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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)

* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
This commit is contained in:
Morph 2021-05-25 19:32:56 -04:00 committed by GitHub
parent 08a5cf0b5b
commit 065867e2c2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
74 changed files with 3785 additions and 2169 deletions

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@ -109,7 +109,6 @@ add_library(common STATIC
cityhash.cpp
cityhash.h
common_funcs.h
common_paths.h
common_sizes.h
common_types.h
concepts.h
@ -118,8 +117,16 @@ add_library(common STATIC
dynamic_library.h
fiber.cpp
fiber.h
file_util.cpp
file_util.h
fs/file.cpp
fs/file.h
fs/fs.cpp
fs/fs.h
fs/fs_paths.h
fs/fs_types.h
fs/fs_util.cpp
fs/fs_util.h
fs/path_util.cpp
fs/path_util.h
hash.h
hex_util.cpp
hex_util.h

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@ -1,52 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
#define EMU_DATA_DIR "yuzu"
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir)
#define CONFIG_DIR "config"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define NAND_DIR "nand"
#define SYSDATA_DIR "sysdata"
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define DUMP_DIR "dump"
#define SCREENSHOTS_DIR "screenshots"
#define SHADER_DIR "shader"
#define LOG_DIR "log"
// Filenames
// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(UserPath::LogDir)
#define LOG_FILE "yuzu_log.txt"
// Sys files
#define SHARED_FONT "shared_font.bin"
#define AES_KEYS "aes_keys.txt"

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@ -1,298 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstdio>
#include <fstream>
#include <functional>
#include <limits>
#include <optional>
#include <string>
#include <string_view>
#include <type_traits>
#include <vector>
#include "common/common_types.h"
#ifdef _MSC_VER
#include "common/string_util.h"
#endif
namespace Common::FS {
// User paths for GetUserPath
enum class UserPath {
CacheDir,
ConfigDir,
KeysDir,
LogDir,
NANDDir,
RootDir,
SDMCDir,
LoadDir,
DumpDir,
ScreenshotsDir,
ShaderDir,
SysDataDir,
UserDir,
};
// FileSystem tree node/
struct FSTEntry {
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if file filename exists
[[nodiscard]] bool Exists(const std::string& filename);
// Returns true if filename is a directory
[[nodiscard]] bool IsDirectory(const std::string& filename);
// Returns the size of filename (64bit)
[[nodiscard]] u64 GetSize(const std::string& filename);
// Overloaded GetSize, accepts file descriptor
[[nodiscard]] u64 GetSize(int fd);
// Overloaded GetSize, accepts FILE*
[[nodiscard]] u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string& srcFilename, const std::string& destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename);
/**
* @param num_entries_out to be assigned by the callable with the number of iterated directory
* entries, never null
* @param directory the path to the enclosing directory
* @param virtual_name the entry name, without any preceding directory info
* @return whether handling the entry succeeded
*/
using DirectoryEntryCallable = std::function<bool(
u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
/**
* Scans a directory, calling the callback for each file/directory contained within.
* If the callback returns failure, scanning halts and this function returns failure as well
* @param num_entries_out assigned by the function with the number of iterated directory entries,
* can be null
* @param directory the directory to scan
* @param callback The callback which will be called for each entry
* @return whether scanning the directory succeeded
*/
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
/**
* Scans the directory tree, storing the results.
* @param directory the parent directory to start scanning from
* @param parent_entry FSTEntry where the filesystem tree results will be stored.
* @param recursion Number of children directories to read before giving up.
* @return the total number of files/directories found
*/
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion = 0);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
// Returns the current directory
[[nodiscard]] std::optional<std::string> GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string& source_path, const std::string& dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string& directory);
// Returns a pointer to a string with a yuzu data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(UserPath path, const std::string& new_path = "");
[[nodiscard]] std::string GetHactoolConfigurationPath();
[[nodiscard]] std::string GetNANDRegistrationDir(bool system = false);
// Returns the path to where the sys file are
[[nodiscard]] std::string GetSysDirectory();
#ifdef __APPLE__
[[nodiscard]] std::string GetBundleDirectory();
#endif
#ifdef _WIN32
[[nodiscard]] const std::string& GetExeDirectory();
[[nodiscard]] std::string AppDataRoamingDirectory();
#endif
std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str);
/**
* Splits the filename into 8.3 format
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
* @param filename The normal filename to use
* @param short_name A 9-char array in which the short name will be written
* @param extension A 4-char array in which the extension will be written
*/
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
std::array<char, 4>& extension);
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
// Gets all of the text up to the last '/' or '\' in the path.
[[nodiscard]] std::string_view GetParentPath(std::string_view path);
// Gets all of the text after the first '/' or '\' in the path.
[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
// Gets the filename of the path
[[nodiscard]] std::string_view GetFilename(std::string_view path);
// Gets the extension of the filename
[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
// Removes the final '/' or '\' if one exists
[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
// Creates a new vector containing indices [first, last) from the original.
template <typename T>
[[nodiscard]] std::vector<T> SliceVector(const std::vector<T>& vector, std::size_t first,
std::size_t last) {
if (first >= last) {
return {};
}
last = std::min<std::size_t>(last, vector.size());
return std::vector<T>(vector.begin() + first, vector.begin() + first + last);
}
enum class DirectorySeparator {
ForwardSlash,
BackwardSlash,
PlatformDefault,
};
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
[[nodiscard]] std::string SanitizePath(
std::string_view path,
DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
// To deal with Windows being dumb at Unicode
template <typename T>
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
#ifdef _MSC_VER
fstream.open(Common::UTF8ToUTF16W(filename), openmode);
#else
fstream.open(filename, openmode);
#endif
}
// simple wrapper for cstdlib file functions to
// hopefully will make error checking easier
// and make forgetting an fclose() harder
class IOFile : public NonCopyable {
public:
IOFile();
// flags is used for windows specific file open mode flags, which
// allows yuzu to open the logs in shared write mode, so that the file
// isn't considered "locked" while yuzu is open and people can open the log file and view it
IOFile(const std::string& filename, const char openmode[], int flags = 0);
~IOFile();
IOFile(IOFile&& other) noexcept;
IOFile& operator=(IOFile&& other) noexcept;
void Swap(IOFile& other) noexcept;
bool Open(const std::string& filename, const char openmode[], int flags = 0);
bool Close();
template <typename T>
std::size_t ReadArray(T* data, std::size_t length) const {
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
return ReadImpl(data, length, sizeof(T));
}
template <typename T>
std::size_t WriteArray(const T* data, std::size_t length) {
static_assert(std::is_trivially_copyable_v<T>,
"Given array does not consist of trivially copyable objects");
return WriteImpl(data, length, sizeof(T));
}
template <typename T>
std::size_t ReadBytes(T* data, std::size_t length) const {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
return ReadArray(reinterpret_cast<char*>(data), length);
}
template <typename T>
std::size_t WriteBytes(const T* data, std::size_t length) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
return WriteArray(reinterpret_cast<const char*>(data), length);
}
template <typename T>
std::size_t WriteObject(const T& object) {
static_assert(!std::is_pointer_v<T>, "WriteObject arguments must not be a pointer");
return WriteArray(&object, 1);
}
std::size_t WriteString(std::string_view str) {
return WriteArray(str.data(), str.length());
}
[[nodiscard]] bool IsOpen() const {
return nullptr != m_file;
}
bool Seek(s64 off, int origin) const;
[[nodiscard]] u64 Tell() const;
[[nodiscard]] u64 GetSize() const;
bool Resize(u64 size);
bool Flush();
// clear error state
void Clear() {
std::clearerr(m_file);
}
private:
std::size_t ReadImpl(void* data, std::size_t length, std::size_t data_size) const;
std::size_t WriteImpl(const void* data, std::size_t length, std::size_t data_size);
std::FILE* m_file = nullptr;
};
} // namespace Common::FS

