config: Enable docked mode by default
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@ -514,7 +514,7 @@ void Config::ReadControlValues() {
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Settings::values.emulate_analog_keyboard =
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ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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true);
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ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
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@ -1176,7 +1176,7 @@ void Config::SaveControlValues() {
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SaveTouchscreenValues();
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SaveMotionTouchValues();
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true);
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WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
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true);
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WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"),
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@ -344,7 +344,7 @@ void Config::ReadValues() {
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// System
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Settings::values.use_docked_mode.SetValue(
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sdl2_config->GetBoolean("System", "use_docked_mode", false));
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sdl2_config->GetBoolean("System", "use_docked_mode", true));
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Settings::values.current_user = std::clamp<int>(
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
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@ -274,7 +274,7 @@ gamecard_path =
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[System]
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# Whether the system is docked
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# 1: Yes, 0 (default): No
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Allow the use of NFC in games
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@ -86,7 +86,7 @@ void Config::ReadValues() {
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Settings::values.touchscreen.diameter_y = 15;
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Settings::values.use_docked_mode.SetValue(
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sdl2_config->GetBoolean("Controls", "use_docked_mode", false));
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sdl2_config->GetBoolean("Controls", "use_docked_mode", true));
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// Data Storage
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Settings::values.use_virtual_sd =
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@ -116,7 +116,7 @@ use_virtual_sd =
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[System]
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# Whether the system is docked
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# 1: Yes, 0 (default): No
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Allow the use of NFC in games
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