBuffer();
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return bound_buffer;
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}
|
||||
|
||||
void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
|
||||
keys.insert_or_assign({buffer, offset}, value);
|
||||
}
|
||||
|
@ -91,11 +113,6 @@ void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor s
|
|||
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
|
||||
}
|
||||
|
||||
void Registry::SetBoundBuffer(u32 buffer) {
|
||||
bound_buffer_saved = true;
|
||||
bound_buffer = buffer;
|
||||
}
|
||||
|
||||
bool Registry::IsConsistent() const {
|
||||
if (!engine) {
|
||||
return true;
|
||||
|
|
|
@ -4,11 +4,16 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/guest_driver.h"
|
||||
|
||||
|
@ -19,6 +24,25 @@ using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescripto
|
|||
using BindlessSamplerMap =
|
||||
std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
|
||||
|
||||
struct GraphicsInfo {
|
||||
Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology primitive_topology{};
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<GraphicsInfo>);
|
||||
|
||||
struct ComputeInfo {
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 shared_memory_size_in_words = 0;
|
||||
u32 local_memory_size_in_words = 0;
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<ComputeInfo>);
|
||||
|
||||
struct SerializedRegistryInfo {
|
||||
VideoCore::GuestDriverProfile guest_driver_profile;
|
||||
u32 bound_buffer = 0;
|
||||
GraphicsInfo graphics;
|
||||
ComputeInfo compute;
|
||||
};
|
||||
|
||||
/**
|
||||
* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
|
||||
* With it, the shader can obtain required data from GPU state and store it for disk shader
|
||||
|
@ -26,8 +50,7 @@ using BindlessSamplerMap =
|
|||
*/
|
||||
class Registry {
|
||||
public:
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
VideoCore::GuestDriverProfile stored_guest_driver_profile);
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
|
||||
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine);
|
||||
|
@ -42,8 +65,6 @@ public:
|
|||
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
|
||||
|
||||
std::optional<u32> ObtainBoundBuffer();
|
||||
|
||||
/// Inserts a key.
|
||||
void InsertKey(u32 buffer, u32 offset, u32 value);
|
||||
|
||||
|
@ -53,9 +74,6 @@ public:
|
|||
/// Inserts a bindless sampler key.
|
||||
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
|
||||
|
||||
/// Set the bound buffer for this registry.
|
||||
void SetBoundBuffer(u32 buffer);
|
||||
|
||||
/// Checks keys and samplers against engine's current const buffers.
|
||||
/// Returns true if they are the same value, false otherwise.
|
||||
bool IsConsistent() const;
|
||||
|
@ -83,6 +101,18 @@ public:
|
|||
return bound_buffer;
|
||||
}
|
||||
|
||||
/// Returns compute information from this shader
|
||||
const GraphicsInfo& GetGraphicsInfo() const {
|
||||
ASSERT(stage != Tegra::Engines::ShaderType::Compute);
|
||||
return graphics_info;
|
||||
}
|
||||
|
||||
/// Returns compute information from this shader
|
||||
const ComputeInfo& GetComputeInfo() const {
|
||||
ASSERT(stage == Tegra::Engines::ShaderType::Compute);
|
||||
return compute_info;
|
||||
}
|
||||
|
||||
/// Obtains access to the guest driver's profile.
|
||||
VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
|
||||
return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
|
||||
|
@ -95,8 +125,9 @@ private:
|
|||
KeyMap keys;
|
||||
BoundSamplerMap bound_samplers;
|
||||
BindlessSamplerMap bindless_samplers;
|
||||
bool bound_buffer_saved{};
|
||||
u32 bound_buffer{};
|
||||
u32 bound_buffer;
|
||||
GraphicsInfo graphics_info;
|
||||
ComputeInfo compute_info;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -81,14 +81,11 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
||||
return {tracked, track};
|
||||
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
const auto bound_buffer = registry.ObtainBoundBuffer();
|
||||
if (!bound_buffer) {
|
||||
const u32 bound_buffer = registry.GetBoundBuffer();
|
||||
if (bound_buffer != cbuf->GetIndex()) {
|
||||
return {};
|
||||
}
|
||||
if (*bound_buffer != cbuf->GetIndex()) {
|
||||
return {};
|
||||
}
|
||||
auto pair = DecoupleIndirectRead(*operation);
|
||||
const auto pair = DecoupleIndirectRead(*operation);
|
||||
if (!pair) {
|
||||
return {};
|
||||
}
|
||||
|
|
Reference in New Issue