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@ -0,0 +1,392 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#ifdef _WIN32
#include <io.h>
#include <share.h>
#else
#include <unistd.h>
#endif
#ifdef _MSC_VER
#define fileno _fileno
#define fseeko _fseeki64
#define ftello _ftelli64
#endif
namespace Common::FS {
namespace fs = std::filesystem;
namespace {
#ifdef _WIN32
/**
* Converts the file access mode and file type enums to a file access mode wide string.
*
* @param mode File access mode
* @param type File type
*
* @returns A pointer to a wide string representing the file access mode.
*/
[[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) {
switch (type) {
case FileType::BinaryFile:
switch (mode) {
case FileAccessMode::Read:
return L"rb";
case FileAccessMode::Write:
return L"wb";
case FileAccessMode::Append:
return L"ab";
case FileAccessMode::ReadWrite:
return L"r+b";
case FileAccessMode::ReadAppend:
return L"a+b";
}
break;
case FileType::TextFile:
switch (mode) {
case FileAccessMode::Read:
return L"r";
case FileAccessMode::Write:
return L"w";
case FileAccessMode::Append:
return L"a";
case FileAccessMode::ReadWrite:
return L"r+";
case FileAccessMode::ReadAppend:
return L"a+";
}
break;
}
return L"";
}
/**
* Converts the file-share access flag enum to a Windows defined file-share access flag.
*
* @param flag File-share access flag
*
* @returns Windows defined file-share access flag.
*/
[[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) {
switch (flag) {
case FileShareFlag::ShareNone:
default:
return _SH_DENYRW;
case FileShareFlag::ShareReadOnly:
return _SH_DENYWR;
case FileShareFlag::ShareWriteOnly:
return _SH_DENYRD;
case FileShareFlag::ShareReadWrite:
return _SH_DENYNO;
}
}
#else
/**
* Converts the file access mode and file type enums to a file access mode string.
*
* @param mode File access mode
* @param type File type
*
* @returns A pointer to a string representing the file access mode.
*/
[[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) {
switch (type) {
case FileType::BinaryFile:
switch (mode) {
case FileAccessMode::Read:
return "rb";
case FileAccessMode::Write:
return "wb";
case FileAccessMode::Append:
return "ab";
case FileAccessMode::ReadWrite:
return "r+b";
case FileAccessMode::ReadAppend:
return "a+b";
}
break;
case FileType::TextFile:
switch (mode) {
case FileAccessMode::Read:
return "r";
case FileAccessMode::Write:
return "w";
case FileAccessMode::Append:
return "a";
case FileAccessMode::ReadWrite:
return "r+";
case FileAccessMode::ReadAppend:
return "a+";
}
break;
}
return "";
}
#endif
/**
* Converts the seek origin enum to a seek origin integer.
*
* @param origin Seek origin
*
* @returns Seek origin integer.
*/
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) {
case SeekOrigin::SetOrigin:
default:
return SEEK_SET;
case SeekOrigin::CurrentPosition:
return SEEK_CUR;
case SeekOrigin::End:
return SEEK_END;
}
}
} // Anonymous namespace
std::string ReadStringFromFile(const std::filesystem::path& path, FileType type) {
if (!IsFile(path)) {
return "";
}
IOFile io_file{path, FileAccessMode::Read, type};
return io_file.ReadString(io_file.GetSize());
}
size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string) {
if (!IsFile(path)) {
return 0;
}
IOFile io_file{path, FileAccessMode::Write, type};
return io_file.WriteString(string);
}
size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string) {
if (!Exists(path)) {
return WriteStringToFile(path, type, string);
}
if (!IsFile(path)) {
return 0;
}
IOFile io_file{path, FileAccessMode::Append, type};
return io_file.WriteString(string);
}
IOFile::IOFile() = default;
IOFile::IOFile(const std::string& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
Open(path, mode, type, flag);
}
IOFile::IOFile(std::string_view path, FileAccessMode mode, FileType type, FileShareFlag flag) {
Open(path, mode, type, flag);
}
IOFile::IOFile(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
Open(path, mode, type, flag);
}
IOFile::~IOFile() {
Close();
}
IOFile::IOFile(IOFile&& other) noexcept {
std::swap(file_path, other.file_path);
std::swap(file_access_mode, other.file_access_mode);
std::swap(file_type, other.file_type);
std::swap(file, other.file);
}
IOFile& IOFile::operator=(IOFile&& other) noexcept {
std::swap(file_path, other.file_path);
std::swap(file_access_mode, other.file_access_mode);
std::swap(file_type, other.file_type);
std::swap(file, other.file);
return *this;
}
fs::path IOFile::GetPath() const {
return file_path;
}
FileAccessMode IOFile::GetAccessMode() const {
return file_access_mode;
}
FileType IOFile::GetType() const {
return file_type;
}
void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
Close();
file_path = path;
file_access_mode = mode;
file_type = type;
errno = 0;
#ifdef _WIN32
if (flag != FileShareFlag::ShareNone) {
file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag));
} else {
_wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type));
}
#else
file = std::fopen(path.c_str(), AccessModeToStr(mode, type));
#endif
if (!IsOpen()) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
}
void IOFile::Close() {
if (!IsOpen()) {
return;
}
errno = 0;
const auto close_result = std::fclose(file) == 0;
if (!close_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
file = nullptr;
}
bool IOFile::IsOpen() const {
return file != nullptr;
}
std::string IOFile::ReadString(size_t length) const {
std::vector<char> string_buffer(length);
const auto chars_read = ReadSpan<char>(string_buffer);
const auto string_size = chars_read != length ? chars_read : length;
return std::string{string_buffer.data(), string_size};
}
size_t IOFile::WriteString(std::span<const char> string) const {
return WriteSpan(string);
}
bool IOFile::Flush() const {
if (!IsOpen()) {
return false;
}
errno = 0;
const auto flush_result = std::fflush(file) == 0;
if (!flush_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
return flush_result;
}
bool IOFile::SetSize(u64 size) const {
if (!IsOpen()) {
return false;
}
errno = 0;
#ifdef _WIN32
const auto set_size_result = _chsize_s(fileno(file), static_cast<s64>(size)) == 0;
#else
const auto set_size_result = ftruncate(fileno(file), static_cast<s64>(size)) == 0;
#endif
if (!set_size_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}",
PathToUTF8String(file_path), size, ec.message());
}
return set_size_result;
}
u64 IOFile::GetSize() const {
if (!IsOpen()) {
return 0;
}
std::error_code ec;
const auto file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
return 0;
}
return file_size;
}
bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
if (!IsOpen()) {
return false;
}
errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;
if (!seek_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem,
"Failed to seek the file at path={}, offset={}, origin={}, ec_message={}",
PathToUTF8String(file_path), offset, origin, ec.message());
}
return seek_result;
}
s64 IOFile::Tell() const {
if (!IsOpen()) {
return 0;
}
errno = 0;
return ftello(file);
}
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <span>
#include <type_traits>
#include <vector>
#include "common/concepts.h"
#include "common/fs/fs_types.h"
#include "common/fs/fs_util.h"
namespace Common::FS {
enum class SeekOrigin {
SetOrigin, // Seeks from the start of the file.
CurrentPosition, // Seeks from the current file pointer position.
End, // Seeks from the end of the file.
};
/**
* Opens a file stream at path with the specified open mode.
*
* @param file_stream Reference to file stream
* @param path Filesystem path
* @param open_mode File stream open mode
*/
template <typename FileStream>
void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path,
std::ios_base::openmode open_mode) {
file_stream.open(path, open_mode);
}
#ifdef _WIN32
template <typename FileStream, typename Path>
void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) {
if constexpr (IsChar<typename Path::value_type>) {
file_stream.open(ToU8String(path), open_mode);
} else {
file_stream.open(std::filesystem::path{path}, open_mode);
}
}
#endif
/**
* Reads an entire file at path and returns a string of the contents read from the file.
* If the filesystem object at path is not a file, this function returns an empty string.
*
* @param path Filesystem path
* @param type File type
*
* @returns A string of the contents read from the file.
*/
[[nodiscard]] std::string ReadStringFromFile(const std::filesystem::path& path, FileType type);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::string ReadStringFromFile(const Path& path, FileType type) {
if constexpr (IsChar<typename Path::value_type>) {
return ReadStringFromFile(ToU8String(path), type);
} else {
return ReadStringFromFile(std::filesystem::path{path}, type);
}
}
#endif
/**
* Writes a string to a file at path and returns the number of characters successfully written.
* If an file already exists at path, its contents will be erased.
* If the filesystem object at path is not a file, this function returns 0.
*
* @param path Filesystem path
* @param type File type
*
* @returns Number of characters successfully written.
*/
[[nodiscard]] size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] size_t WriteStringToFile(const Path& path, FileType type, std::string_view string) {
if constexpr (IsChar<typename Path::value_type>) {
return WriteStringToFile(ToU8String(path), type, string);
} else {
return WriteStringToFile(std::filesystem::path{path}, type, string);
}
}
#endif
/**
* Appends a string to a file at path and returns the number of characters successfully written.
* If a file does not exist at path, WriteStringToFile is called instead.
* If the filesystem object at path is not a file, this function returns 0.
*
* @param path Filesystem path
* @param type File type
*
* @returns Number of characters successfully written.
*/
[[nodiscard]] size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] size_t AppendStringToFile(const Path& path, FileType type, std::string_view string) {
if constexpr (IsChar<typename Path::value_type>) {
return AppendStringToFile(ToU8String(path), type, string);
} else {
return AppendStringToFile(std::filesystem::path{path}, type, string);
}
}
#endif
class IOFile final : NonCopyable {
public:
IOFile();
explicit IOFile(const std::string& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
explicit IOFile(std::string_view path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
/**
* An IOFile is a lightweight wrapper on C Library file operations.
* Automatically closes an open file on the destruction of an IOFile object.
*
* @param path Filesystem path
* @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
*/
explicit IOFile(const std::filesystem::path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
virtual ~IOFile();
IOFile(IOFile&& other) noexcept;
IOFile& operator=(IOFile&& other) noexcept;
/**
* Gets the path of the file.
*
* @returns The path of the file.
*/
[[nodiscard]] std::filesystem::path GetPath() const;
/**
* Gets the access mode of the file.
*
* @returns The access mode of the file.
*/
[[nodiscard]] FileAccessMode GetAccessMode() const;
/**
* Gets the type of the file.
*
* @returns The type of the file.
*/
[[nodiscard]] FileType GetType() const;
/**
* Opens a file at path with the specified file access mode.
* This function behaves differently depending on the FileAccessMode.
* These behaviors are documented in each enum value of FileAccessMode.
*
* @param path Filesystem path
* @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
*/
void Open(const std::filesystem::path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] void Open(const Path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
using ValueType = typename Path::value_type;
if constexpr (IsChar<ValueType>) {
Open(ToU8String(path), mode, type, flag);
} else {
Open(std::filesystem::path{path}, mode, type, flag);
}
}
#endif
/// Closes the file if it is opened.
void Close();
/**
* Checks whether the file is open.
* Use this to check whether the calls to Open() or Close() succeeded.
*
* @returns True if the file is open, false otherwise.
*/
[[nodiscard]] bool IsOpen() const;
/**
* Helper function which deduces the value type of a contiguous STL container used in ReadSpan.
* If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls
* ReadObject and T must be a trivially copyable object.
*
* See ReadSpan for more details if T is a contiguous container.
* See ReadObject for more details if T is a trivially copyable object.
*
* @tparam T Contiguous container or trivially copyable object
*
* @param data Container of T::value_type data or reference to object
*
* @returns Count of T::value_type data or objects successfully read.
*/
template <typename T>
[[nodiscard]] size_t Read(T& data) const {
if constexpr (IsSTLContainer<T>) {
using ContiguousType = typename T::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>,
"Data type must be trivially copyable.");
return ReadSpan<ContiguousType>(data);
} else {
return ReadObject(data) ? 1 : 0;
}
}
/**
* Helper function which deduces the value type of a contiguous STL container used in WriteSpan.
* If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls
* WriteObject and T must be a trivially copyable object.
*
* See WriteSpan for more details if T is a contiguous container.
* See WriteObject for more details if T is a trivially copyable object.
*
* @tparam T Contiguous container or trivially copyable object
*
* @param data Container of T::value_type data or const reference to object
*
* @returns Count of T::value_type data or objects successfully written.
*/
template <typename T>
[[nodiscard]] size_t Write(const T& data) const {
if constexpr (IsSTLContainer<T>) {
using ContiguousType = typename T::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>,
"Data type must be trivially copyable.");
return WriteSpan<ContiguousType>(data);
} else {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
return WriteObject(data) ? 1 : 0;
}
}
/**
* Reads a span of T data from a file sequentially.
* This function reads from the current position of the file pointer and
* advances it by the (count of T * sizeof(T)) bytes successfully read.
*
* Failures occur when:
* - The file is not open
* - The opened file lacks read permissions
* - Attempting to read beyond the end-of-file
*
* @tparam T Data type
*
* @param data Span of T data
*
* @returns Count of T data successfully read.
*/
template <typename T>
[[nodiscard]] size_t ReadSpan(std::span<T> data) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
if (!IsOpen()) {
return 0;
}
return std::fread(data.data(), sizeof(T), data.size(), file);
}
/**
* Writes a span of T data to a file sequentially.
* This function writes from the current position of the file pointer and
* advances it by the (count of T * sizeof(T)) bytes successfully written.
*
* Failures occur when:
* - The file is not open
* - The opened file lacks write permissions
*
* @tparam T Data type
*
* @param data Span of T data
*
* @returns Count of T data successfully written.
*/
template <typename T>
[[nodiscard]] size_t WriteSpan(std::span<const T> data) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
if (!IsOpen()) {
return 0;
}
return std::fwrite(data.data(), sizeof(T), data.size(), file);
}
/**
* Reads a T object from a file sequentially.
* This function reads from the current position of the file pointer and
* advances it by the sizeof(T) bytes successfully read.
*
* Failures occur when:
* - The file is not open
* - The opened file lacks read permissions
* - Attempting to read beyond the end-of-file
*
* @tparam T Data type
*
* @param object Reference to object
*
* @returns True if the object is successfully read from the file, false otherwise.
*/
template <typename T>
[[nodiscard]] bool ReadObject(T& object) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
if (!IsOpen()) {
return false;
}
return std::fread(&object, sizeof(T), 1, file) == 1;
}
/**
* Writes a T object to a file sequentially.
* This function writes from the current position of the file pointer and
* advances it by the sizeof(T) bytes successfully written.
*
* Failures occur when:
* - The file is not open
* - The opened file lacks write permissions
*
* @tparam T Data type
*
* @param object Const reference to object
*
* @returns True if the object is successfully written to the file, false otherwise.
*/
template <typename T>
[[nodiscard]] bool WriteObject(const T& object) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
if (!IsOpen()) {
return false;
}
return std::fwrite(&object, sizeof(T), 1, file) == 1;
}
/**
* Specialized function to read a string of a given length from a file sequentially.
* This function writes from the current position of the file pointer and
* advances it by the number of characters successfully read.
* The size of the returned string may not match length if not all bytes are successfully read.
*
* @param length Length of the string
*
* @returns A string read from the file.
*/
[[nodiscard]] std::string ReadString(size_t length) const;
/**
* Specialized function to write a string to a file sequentially.
* This function writes from the current position of the file pointer and
* advances it by the number of characters successfully written.
*
* @param string Span of const char backed std::string or std::string_view
*
* @returns Number of characters successfully written.
*/
[[nodiscard]] size_t WriteString(std::span<const char> string) const;
/**
* Flushes any unwritten buffered data into the file.
*
* @returns True if the flush was successful, false otherwise.
*/
[[nodiscard]] bool Flush() const;
/**
* Resizes the file to a given size.
* If the file is resized to a smaller size, the remainder of the file is discarded.
* If the file is resized to a larger size, the new area appears as if zero-filled.
*
* Failures occur when:
* - The file is not open
*
* @param size File size in bytes
*
* @returns True if the file resize succeeded, false otherwise.
*/
[[nodiscard]] bool SetSize(u64 size) const;
/**
* Gets the size of the file.
*
* Failures occur when:
* - The file is not open
*
* @returns The file size in bytes of the file. Returns 0 on failure.
*/
[[nodiscard]] u64 GetSize() const;
/**
* Moves the current position of the file pointer with the specified offset and seek origin.
*
* @param offset Offset from seek origin
* @param origin Seek origin
*
* @returns True if the file pointer has moved to the specified offset, false otherwise.
*/
[[nodiscard]] bool Seek(s64 offset, SeekOrigin origin = SeekOrigin::SetOrigin) const;
/**
* Gets the current position of the file pointer.
*
* @returns The current position of the file pointer.
*/
[[nodiscard]] s64 Tell() const;
private:
std::filesystem::path file_path;
FileAccessMode file_access_mode;
FileType file_type;
std::FILE* file = nullptr;
};
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
namespace Common::FS {
namespace fs = std::filesystem;
// File Operations
bool NewFile(const fs::path& path, u64 size) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path.parent_path())) {
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
PathToUTF8String(path));
return false;
}
if (Exists(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} exists", PathToUTF8String(path));
return false;
}
IOFile io_file{path, FileAccessMode::Write};
if (!io_file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Failed to create a file at path={}", PathToUTF8String(path));
return false;
}
if (!io_file.SetSize(size)) {
LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={} to size={}",
PathToUTF8String(path), size);
return false;
}
io_file.Close();
LOG_DEBUG(Common_Filesystem, "Successfully created a file at path={} with size={}",
PathToUTF8String(path), size);
return true;
}
bool RemoveFile(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return true;
}
if (!IsFile(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file",
PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to remove the file at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully removed the file at path={}",
PathToUTF8String(path));
return true;
}
bool RenameFile(const fs::path& old_path, const fs::path& new_path) {
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
LOG_ERROR(Common_Filesystem,
"One or both input path(s) is not valid, old_path={}, new_path={}",
PathToUTF8String(old_path), PathToUTF8String(new_path));
return false;
}
if (!Exists(old_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
PathToUTF8String(old_path));
return false;
}
if (!IsFile(old_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a file",
PathToUTF8String(old_path));
return false;
}
if (Exists(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
PathToUTF8String(new_path));
return false;
}
std::error_code ec;
fs::rename(old_path, new_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to rename the file from old_path={} to new_path={}, ec_message={}",
PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
PathToUTF8String(old_path), PathToUTF8String(new_path));
return true;
}
std::shared_ptr<IOFile> FileOpen(const fs::path& path, FileAccessMode mode, FileType type,
FileShareFlag flag) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return nullptr;
}
if (!IsFile(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file",
PathToUTF8String(path));
return nullptr;
}
auto io_file = std::make_shared<IOFile>(path, mode, type, flag);
if (!io_file->IsOpen()) {
io_file.reset();
LOG_ERROR(Common_Filesystem,
"Failed to open the file at path={} with mode={}, type={}, flag={}",
PathToUTF8String(path), mode, type, flag);
return nullptr;
}
LOG_DEBUG(Common_Filesystem,
"Successfully opened the file at path={} with mode={}, type={}, flag={}",
PathToUTF8String(path), mode, type, flag);
return io_file;
}
// Directory Operations
bool CreateDir(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path.parent_path())) {
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
PathToUTF8String(path));
return false;
}
if (IsDir(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
PathToUTF8String(path));
return true;
}
std::error_code ec;
fs::create_directory(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to create the directory at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully created the directory at path={}",
PathToUTF8String(path));
return true;
}
bool CreateDirs(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (IsDir(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
PathToUTF8String(path));
return true;
}
std::error_code ec;
fs::create_directories(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to create the directories at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully created the directories at path={}",
PathToUTF8String(path));
return true;
}
bool CreateParentDir(const fs::path& path) {
return CreateDir(path.parent_path());
}
bool CreateParentDirs(const fs::path& path) {
return CreateDirs(path.parent_path());
}
bool RemoveDir(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to remove the directory at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully removed the directory at path={}",
PathToUTF8String(path));
return true;
}
bool RemoveDirRecursively(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove_all(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to remove the directory and its contents at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully removed the directory and its contents at path={}",
PathToUTF8String(path));
return true;
}
bool RemoveDirContentsRecursively(const fs::path& path) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
PathToUTF8String(path));
return false;
}
std::error_code ec;
for (const auto& entry : fs::recursive_directory_iterator(path, ec)) {
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to completely enumerate the directory at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
break;
}
fs::remove(entry.path(), ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to remove the filesystem object at path={}, ec_message={}",
PathToUTF8String(entry.path()), ec.message());
break;
}
}
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to remove all the contents of the directory at path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem,
"Successfully removed all the contents of the directory at path={}",
PathToUTF8String(path));
return true;
}
bool RenameDir(const fs::path& old_path, const fs::path& new_path) {
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
LOG_ERROR(Common_Filesystem,
"One or both input path(s) is not valid, old_path={}, new_path={}",
PathToUTF8String(old_path), PathToUTF8String(new_path));
return false;
}
if (!Exists(old_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
PathToUTF8String(old_path));
return false;
}
if (!IsDir(old_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a directory",
PathToUTF8String(old_path));
return false;
}
if (Exists(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
PathToUTF8String(new_path));
return false;
}
std::error_code ec;
fs::rename(old_path, new_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to rename the file from old_path={} to new_path={}, ec_message={}",
PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
return false;
}
LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
PathToUTF8String(old_path), PathToUTF8String(new_path));
return true;
}
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
DirEntryFilter filter) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return;
}
if (!Exists(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return;
}
if (!IsDir(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
PathToUTF8String(path));
return;
}
bool callback_error = false;
std::error_code ec;
for (const auto& entry : fs::directory_iterator(path, ec)) {
if (ec) {
break;
}
if (True(filter & DirEntryFilter::File) &&
entry.status().type() == fs::file_type::regular) {
if (!callback(entry.path())) {
callback_error = true;
break;
}
}
if (True(filter & DirEntryFilter::Directory) &&
entry.status().type() == fs::file_type::directory) {
if (!callback(entry.path())) {
callback_error = true;
break;
}
}
}
if (callback_error || ec) {
LOG_ERROR(Common_Filesystem,
"Failed to visit all the directory entries of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return;
}
LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
PathToUTF8String(path));
}
void IterateDirEntriesRecursively(const std::filesystem::path& path,
const DirEntryCallable& callback, DirEntryFilter filter) {
if (!ValidatePath(path)) {
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return;
}
if (!Exists(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
PathToUTF8String(path));
return;
}
if (!IsDir(path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
PathToUTF8String(path));
return;
}
bool callback_error = false;
std::error_code ec;
for (const auto& entry : fs::recursive_directory_iterator(path, ec)) {
if (ec) {
break;
}
if (True(filter & DirEntryFilter::File) &&
entry.status().type() == fs::file_type::regular) {
if (!callback(entry.path())) {
callback_error = true;
break;
}
}
if (True(filter & DirEntryFilter::Directory) &&
entry.status().type() == fs::file_type::directory) {
if (!callback(entry.path())) {
callback_error = true;
break;
}
}
}
if (callback_error || ec) {
LOG_ERROR(Common_Filesystem,
"Failed to visit all the directory entries of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return;
}
LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
PathToUTF8String(path));
}
// Generic Filesystem Operations
bool Exists(const fs::path& path) {
return fs::exists(path);
}
bool IsFile(const fs::path& path) {
return fs::is_regular_file(path);
}
bool IsDir(const fs::path& path) {
return fs::is_directory(path);
}
fs::path GetCurrentDir() {
std::error_code ec;
const auto current_path = fs::current_path(ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to get the current path, ec_message={}", ec.message());
return {};
}
return current_path;
}
bool SetCurrentDir(const fs::path& path) {
std::error_code ec;
fs::current_path(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to set the current path to path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return false;
}
return true;
}
fs::file_type GetEntryType(const fs::path& path) {
std::error_code ec;
const auto file_status = fs::status(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the entry type of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return fs::file_type::not_found;
}
return file_status.type();
}
u64 GetSize(const fs::path& path) {
std::error_code ec;
const auto file_size = fs::file_size(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return file_size;
}
u64 GetFreeSpaceSize(const fs::path& path) {
std::error_code ec;
const auto space_info = fs::space(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the available free space of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return space_info.free;
}
u64 GetTotalSpaceSize(const fs::path& path) {
std::error_code ec;
const auto space_info = fs::space(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the total capacity of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return space_info.capacity;
}
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <filesystem>
#include <memory>
#include "common/fs/fs_types.h"
#include "common/fs/fs_util.h"
namespace Common::FS {
class IOFile;
// File Operations
/**
* Creates a new file at path with the specified size.
*
* Failures occur when:
* - Input path is not valid
* - The input path's parent directory does not exist
* - Filesystem object at path exists
* - Filesystem at path is read only
*
* @param path Filesystem path
* @param size File size
*
* @returns True if the file creation succeeds, false otherwise.
*/
[[nodiscard]] bool NewFile(const std::filesystem::path& path, u64 size = 0);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool NewFile(const Path& path, u64 size = 0) {
if constexpr (IsChar<typename Path::value_type>) {
return NewFile(ToU8String(path), size);
} else {
return NewFile(std::filesystem::path{path}, size);
}
}
#endif
/**
* Removes a file at path.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a file
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if file removal succeeds or file does not exist, false otherwise.
*/
[[nodiscard]] bool RemoveFile(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool RemoveFile(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveFile(ToU8String(path));
} else {
return RemoveFile(std::filesystem::path{path});
}
}
#endif
/**
* Renames a file from old_path to new_path.
*
* Failures occur when:
* - One or both input path(s) is not valid
* - Filesystem object at old_path does not exist
* - Filesystem object at old_path is not a file
* - Filesystem object at new_path exists
* - Filesystem at either path is read only
*
* @param old_path Old filesystem path
* @param new_path New filesystem path
*
* @returns True if file rename succeeds, false otherwise.
*/
[[nodiscard]] bool RenameFile(const std::filesystem::path& old_path,
const std::filesystem::path& new_path);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] bool RenameFile(const Path1& old_path, const Path2& new_path) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameFile(ToU8String(old_path), ToU8String(new_path));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return RenameFile(ToU8String(old_path), new_path);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameFile(old_path, ToU8String(new_path));
} else {
return RenameFile(std::filesystem::path{old_path}, std::filesystem::path{new_path});
}
}
#endif
/**
* Opens a file at path with the specified file access mode.
* This function behaves differently depending on the FileAccessMode.
* These behaviors are documented in each enum value of FileAccessMode.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a file
* - The file is not opened
*
* @param path Filesystem path
* @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
*
* @returns A shared pointer to the opened file. Returns nullptr on failure.
*/
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const std::filesystem::path& path,
FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const Path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
if constexpr (IsChar<typename Path::value_type>) {
return FileOpen(ToU8String(path), mode, type, flag);
} else {
return FileOpen(std::filesystem::path{path}, mode, type, flag);
}
}
#endif
// Directory Operations
/**
* Creates a directory at path.
* Note that this function will *always* assume that the input path is a directory. For example,
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
* If you intend to create the parent directory of a file, use CreateParentDir instead.
*
* Failures occur when:
* - Input path is not valid
* - The input path's parent directory does not exist
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateDir(ToU8String(path));
} else {
return CreateDir(std::filesystem::path{path});
}
}
#endif
/**
* Recursively creates a directory at path.
* Note that this function will *always* assume that the input path is a directory. For example,
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
* If you intend to create the parent directory of a file, use CreateParentDirs instead.
* Unlike CreateDir, this creates all of input path's parent directories if they do not exist.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateDirs(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateDirs(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateDirs(ToU8String(path));
} else {
return CreateDirs(std::filesystem::path{path});
}
}
#endif
/**
* Creates the parent directory of a given path.
* This function calls CreateDir(path.parent_path()), see CreateDir for more details.
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateParentDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateParentDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateParentDir(ToU8String(path));
} else {
return CreateParentDir(std::filesystem::path{path});
}
}
#endif
/**
* Recursively creates the parent directory of a given path.
* This function calls CreateDirs(path.parent_path()), see CreateDirs for more details.
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateParentDirs(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateParentDirs(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateParentDirs(ToU8String(path));
} else {
return CreateParentDirs(std::filesystem::path{path});
}
}
#endif
/**
* Removes a directory at path.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - The given directory is not empty
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory removal succeeds or directory does not exist, false otherwise.
*/
[[nodiscard]] bool RemoveDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool RemoveDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDir(ToU8String(path));
} else {
return RemoveDir(std::filesystem::path{path});
}
}
#endif
/**
* Removes all the contents within the given directory and removes the directory itself.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if the directory and all of its contents are removed successfully, false otherwise.
*/
[[nodiscard]] bool RemoveDirRecursively(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool RemoveDirRecursively(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDirRecursively(ToU8String(path));
} else {
return RemoveDirRecursively(std::filesystem::path{path});
}
}
#endif
/**
* Removes all the contents within the given directory without removing the directory itself.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if all of the directory's contents are removed successfully, false otherwise.
*/
[[nodiscard]] bool RemoveDirContentsRecursively(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool RemoveDirContentsRecursively(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDirContentsRecursively(ToU8String(path));
} else {
return RemoveDirContentsRecursively(std::filesystem::path{path});
}
}
#endif
/**
* Renames a directory from old_path to new_path.
*
* Failures occur when:
* - One or both input path(s) is not valid
* - Filesystem object at old_path does not exist
* - Filesystem object at old_path is not a directory
* - Filesystem object at new_path exists
* - Filesystem at either path is read only
*
* @param old_path Old filesystem path
* @param new_path New filesystem path
*
* @returns True if directory rename succeeds, false otherwise.
*/
[[nodiscard]] bool RenameDir(const std::filesystem::path& old_path,
const std::filesystem::path& new_path);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] bool RenameDir(const Path1& old_path, const Path2& new_path) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameDir(ToU8String(old_path), ToU8String(new_path));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return RenameDir(ToU8String(old_path), new_path);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameDir(old_path, ToU8String(new_path));
} else {
return RenameDir(std::filesystem::path{old_path}, std::filesystem::path{new_path});
}
}
#endif
/**
* Iterates over the directory entries of a given directory.
* This does not iterate over the sub-directories of the given directory.
* The DirEntryCallable callback is called for each visited directory entry.
* A filter can be set to control which directory entries are visited based on their type.
* By default, both files and directories are visited.
* If the callback returns false or there is an error, the iteration is immediately halted.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
*
* @param path Filesystem path
* @param callback Callback to be called for each visited directory entry
* @param filter Directory entry type filter
*/
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All);
#ifdef _WIN32
template <typename Path>
void IterateDirEntries(const Path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All) {
if constexpr (IsChar<typename Path::value_type>) {
IterateDirEntries(ToU8String(path), callback, filter);
} else {
IterateDirEntries(std::filesystem::path{path}, callback, filter);
}
}
#endif
/**
* Iterates over the directory entries of a given directory and its sub-directories.
* The DirEntryCallable callback is called for each visited directory entry.
* A filter can be set to control which directory entries are visited based on their type.
* By default, both files and directories are visited.
* If the callback returns false or there is an error, the iteration is immediately halted.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path does not exist
* - Filesystem object at path is not a directory
*
* @param path Filesystem path
* @param callback Callback to be called for each visited directory entry
* @param filter Directory entry type filter
*/
void IterateDirEntriesRecursively(const std::filesystem::path& path,
const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All);
#ifdef _WIN32
template <typename Path>
void IterateDirEntriesRecursively(const Path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All) {
if constexpr (IsChar<typename Path::value_type>) {
IterateDirEntriesRecursively(ToU8String(path), callback, filter);
} else {
IterateDirEntriesRecursively(std::filesystem::path{path}, callback, filter);
}
}
#endif
// Generic Filesystem Operations
/**
* Returns whether a filesystem object at path exists.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path exists, false otherwise.
*/
[[nodiscard]] bool Exists(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool Exists(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return Exists(ToU8String(path));
} else {
return Exists(std::filesystem::path{path});
}
}
#endif
/**
* Returns whether a filesystem object at path is a file.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path is a file, false otherwise.
*/
[[nodiscard]] bool IsFile(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool IsFile(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return IsFile(ToU8String(path));
} else {
return IsFile(std::filesystem::path{path});
}
}
#endif
/**
* Returns whether a filesystem object at path is a directory.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path is a directory, false otherwise.
*/
[[nodiscard]] bool IsDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool IsDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return IsDir(ToU8String(path));
} else {
return IsDir(std::filesystem::path{path});
}
}
#endif
/**
* Gets the current working directory.
*
* @returns The current working directory. Returns an empty path on failure.
*/
[[nodiscard]] std::filesystem::path GetCurrentDir();
/**
* Sets the current working directory to path.
*
* @returns True if the current working directory is successfully set, false otherwise.
*/
[[nodiscard]] bool SetCurrentDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool SetCurrentDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return SetCurrentDir(ToU8String(path));
} else {
return SetCurrentDir(std::filesystem::path{path});
}
}
#endif
/**
* Gets the entry type of the filesystem object at path.
*
* @param path Filesystem path
*
* @returns The entry type of the filesystem object. Returns file_type::not_found on failure.
*/
[[nodiscard]] std::filesystem::file_type GetEntryType(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::filesystem::file_type GetEntryType(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetEntryType(ToU8String(path));
} else {
return GetEntryType(std::filesystem::path{path});
}
}
#endif
/**
* Gets the size of the filesystem object at path.
*
* @param path Filesystem path
*
* @returns The size in bytes of the filesystem object. Returns 0 on failure.
*/
[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetSize(ToU8String(path));
} else {
return GetSize(std::filesystem::path{path});
}
}
#endif
/**
* Gets the free space size of the filesystem at path.
*
* @param path Filesystem path
*
* @returns The free space size in bytes of the filesystem at path. Returns 0 on failure.
*/
[[nodiscard]] u64 GetFreeSpaceSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetFreeSpaceSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetFreeSpaceSize(ToU8String(path));
} else {
return GetFreeSpaceSize(std::filesystem::path{path});
}
}
#endif
/**
* Gets the total capacity of the filesystem at path.
*
* @param path Filesystem path
*
* @returns The total capacity in bytes of the filesystem at path. Returns 0 on failure.
*/
[[nodiscard]] u64 GetTotalSpaceSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetTotalSpaceSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetTotalSpaceSize(ToU8String(path));
} else {
return GetTotalSpaceSize(std::filesystem::path{path});
}
}
#endif
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
// yuzu data directories
#define YUZU_DIR "yuzu"
#define PORTABLE_DIR "user"
// Sub-directories contained within a yuzu data directory
#define CACHE_DIR "cache"
#define CONFIG_DIR "config"
#define DUMP_DIR "dump"
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define LOG_DIR "log"
#define NAND_DIR "nand"
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
// yuzu-specific files
#define LOG_FILE "yuzu_log.txt"

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Common::FS {
enum class FileAccessMode {
/**
* If the file at path exists, it opens the file for reading.
* If the file at path does not exist, it fails to open the file.
*/
Read = 1 << 0,
/**
* If the file at path exists, the existing contents of the file are erased.
* The empty file is then opened for writing.
* If the file at path does not exist, it creates and opens a new empty file for writing.
*/
Write = 1 << 1,
/**
* If the file at path exists, it opens the file for reading and writing.
* If the file at path does not exist, it fails to open the file.
*/
ReadWrite = Read | Write,
/**
* If the file at path exists, it opens the file for appending.
* If the file at path does not exist, it creates and opens a new empty file for appending.
*/
Append = 1 << 2,
/**
* If the file at path exists, it opens the file for both reading and appending.
* If the file at path does not exist, it creates and opens a new empty file for both
* reading and appending.
*/
ReadAppend = Read | Append,
};
enum class FileType {
BinaryFile,
TextFile,
};
enum class FileShareFlag {
ShareNone, // Provides exclusive access to the file.
ShareReadOnly, // Provides read only shared access to the file.
ShareWriteOnly, // Provides write only shared access to the file.
ShareReadWrite, // Provides read and write shared access to the file.
};
enum class DirEntryFilter {
File = 1 << 0,
Directory = 1 << 1,
All = File | Directory,
};
DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter);
/**
* A callback function which takes in the path of a directory entry.
*
* @param path The path of a directory entry
*
* @returns A boolean value.
* Return true to indicate whether the callback is successful, false otherwise.
*/
using DirEntryCallable = std::function<bool(const std::filesystem::path& path)>;
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/fs/fs_util.h"
namespace Common::FS {
std::u8string ToU8String(std::string_view utf8_string) {
return std::u8string{utf8_string.begin(), utf8_string.end()};
}
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <concepts>
#include <string>
#include <string_view>
namespace Common::FS {
template <typename T>
concept IsChar = std::same_as<T, char>;
/**
* Converts a UTF-8 encoded std::string or std::string_view to a std::u8string.
*
* @param utf8_string UTF-8 encoded string
*
* @returns UTF-8 encoded std::u8string.
*/
[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
} // namespace Common::FS

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <unordered_map>
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#ifdef _WIN32
#include <shlobj.h> // Used in GetExeDirectory()
#else
#include <cstdlib> // Used in Get(Home/Data)Directory()
#include <pwd.h> // Used in GetHomeDirectory()
#include <sys/types.h> // Used in GetHomeDirectory()
#include <unistd.h> // Used in GetDataDirectory()
#endif
#ifdef __APPLE__
#include <sys/param.h> // Used in GetBundleDirectory()
// CFURL contains __attribute__ directives that gcc does not know how to parse, so we need to just
// ignore them if we're not using clang. The macro is only used to prevent linking against
// functions that don't exist on older versions of macOS, and the worst case scenario is a linker
// error, so this is perfectly safe, just inconvenient.
#ifndef __clang__
#define availability(...)
#endif
#include <CoreFoundation/CFBundle.h> // Used in GetBundleDirectory()
#include <CoreFoundation/CFString.h> // Used in GetBundleDirectory()
#include <CoreFoundation/CFURL.h> // Used in GetBundleDirectory()
#ifdef availability
#undef availability
#endif
#endif
#ifndef MAX_PATH
#ifdef _WIN32
// This is the maximum number of UTF-16 code units permissible in Windows file paths
#define MAX_PATH 260
#else
// This is the maximum number of UTF-8 code units permissible in all other OSes' file paths
#define MAX_PATH 1024
#endif
#endif
namespace Common::FS {
namespace fs = std::filesystem;
/**
* The PathManagerImpl is a singleton allowing to manage the mapping of
* YuzuPath enums to real filesystem paths.
* This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl.
* These are used by GetYuzuPath and SetYuzuPath respectively to get or modify
* the path mapped by the YuzuPath enum.
*/
class PathManagerImpl {
public:
static PathManagerImpl& GetInstance() {
static PathManagerImpl path_manager_impl;
return path_manager_impl;
}
PathManagerImpl(const PathManagerImpl&) = delete;
PathManagerImpl& operator=(const PathManagerImpl&) = delete;
PathManagerImpl(PathManagerImpl&&) = delete;
PathManagerImpl& operator=(PathManagerImpl&&) = delete;
[[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) {
return yuzu_paths.at(yuzu_path);
}
void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) {
yuzu_paths.insert_or_assign(yuzu_path, new_path);
}
private:
PathManagerImpl() {
#ifdef _WIN32
auto yuzu_path = GetExeDirectory() / PORTABLE_DIR;
if (!IsDir(yuzu_path)) {
yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
}
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
#else
auto yuzu_path = GetCurrentDir() / PORTABLE_DIR;
if (Exists(yuzu_path) && IsDir(yuzu_path)) {
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
} else {
yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR);
}
#endif
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
}
~PathManagerImpl() = default;
void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
void(FS::CreateDir(new_path));
SetYuzuPathImpl(yuzu_path, new_path);
}
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
};
std::string PathToUTF8String(const fs::path& path) {
const auto utf8_string = path.u8string();
return std::string{utf8_string.begin(), utf8_string.end()};
}
bool ValidatePath(const fs::path& path) {
if (path.empty()) {
LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
return false;
}
#ifdef _WIN32
if (path.u16string().size() >= MAX_PATH) {
LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
return false;
}
#else
if (path.u8string().size() >= MAX_PATH) {
LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
return false;
}
#endif
return true;
}
fs::path ConcatPath(const fs::path& first, const fs::path& second) {
const bool second_has_dir_sep = IsDirSeparator(second.u8string().front());
if (!second_has_dir_sep) {
return (first / second).lexically_normal();
}
fs::path concat_path = first;
concat_path += second;
return concat_path.lexically_normal();
}
fs::path ConcatPathSafe(const fs::path& base, const fs::path& offset) {
const auto concatenated_path = ConcatPath(base, offset);
if (!IsPathSandboxed(base, concatenated_path)) {
return base;
}
return concatenated_path;
}
bool IsPathSandboxed(const fs::path& base, const fs::path& path) {
const auto base_string = RemoveTrailingSeparators(base.lexically_normal()).u8string();
const auto path_string = RemoveTrailingSeparators(path.lexically_normal()).u8string();
if (path_string.size() < base_string.size()) {
return false;
}
return base_string.compare(0, base_string.size(), path_string, 0, base_string.size()) == 0;
}
bool IsDirSeparator(char character) {
return character == '/' || character == '\\';
}
bool IsDirSeparator(char8_t character) {
return character == u8'/' || character == u8'\\';
}
fs::path RemoveTrailingSeparators(const fs::path& path) {
if (path.empty()) {
return path;
}
auto string_path = path.u8string();
while (IsDirSeparator(string_path.back())) {
string_path.pop_back();
}
return fs::path{string_path};
}
const fs::path& GetYuzuPath(YuzuPath yuzu_path) {
return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path);
}
std::string GetYuzuPathString(YuzuPath yuzu_path) {
return PathToUTF8String(GetYuzuPath(yuzu_path));
}
void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
if (!FS::IsDir(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
PathToUTF8String(new_path));
return;
}
PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path);
}
#ifdef _WIN32
fs::path GetExeDirectory() {
wchar_t exe_path[MAX_PATH];
GetModuleFileNameW(nullptr, exe_path, MAX_PATH);
if (!exe_path) {
LOG_ERROR(Common_Filesystem,
"Failed to get the path to the executable of the current process");
}
return fs::path{exe_path}.parent_path();
}
fs::path GetAppDataRoamingDirectory() {
PWSTR appdata_roaming_path = nullptr;
SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appdata_roaming_path);
auto fs_appdata_roaming_path = fs::path{appdata_roaming_path};
CoTaskMemFree(appdata_roaming_path);
if (fs_appdata_roaming_path.empty()) {
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
}
return fs_appdata_roaming_path;
}
#else
fs::path GetHomeDirectory() {
const char* home_env_var = getenv("HOME");
if (home_env_var) {
return fs::path{home_env_var};
}
LOG_INFO(Common_Filesystem,
"$HOME is not defined in the environment variables, "
"attempting to query passwd to get the home path of the current user");
const auto* pw = getpwuid(getuid());
if (!pw) {
LOG_ERROR(Common_Filesystem, "Failed to get the home path of the current user");
return {};
}
return fs::path{pw->pw_dir};
}
fs::path GetDataDirectory(const std::string& env_name) {
const char* data_env_var = getenv(env_name.c_str());
if (data_env_var) {
return fs::path{data_env_var};
}
if (env_name == "XDG_DATA_HOME") {
return GetHomeDirectory() / ".local/share";
} else if (env_name == "XDG_CACHE_HOME") {
return GetHomeDirectory() / ".cache";
} else if (env_name == "XDG_CONFIG_HOME") {
return GetHomeDirectory() / ".config";
}
return {};
}
#endif
#ifdef __APPLE__
fs::path GetBundleDirectory() {
char app_bundle_path[MAXPATHLEN];
// Get the main bundle for the app
CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle);
CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path));
CFRelease(bundle_ref);
CFRelease(bundle_path);
return fs::path{app_bundle_path};
}
#endif
// vvvvvvvvvv Deprecated vvvvvvvvvv //
std::string_view RemoveTrailingSlash(std::string_view path) {
if (path.empty()) {
return path;
}
if (path.back() == '\\' || path.back() == '/') {
path.remove_suffix(1);
return path;
}
return path;
}
std::vector<std::string> SplitPathComponents(std::string_view filename) {
std::string copy(filename);
std::replace(copy.begin(), copy.end(), '\\', '/');
std::vector<std::string> out;
std::stringstream stream(copy);
std::string item;
while (std::getline(stream, item, '/')) {
out.push_back(std::move(item));
}
return out;
}
std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {
std::string path(path_);
char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\';
char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/';
if (directory_separator == DirectorySeparator::PlatformDefault) {
#ifdef _WIN32
type1 = '/';
type2 = '\\';
#endif
}
std::replace(path.begin(), path.end(), type1, type2);
auto start = path.begin();
#ifdef _WIN32
// allow network paths which start with a double backslash (e.g. \\server\share)
if (start != path.end())
++start;
#endif
path.erase(std::unique(start, path.end(),
[type2](char c1, char c2) { return c1 == type2 && c2 == type2; }),
path.end());
return std::string(RemoveTrailingSlash(path));
}
std::string_view GetParentPath(std::string_view path) {
const auto name_bck_index = path.rfind('\\');
const auto name_fwd_index = path.rfind('/');
std::size_t name_index;
if (name_bck_index == std::string_view::npos || name_fwd_index == std::string_view::npos) {
name_index = std::min(name_bck_index, name_fwd_index);
} else {
name_index = std::max(name_bck_index, name_fwd_index);
}
return path.substr(0, name_index);
}
std::string_view GetPathWithoutTop(std::string_view path) {
if (path.empty()) {
return path;
}
while (path[0] == '\\' || path[0] == '/') {
path.remove_prefix(1);
if (path.empty()) {
return path;
}
}
const auto name_bck_index = path.find('\\');
const auto name_fwd_index = path.find('/');
return path.substr(std::min(name_bck_index, name_fwd_index) + 1);
}
std::string_view GetFilename(std::string_view path) {
const auto name_index = path.find_last_of("\\/");
if (name_index == std::string_view::npos) {
return {};
}
return path.substr(name_index + 1);
}
std::string_view GetExtensionFromFilename(std::string_view name) {
const std::size_t index = name.rfind('.');
if (index == std::string_view::npos) {
return {};
}
return name.substr(index + 1);
}
} // namespace Common::FS

309
src/common/fs/path_util.h Normal file
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@ -0,0 +1,309 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <filesystem>
#include <vector>
#include "common/fs/fs_util.h"
namespace Common::FS {
enum class YuzuPath {
YuzuDir, // Where yuzu stores its data.
CacheDir, // Where cached filesystem data is stored.
ConfigDir, // Where config files are stored.
DumpDir, // Where dumped data is stored.
KeysDir, // Where key files are stored.
LoadDir, // Where cheat/mod files are stored.
LogDir, // Where log files are stored.
NANDDir, // Where the emulated NAND is stored.
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
};
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
* @param path Filesystem path
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
/**
* Validates a given path.
*
* A given path is valid if it meets these conditions:
* - The path is not empty
* - The path is not too long
*
* @param path Filesystem path
*
* @returns True if the path is valid, false otherwise.
*/
[[nodiscard]] bool ValidatePath(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool ValidatePath(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return ValidatePath(ToU8String(path));
} else {
return ValidatePath(std::filesystem::path{path});
}
}
#endif
/**
* Concatenates two filesystem paths together.
*
* This is needed since the following occurs when using std::filesystem::path's operator/:
* first: "/first/path"
* second: "/second/path" (Note that the second path has a directory separator in the front)
* first / second yields "/second/path" when the desired result is first/path/second/path
*
* @param first First filesystem path
* @param second Second filesystem path
*
* @returns A concatenated filesystem path.
*/
[[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first,
const std::filesystem::path& second);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return ConcatPath(ToU8String(first), ToU8String(second));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return ConcatPath(ToU8String(first), second);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return ConcatPath(first, ToU8String(second));
} else {
return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second});
}
}
#endif
/**
* Safe variant of ConcatPath that takes in a base path and an offset path from the given base path.
*
* If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path,
* this will return the concatenated path. Otherwise this will return the base path.
*
* @param base Base filesystem path
* @param offset Offset filesystem path
*
* @returns A concatenated filesystem path if it is within the base path,
* returns the base path otherwise.
*/
[[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base,
const std::filesystem::path& offset);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return ConcatPathSafe(ToU8String(base), ToU8String(offset));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return ConcatPathSafe(ToU8String(base), offset);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return ConcatPathSafe(base, ToU8String(offset));
} else {
return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset});
}
}
#endif
/**
* Checks whether a given path is sandboxed within a given base path.
*
* @param base Base filesystem path
* @param path Filesystem path
*
* @returns True if the given path is sandboxed within the given base path, false otherwise.
*/
[[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base,
const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return IsPathSandboxed(ToU8String(base), ToU8String(path));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return IsPathSandboxed(ToU8String(base), path);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return IsPathSandboxed(base, ToU8String(path));
} else {
return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path});
}
}
#endif
/**
* Checks if a character is a directory separator (either a forward slash or backslash).
*
* @param character Character
*
* @returns True if the character is a directory separator, false otherwise.
*/
[[nodiscard]] bool IsDirSeparator(char character);
/**
* Checks if a character is a directory separator (either a forward slash or backslash).
*
* @param character Character
*
* @returns True if the character is a directory separator, false otherwise.
*/
[[nodiscard]] bool IsDirSeparator(char8_t character);
/**
* Removes any trailing directory separators if they exist in the given path.
*
* @param path Filesystem path
*
* @returns The filesystem path without any trailing directory separators.
*/
[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveTrailingSeparators(ToU8String(path));
} else {
return RemoveTrailingSeparators(std::filesystem::path{path});
}
}
#endif
/**
* Gets the filesystem path associated with the YuzuPath enum.
*
* @param yuzu_path YuzuPath enum
*
* @returns The filesystem path associated with the YuzuPath enum.
*/
[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
/**
* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
*
* @param yuzu_path YuzuPath enum
*
* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
/**
* Sets a new filesystem path associated with the YuzuPath enum.
* If the filesystem object at new_path is not a directory, this function will not do anything.
*
* @param yuzu_path YuzuPath enum
* @param new_path New filesystem path
*/
void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
if constexpr (IsChar<typename Path::value_type>) {
SetYuzuPath(yuzu_path, ToU8String(new_path));
} else {
SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
}
}
#endif
#ifdef _WIN32
/**
* Gets the path of the directory containing the executable of the current process.
*
* @returns The path of the directory containing the executable of the current process.
*/
[[nodiscard]] std::filesystem::path GetExeDirectory();
/**
* Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming).
*
* @returns The path of the current user's %APPDATA% directory.
*/
[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
#else
/**
* Gets the path of the directory specified by the #HOME environment variable.
* If $HOME is not defined, it will attempt to query the user database in passwd instead.
*
* @returns The path of the current user's home directory.
*/
[[nodiscard]] std::filesystem::path GetHomeDirectory();
/**
* Gets the relevant paths for yuzu to store its data based on the given XDG environment variable.
* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
* Defaults to $HOME/.local/share for main application data,
* $HOME/.cache for cached data, and $HOME/.config for configuration files.
*
* @param env_name XDG environment variable name
*
* @returns The path where yuzu should store its data.
*/
[[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name);
#endif
#ifdef __APPLE__
[[nodiscard]] std::filesystem::path GetBundleDirectory();
#endif
// vvvvvvvvvv Deprecated vvvvvvvvvv //
// Removes the final '/' or '\' if one exists
[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
enum class DirectorySeparator {
ForwardSlash,
BackwardSlash,
PlatformDefault,
};
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
[[nodiscard]] std::string SanitizePath(
std::string_view path,
DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
// Gets all of the text up to the last '/' or '\' in the path.
[[nodiscard]] std::string_view GetParentPath(std::string_view path);
// Gets all of the text after the first '/' or '\' in the path.
[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
// Gets the filename of the path
[[nodiscard]] std::string_view GetFilename(std::string_view path);
// Gets the extension of the filename
[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
} // namespace Common::FS

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@ -11,13 +11,13 @@
#include <mutex>
#include <thread>
#include <vector>
#ifdef _WIN32
#include <share.h> // For _SH_DENYWR
#include <windows.h> // For OutputDebugStringW
#else
#define _SH_DENYWR 0
#endif
#include "common/assert.h"
#include "common/fs/fs.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
@ -148,19 +148,16 @@ void ColorConsoleBackend::Write(const Entry& entry) {
PrintColoredMessage(entry);
}
FileBackend::FileBackend(const std::string& filename) {
const auto old_filename = filename + ".old.txt";
FileBackend::FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
if (FS::Exists(old_filename)) {
FS::Delete(old_filename);
}
if (FS::Exists(filename)) {
FS::Rename(filename, old_filename);
}
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
void(FS::RemoveFile(old_filename));
void(FS::RenameFile(filename, old_filename));
// _SH_DENYWR allows read only access to the file for other programs.
// It is #defined to 0 on other platforms
file = FS::IOFile(filename, "w", _SH_DENYWR);
file = FS::IOFile(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
}
void FileBackend::Write(const Entry& entry) {
@ -181,7 +178,7 @@ void FileBackend::Write(const Entry& entry) {
bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
if (entry.log_level >= Level::Error) {
file.Flush();
void(file.Flush());
}
}

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@ -4,10 +4,11 @@
#pragma once
#include <chrono>
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@ -81,7 +82,7 @@ public:
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::string& filename);
explicit FileBackend(const std::filesystem::path& filename);
static const char* Name() {
return "file";

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@ -2,24 +2,30 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <filesystem>
#include <stdlib.h>
#include <cstdlib>
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/nvidia_flags.h"
namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const std::string shader_path = Common::FS::SanitizePath(
fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
const std::string windows_path =
Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
void(Common::FS::CreateFullPath(shader_path + '/'));
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
const auto nvidia_shader_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
return;
}
const auto windows_path_string =
Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
#endif
}

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@ -5,7 +5,7 @@
#include <string_view>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
@ -34,6 +34,10 @@ void LogSettings() {
LOG_INFO(Config, "{}: {}", name, value);
};
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
};
LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
@ -59,11 +63,11 @@ void LogSettings() {
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id);
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args);
log_setting("Services_BCATBackend", values.bcat_backend);
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);

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@ -9,7 +9,6 @@
#include <locale>
#include <sstream>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@ -93,18 +92,6 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
return true;
}
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
const std::string& _Filename) {
_CompleteFilename = _Path;
// check for seperator
if (DIR_SEP_CHR != *_CompleteFilename.rbegin())
_CompleteFilename += DIR_SEP_CHR;
// add the filename
_CompleteFilename += _Filename;
}
void SplitString(const std::string& str, const char delim, std::vector<std::string>& output) {
std::istringstream iss(str);
output.resize(1);

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@ -32,8 +32,6 @@ void SplitString(const std::string& str, char delim, std::vector<std::string>& o
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
std::string* _pExtension);
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
const std::string& _Filename);
[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
const std::string& dest);

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@ -6,7 +6,7 @@
#include <memory>
#include <utility>
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/settings.h"
@ -121,7 +121,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
dir->GetName());
}
if (Common::FS::IsDirectory(path)) {
if (Common::FS::IsDir(path)) {
return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
}

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@ -18,8 +18,9 @@
#include <mbedtls/cmac.h>
#include <mbedtls/sha256.h>
#include "common/common_funcs.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
@ -325,46 +326,55 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
}
std::optional<Key128> DeriveSDSeed() {
const Common::FS::IOFile save_43(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000043",
"rb+");
const auto system_save_43_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000043";
const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!save_43.IsOpen()) {
return std::nullopt;
}
const Common::FS::IOFile sd_private(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
"/Nintendo/Contents/private",
"rb+");
const auto sd_private_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/private";
const Common::FS::IOFile sd_private{sd_private_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!sd_private.IsOpen()) {
return std::nullopt;
}
std::array<u8, 0x10> private_seed{};
if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) {
if (sd_private.Read(private_seed) != private_seed.size()) {
return std::nullopt;
}
std::array<u8, 0x10> buffer{};
std::size_t offset = 0;
for (; offset + 0x10 < save_43.GetSize(); ++offset) {
if (!save_43.Seek(offset, SEEK_SET)) {
s64 offset = 0;
for (; offset + 0x10 < static_cast<s64>(save_43.GetSize()); ++offset) {
if (!save_43.Seek(offset)) {
return std::nullopt;
}
if (save_43.Read(buffer) != buffer.size()) {
return std::nullopt;
}
save_43.ReadBytes(buffer.data(), buffer.size());
if (buffer == private_seed) {
break;
}
}
if (!save_43.Seek(offset + 0x10, SEEK_SET)) {
if (!save_43.Seek(offset + 0x10)) {
return std::nullopt;
}
Key128 seed{};
if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) {
if (save_43.Read(seed) != seed.size()) {
return std::nullopt;
}
return seed;
}
@ -435,7 +445,7 @@ std::vector<Ticket> GetTicketblob(const Common::FS::IOFile& ticket_save) {
}
std::vector<u8> buffer(ticket_save.GetSize());
if (ticket_save.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
if (ticket_save.Read(buffer) != buffer.size()) {
return {};
}
@ -566,27 +576,26 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
KeyManager::KeyManager() {
// Initialize keys
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
if (!Common::FS::Exists(yuzu_keys_dir)) {
Common::FS::CreateDir(yuzu_keys_dir);
if (!Common::FS::CreateDir(yuzu_keys_dir)) {
LOG_ERROR(Core, "Failed to create the keys directory.");
}
if (Settings::values.use_dev_keys) {
dev_mode = true;
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "dev.keys", false);
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "dev.keys_autogenerated", false);
LoadFromFile(yuzu_keys_dir / "dev.keys", false);
LoadFromFile(yuzu_keys_dir / "dev.keys_autogenerated", false);
} else {
dev_mode = false;
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "prod.keys", false);
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "prod.keys_autogenerated", false);
LoadFromFile(yuzu_keys_dir / "prod.keys", false);
LoadFromFile(yuzu_keys_dir / "prod.keys_autogenerated", false);
}
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "title.keys", true);
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "title.keys_autogenerated", true);
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "console.keys", false);
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "console.keys_autogenerated", false);
LoadFromFile(yuzu_keys_dir / "title.keys", true);
LoadFromFile(yuzu_keys_dir / "title.keys_autogenerated", true);
LoadFromFile(yuzu_keys_dir / "console.keys", false);
LoadFromFile(yuzu_keys_dir / "console.keys_autogenerated", false);
}
static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_t length) {
@ -597,9 +606,14 @@ static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_
[](u8 c) { return std::isxdigit(c); });
}
void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys) {
if (!Common::FS::Exists(file_path)) {
return;
}
std::ifstream file;
Common::FS::OpenFStream(file, filename, std::ios_base::in);
Common::FS::OpenFileStream(file, file_path, std::ios_base::in);
if (!file.is_open()) {
return;
}
@ -694,15 +708,6 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
}
}
void KeyManager::AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
const std::string& filename, bool title) {
if (Common::FS::Exists(dir1 + DIR_SEP + filename)) {
LoadFromFile(dir1 + DIR_SEP + filename, title);
} else if (Common::FS::Exists(dir2 + DIR_SEP + filename)) {
LoadFromFile(dir2 + DIR_SEP + filename, title);
}
}
bool KeyManager::BaseDeriveNecessary() const {
const auto check_key_existence = [this](auto key_type, u64 index1 = 0, u64 index2 = 0) {
return !HasKey(key_type, index1, index2);
@ -766,30 +771,35 @@ Key256 KeyManager::GetBISKey(u8 partition_id) const {
template <size_t Size>
void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
const std::array<u8, Size>& key) {
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
std::string filename = "title.keys_autogenerated";
if (category == KeyCategory::Standard) {
filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
} else if (category == KeyCategory::Console) {
filename = "console.keys_autogenerated";
}
const auto path = yuzu_keys_dir + DIR_SEP + filename;
const auto path = yuzu_keys_dir / filename;
const auto add_info_text = !Common::FS::Exists(path);
Common::FS::CreateFullPath(path);
Common::FS::IOFile file{path, "a"};
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append,
Common::FS::FileType::TextFile};
if (!file.IsOpen()) {
return;
}
if (add_info_text) {
file.WriteString(
void(file.WriteString(
"# This file is autogenerated by Yuzu\n"
"# It serves to store keys that were automatically generated from the normal keys\n"
"# If you are experiencing issues involving keys, it may help to delete this file\n");
"# If you are experiencing issues involving keys, it may help to delete this file\n"));
}
file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key)));
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, filename, category == KeyCategory::Title);
void(file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key))));
LoadFromFile(path, category == KeyCategory::Title);
}
void KeyManager::SetKey(S128KeyType id, Key128 key, u64 field1, u64 field2) {
@ -861,20 +871,17 @@ void KeyManager::SetKey(S256KeyType id, Key256 key, u64 field1, u64 field2) {
}
bool KeyManager::KeyFileExists(bool title) {
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
if (title) {
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "title.keys") ||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "title.keys");
return Common::FS::Exists(yuzu_keys_dir / "title.keys");
}
if (Settings::values.use_dev_keys) {
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "dev.keys") ||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "dev.keys");
return Common::FS::Exists(yuzu_keys_dir / "dev.keys");
}
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "prod.keys") ||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "prod.keys");
return Common::FS::Exists(yuzu_keys_dir / "prod.keys");
}
void KeyManager::DeriveSDSeedLazy() {
@ -1115,15 +1122,21 @@ void KeyManager::PopulateTickets() {
return;
}
const Common::FS::IOFile save1(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/80000000000000e1",
"rb+");
const Common::FS::IOFile save2(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/80000000000000e2",
"rb+");
const auto system_save_e1_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e1";
const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
const auto system_save_e2_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e2";
const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
const auto blob2 = GetTicketblob(save_e2);
auto res = GetTicketblob(save_e1);
const auto blob2 = GetTicketblob(save2);
auto res = GetTicketblob(save1);
const auto idx = res.size();
res.insert(res.end(), blob2.begin(), blob2.end());

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@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <filesystem>
#include <map>
#include <optional>
#include <string>
@ -283,9 +284,8 @@ private:
std::array<u8, 576> eticket_extended_kek{};
bool dev_mode;
void LoadFromFile(const std::string& filename, bool is_title_keys);
void AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
const std::string& filename, bool title);
void LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys);
template <size_t Size>
void WriteKeyToFile(KeyCategory category, std::string_view keyname,
const std::array<u8, Size>& key);

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
@ -85,7 +85,7 @@ VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id,
VirtualFilesystem file_system) const {
auto& keys = Core::Crypto::KeyManager::Instance();
Core::Crypto::PartitionDataManager pdm{file_system->OpenDirectory(
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)};
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir), Mode::Read)};
keys.PopulateFromPartitionData(pdm);
switch (id) {

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@ -10,11 +10,13 @@
namespace FileSys {
enum class Mode : u32 {
Read = 1,
Write = 2,
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Append = 4,
Append = 1 << 2,
ReadAppend = Read | Append,
WriteAppend = Write | Append,
All = ReadWrite | Append,
};
DECLARE_ENUM_FLAG_OPERATORS(Mode)

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@ -8,7 +8,6 @@
#include <iterator>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/vfs_offset.h"

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@ -7,7 +7,6 @@
#include <cstddef>
#include <cstring>
#include "common/file_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/settings.h"

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@ -7,7 +7,7 @@
#include <regex>
#include <mbedtls/sha256.h>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "core/crypto/key_manager.h"

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@ -5,8 +5,7 @@
#include <algorithm>
#include <numeric>
#include <string>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/vfs.h"
@ -122,15 +121,14 @@ VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_
return nullptr;
for (const auto& file : old_dir->GetFiles()) {
const auto x =
CopyFile(old_path + DIR_SEP + file->GetName(), new_path + DIR_SEP + file->GetName());
const auto x = CopyFile(old_path + '/' + file->GetName(), new_path + '/' + file->GetName());
if (x == nullptr)
return nullptr;
}
for (const auto& dir : old_dir->GetSubdirectories()) {
const auto x =
CopyDirectory(old_path + DIR_SEP + dir->GetName(), new_path + DIR_SEP + dir->GetName());
CopyDirectory(old_path + '/' + dir->GetName(), new_path + '/' + dir->GetName());
if (x == nullptr)
return nullptr;
}

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@ -13,6 +13,7 @@
#pragma GCC diagnostic pop
#endif
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_libzip.h"

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@ -7,8 +7,9 @@
#include <iterator>
#include <utility>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "core/file_sys/vfs_real.h"
@ -16,33 +17,31 @@ namespace FileSys {
namespace FS = Common::FS;
static std::string ModeFlagsToString(Mode mode) {
std::string mode_str;
namespace {
// Calculate the correct open mode for the file.
if (True(mode & Mode::Read) && True(mode & Mode::Write)) {
if (True(mode & Mode::Append)) {
mode_str = "a+";
} else {
mode_str = "r+";
}
} else {
if (True(mode & Mode::Read)) {
mode_str = "r";
} else if (True(mode & Mode::Append)) {
mode_str = "a";
} else if (True(mode & Mode::Write)) {
mode_str = "w";
} else {
UNREACHABLE_MSG("Invalid file open mode: {:02X}", static_cast<u8>(mode));
}
constexpr FS::FileAccessMode ModeFlagsToFileAccessMode(Mode mode) {
switch (mode) {
case Mode::Read:
return FS::FileAccessMode::Read;
case Mode::Write:
return FS::FileAccessMode::Write;
case Mode::ReadWrite:
return FS::FileAccessMode::ReadWrite;
case Mode::Append:
return FS::FileAccessMode::Append;
case Mode::ReadAppend:
return FS::FileAccessMode::ReadAppend;
case Mode::WriteAppend:
return FS::FileAccessMode::Append;
case Mode::All:
return FS::FileAccessMode::ReadAppend;
default:
return {};
}
mode_str += "b";
return mode_str;
}
} // Anonymous namespace
RealVfsFilesystem::RealVfsFilesystem() : VfsFilesystem(nullptr) {}
RealVfsFilesystem::~RealVfsFilesystem() = default;
@ -63,7 +62,7 @@ VfsEntryType RealVfsFilesystem::GetEntryType(std::string_view path_) const {
if (!FS::Exists(path)) {
return VfsEntryType::None;
}
if (FS::IsDirectory(path)) {
if (FS::IsDir(path)) {
return VfsEntryType::Directory;
}
@ -81,12 +80,13 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
}
}
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
FS::CreateEmptyFile(path);
auto backing = FS::FileOpen(path, ModeFlagsToFileAccessMode(perms), FS::FileType::BinaryFile);
if (!backing) {
return nullptr;
}
auto backing = std::make_shared<FS::IOFile>(path, ModeFlagsToString(perms).c_str());
cache.insert_or_assign(path, backing);
cache.insert_or_assign(path, std::move(backing));
// Cannot use make_shared as RealVfsFile constructor is private
return std::shared_ptr<RealVfsFile>(new RealVfsFile(*this, backing, path, perms));
@ -94,25 +94,29 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
VirtualFile RealVfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
if (!FS::Exists(path)) {
FS::CreateFullPath(path_fwd);
if (!FS::CreateEmptyFile(path)) {
// Current usages of CreateFile expect to delete the contents of an existing file.
if (FS::IsFile(path)) {
FS::IOFile temp{path, FS::FileAccessMode::Write, FS::FileType::BinaryFile};
if (!temp.IsOpen()) {
return nullptr;
}
temp.Close();
return OpenFile(path, perms);
}
if (!FS::NewFile(path)) {
return nullptr;
}
return OpenFile(path, perms);
}
VirtualFile RealVfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
!FS::Copy(old_path, new_path)) {
return nullptr;
}
return OpenFile(new_path, Mode::ReadWrite);
// Unused
return nullptr;
}
VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
@ -127,13 +131,13 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_
file->Close();
}
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
!FS::Rename(old_path, new_path)) {
if (!FS::RenameFile(old_path, new_path)) {
return nullptr;
}
cache.erase(old_path);
if (file->Open(new_path, "r+b")) {
file->Open(new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
if (file->IsOpen()) {
cache.insert_or_assign(new_path, std::move(file));
} else {
LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", new_path);
@ -157,7 +161,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
cache.erase(path);
}
return FS::Delete(path);
return FS::RemoveFile(path);
}
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
@ -168,12 +172,8 @@ VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms)
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
if (!FS::Exists(path)) {
FS::CreateFullPath(path_fwd);
if (!FS::CreateDir(path)) {
return nullptr;
}
if (!FS::CreateDirs(path)) {
return nullptr;
}
// Cannot use make_shared as RealVfsDirectory constructor is private
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
@ -181,13 +181,8 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
std::string_view new_path_) {
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
if (!FS::Exists(old_path) || FS::Exists(new_path) || !FS::IsDirectory(old_path)) {
return nullptr;
}
FS::CopyDir(old_path, new_path);
return OpenDirectory(new_path, Mode::ReadWrite);
// Unused
return nullptr;
}
VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
@ -195,8 +190,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
!FS::Rename(old_path, new_path)) {
if (!FS::RenameDir(old_path, new_path)) {
return nullptr;
}
@ -208,7 +202,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
const auto file_old_path =
FS::SanitizePath(kv.first, FS::DirectorySeparator::PlatformDefault);
auto file_new_path = FS::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()),
auto file_new_path = FS::SanitizePath(new_path + '/' + kv.first.substr(old_path.size()),
FS::DirectorySeparator::PlatformDefault);
const auto& cached = cache[file_old_path];
@ -218,7 +212,8 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
auto file = cached.lock();
cache.erase(file_old_path);
if (file->Open(file_new_path, "r+b")) {
file->Open(file_new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
if (file->IsOpen()) {
cache.insert_or_assign(std::move(file_new_path), std::move(file));
} else {
LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", file_new_path);
@ -245,15 +240,13 @@ bool RealVfsFilesystem::DeleteDirectory(std::string_view path_) {
cache.erase(kv.first);
}
return FS::DeleteDirRecursively(path);
return FS::RemoveDirRecursively(path);
}
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr<FS::IOFile> backing_,
const std::string& path_, Mode perms_)
: base(base_), backing(std::move(backing_)), path(path_), parent_path(FS::GetParentPath(path_)),
path_components(FS::SplitPathComponents(path_)),
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
perms(perms_) {}
path_components(FS::SplitPathComponents(path_)), perms(perms_) {}
RealVfsFile::~RealVfsFile() = default;
@ -266,7 +259,7 @@ std::size_t RealVfsFile::GetSize() const {
}
bool RealVfsFile::Resize(std::size_t new_size) {
return backing->Resize(new_size);
return backing->SetSize(new_size);
}
VirtualDir RealVfsFile::GetContainingDirectory() const {
@ -274,33 +267,33 @@ VirtualDir RealVfsFile::GetContainingDirectory() const {
}
bool RealVfsFile::IsWritable() const {
return True(perms & Mode::WriteAppend);
return True(perms & Mode::Write);
}
bool RealVfsFile::IsReadable() const {
return True(perms & Mode::ReadWrite);
return True(perms & Mode::Read);
}
std::size_t RealVfsFile::Read(u8* data, std::size_t length, std::size_t offset) const {
if (!backing->Seek(static_cast<s64>(offset), SEEK_SET)) {
if (!backing->Seek(static_cast<s64>(offset))) {
return 0;
}
return backing->ReadBytes(data, length);
return backing->ReadSpan(std::span{data, length});
}
std::size_t RealVfsFile::Write(const u8* data, std::size_t length, std::size_t offset) {
if (!backing->Seek(static_cast<s64>(offset), SEEK_SET)) {
if (!backing->Seek(static_cast<s64>(offset))) {
return 0;
}
return backing->WriteBytes(data, length);
return backing->WriteSpan(std::span{data, length});
}
bool RealVfsFile::Rename(std::string_view name) {
return base.MoveFile(path, parent_path + DIR_SEP + std::string(name)) != nullptr;
return base.MoveFile(path, parent_path + '/' + std::string(name)) != nullptr;
}
bool RealVfsFile::Close() {
return backing->Close();
void RealVfsFile::Close() {
backing->Close();
}
// TODO(DarkLordZach): MSVC would not let me combine the following two functions using 'if
@ -313,15 +306,16 @@ std::vector<VirtualFile> RealVfsDirectory::IterateEntries<RealVfsFile, VfsFile>(
}
std::vector<VirtualFile> out;
FS::ForeachDirectoryEntry(
nullptr, path,
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
const std::string full_path = directory + DIR_SEP + filename;
if (!FS::IsDirectory(full_path)) {
out.emplace_back(base.OpenFile(full_path, perms));
}
return true;
});
const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) {
const auto full_path_string = FS::PathToUTF8String(full_path);
out.emplace_back(base.OpenFile(full_path_string, perms));
return true;
};
FS::IterateDirEntries(path, callback, FS::DirEntryFilter::File);
return out;
}
@ -333,42 +327,41 @@ std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDi
}
std::vector<VirtualDir> out;
FS::ForeachDirectoryEntry(
nullptr, path,
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
const std::string full_path = directory + DIR_SEP + filename;
if (FS::IsDirectory(full_path)) {
out.emplace_back(base.OpenDirectory(full_path, perms));
}
return true;
});
const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) {
const auto full_path_string = FS::PathToUTF8String(full_path);
out.emplace_back(base.OpenDirectory(full_path_string, perms));
return true;
};
FS::IterateDirEntries(path, callback, FS::DirEntryFilter::Directory);
return out;
}
RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
: base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)),
path_components(FS::SplitPathComponents(path)),
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
perms(perms_) {
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
FS::CreateDir(path);
path_components(FS::SplitPathComponents(path)), perms(perms_) {
if (!FS::Exists(path) && True(perms & Mode::Write)) {
void(FS::CreateDirs(path));
}
}
RealVfsDirectory::~RealVfsDirectory() = default;
VirtualFile RealVfsDirectory::GetFileRelative(std::string_view relative_path) const {
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
if (!FS::Exists(full_path) || FS::IsDirectory(full_path)) {
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
if (!FS::Exists(full_path) || FS::IsDir(full_path)) {
return nullptr;
}
return base.OpenFile(full_path, perms);
}
VirtualDir RealVfsDirectory::GetDirectoryRelative(std::string_view relative_path) const {
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
if (!FS::Exists(full_path) || !FS::IsDirectory(full_path)) {
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
if (!FS::Exists(full_path) || !FS::IsDir(full_path)) {
return nullptr;
}
return base.OpenDirectory(full_path, perms);
@ -383,17 +376,20 @@ VirtualDir RealVfsDirectory::GetSubdirectory(std::string_view name) const {
}
VirtualFile RealVfsDirectory::CreateFileRelative(std::string_view relative_path) {
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
if (!FS::CreateParentDirs(full_path)) {
return nullptr;
}
return base.CreateFile(full_path, perms);
}
VirtualDir RealVfsDirectory::CreateDirectoryRelative(std::string_view relative_path) {
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
return base.CreateDirectory(full_path, perms);
}
bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(name));
const auto full_path = FS::SanitizePath(this->path + '/' + std::string(name));
return base.DeleteDirectory(full_path);
}
@ -406,11 +402,11 @@ std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
}
bool RealVfsDirectory::IsWritable() const {
return True(perms & Mode::WriteAppend);
return True(perms & Mode::Write);
}
bool RealVfsDirectory::IsReadable() const {
return True(perms & Mode::ReadWrite);
return True(perms & Mode::Read);
}
std::string RealVfsDirectory::GetName() const {
@ -426,27 +422,27 @@ VirtualDir RealVfsDirectory::GetParentDirectory() const {
}
VirtualDir RealVfsDirectory::CreateSubdirectory(std::string_view name) {
const std::string subdir_path = (path + DIR_SEP).append(name);
const std::string subdir_path = (path + '/').append(name);
return base.CreateDirectory(subdir_path, perms);
}
VirtualFile RealVfsDirectory::CreateFile(std::string_view name) {
const std::string file_path = (path + DIR_SEP).append(name);
const std::string file_path = (path + '/').append(name);
return base.CreateFile(file_path, perms);
}
bool RealVfsDirectory::DeleteSubdirectory(std::string_view name) {
const std::string subdir_path = (path + DIR_SEP).append(name);
const std::string subdir_path = (path + '/').append(name);
return base.DeleteDirectory(subdir_path);
}
bool RealVfsDirectory::DeleteFile(std::string_view name) {
const std::string file_path = (path + DIR_SEP).append(name);
const std::string file_path = (path + '/').append(name);
return base.DeleteFile(file_path);
}
bool RealVfsDirectory::Rename(std::string_view name) {
const std::string new_name = (parent_path + DIR_SEP).append(name);
const std::string new_name = (parent_path + '/').append(name);
return base.MoveFile(path, new_name) != nullptr;
}
@ -462,14 +458,17 @@ std::map<std::string, VfsEntryType, std::less<>> RealVfsDirectory::GetEntries()
}
std::map<std::string, VfsEntryType, std::less<>> out;
FS::ForeachDirectoryEntry(
nullptr, path,
[&out](u64* entries_out, const std::string& directory, const std::string& filename) {
const std::string full_path = directory + DIR_SEP + filename;
out.emplace(filename,
FS::IsDirectory(full_path) ? VfsEntryType::Directory : VfsEntryType::File);
return true;
});
const FS::DirEntryCallable callback = [&out](const std::filesystem::path& full_path) {
const auto filename = FS::PathToUTF8String(full_path.filename());
out.insert_or_assign(filename,
FS::IsDir(full_path) ? VfsEntryType::Directory : VfsEntryType::File);
return true;
};
FS::IterateDirEntries(path, callback);
return out;
}

View File

@ -61,14 +61,13 @@ private:
RealVfsFile(RealVfsFilesystem& base, std::shared_ptr<Common::FS::IOFile> backing,
const std::string& path, Mode perms = Mode::Read);
bool Close();
void Close();
RealVfsFilesystem& base;
std::shared_ptr<Common::FS::IOFile> backing;
std::string path;
std::string parent_path;
std::vector<std::string> path_components;
std::vector<std::string> parent_components;
Mode perms;
};
@ -110,7 +109,6 @@ private:
std::string path;
std::string parent_path;
std::vector<std::string> path_components;
std::vector<std::string> parent_components;
Mode perms;
};

View File

@ -11,7 +11,7 @@
#include <mbedtls/md.h>
#include <mbedtls/sha256.h>
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/string_util.h"
#include "core/crypto/aes_util.h"

View File

@ -4,9 +4,9 @@
#include <algorithm>
#include <array>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "common/swap.h"
@ -41,9 +41,9 @@ constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
// Thumbnails are hard coded to be at least this size
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
static std::string GetImagePath(Common::UUID uuid) {
return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
static std::filesystem::path GetImagePath(Common::UUID uuid) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
}
static constexpr u32 SanitizeJPEGSize(std::size_t size) {
@ -328,7 +328,8 @@ protected:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile);
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
"Failed to load user provided image! Falling back to built-in backup...");
@ -339,7 +340,10 @@ protected:
const u32 size = SanitizeJPEGSize(image.GetSize());
std::vector<u8> buffer(size);
image.ReadBytes(buffer.data(), buffer.size());
if (image.Read(buffer) != buffer.size()) {
LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image.");
}
ctx.WriteBuffer(buffer);
rb.Push<u32>(size);
@ -350,7 +354,8 @@ protected:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile);
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
@ -415,10 +420,11 @@ protected:
ProfileData data;
std::memcpy(&data, user_data.data(), sizeof(ProfileData));
Common::FS::IOFile image(GetImagePath(user_id), "wb");
Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
if (!image.IsOpen() || !image.Resize(image_data.size()) ||
image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
if (!image.IsOpen() || !image.SetSize(image_data.size()) ||
image.Write(image_data) != image_data.size() ||
!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
IPC::ResponseBuilder rb{ctx, 2};

View File

@ -7,7 +7,9 @@
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"
@ -36,7 +38,7 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";
ProfileManager::ProfileManager() {
ParseUserSaveFile();
@ -325,8 +327,9 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
}
void ProfileManager::ParseUserSaveFile() {
const FS::IOFile save(
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb");
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
if (!save.IsOpen()) {
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
@ -335,7 +338,7 @@ void ProfileManager::ParseUserSaveFile() {
}
ProfileDataRaw data;
if (save.ReadBytes(&data, sizeof(ProfileDataRaw)) != sizeof(ProfileDataRaw)) {
if (!save.ReadObject(data)) {
LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
"'yuzu' with random UUID.");
return;
@ -372,31 +375,27 @@ void ProfileManager::WriteUserSaveFile() {
};
}
const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010";
if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) {
FS::Delete(raw_path);
const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
return;
}
const auto path =
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
if (!FS::CreateFullPath(path)) {
if (!FS::CreateParentDirs(save_path)) {
LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
"nand/system/save/8000000000000010/su/avators to mitigate this "
"issue.");
return;
}
FS::IOFile save(path, "wb");
FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile);
if (!save.IsOpen()) {
if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) {
LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
"made in current session will be saved.");
return;
}
save.Resize(sizeof(ProfileDataRaw));
save.WriteBytes(&raw, sizeof(ProfileDataRaw));
}
}; // namespace Service::Account

View File

@ -3,8 +3,9 @@
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
@ -135,14 +136,10 @@ void ExtractSharedFonts(Core::System& system) {
"FontNintendoExtended2.ttf",
};
for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) {
const auto fonts_dir = Common::FS::SanitizePath(
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
Common::FS::DirectorySeparator::PlatformDefault);
const auto fonts_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts";
const auto font_file_path =
Common::FS::SanitizePath(fmt::format("{}/{}", fonts_dir, DECRYPTED_SHARED_FONTS[i]),
Common::FS::DirectorySeparator::PlatformDefault);
for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) {
const auto font_file_path = fonts_dir / DECRYPTED_SHARED_FONTS[i];
if (Common::FS::Exists(font_file_path)) {
continue;
@ -197,8 +194,8 @@ void ExtractSharedFonts(Core::System& system) {
FileSys::VirtualFile decrypted_font = std::make_shared<FileSys::VectorVfsFile>(
std::move(decrypted_data), DECRYPTED_SHARED_FONTS[i]);
const auto temp_dir =
system.GetFilesystem()->CreateDirectory(fonts_dir, FileSys::Mode::ReadWrite);
const auto temp_dir = system.GetFilesystem()->CreateDirectory(
Common::FS::PathToUTF8String(fonts_dir), FileSys::Mode::ReadWrite);
const auto out_file = temp_dir->CreateFile(DECRYPTED_SHARED_FONTS[i]);
@ -312,13 +309,14 @@ void WebBrowser::Execute() {
}
void WebBrowser::ExtractOfflineRomFS() {
LOG_DEBUG(Service_AM, "Extracting RomFS to {}", offline_cache_dir);
LOG_DEBUG(Service_AM, "Extracting RomFS to {}",
Common::FS::PathToUTF8String(offline_cache_dir));
const auto extracted_romfs_dir =
FileSys::ExtractRomFS(offline_romfs, FileSys::RomFSExtractionType::SingleDiscard);
const auto temp_dir =
system.GetFilesystem()->CreateDirectory(offline_cache_dir, FileSys::Mode::ReadWrite);
const auto temp_dir = system.GetFilesystem()->CreateDirectory(
Common::FS::PathToUTF8String(offline_cache_dir), FileSys::Mode::ReadWrite);
FileSys::VfsRawCopyD(extracted_romfs_dir, temp_dir);
}
@ -397,15 +395,12 @@ void WebBrowser::InitializeOffline() {
"system_data",
};
offline_cache_dir = Common::FS::SanitizePath(
fmt::format("{}/offline_web_applet_{}/{:016X}",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir),
RESOURCE_TYPES[static_cast<u32>(document_kind) - 1], title_id),
Common::FS::DirectorySeparator::PlatformDefault);
offline_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
fmt::format("offline_web_applet_{}/{:016X}",
RESOURCE_TYPES[static_cast<u32>(document_kind) - 1], title_id);
offline_document = Common::FS::SanitizePath(
fmt::format("{}/{}/{}", offline_cache_dir, additional_paths, document_path),
Common::FS::DirectorySeparator::PlatformDefault);
offline_document = Common::FS::ConcatPathSafe(
offline_cache_dir, fmt::format("{}/{}", additional_paths, document_path));
}
void WebBrowser::InitializeShare() {}
@ -429,8 +424,7 @@ void WebBrowser::ExecuteLogin() {
}
void WebBrowser::ExecuteOffline() {
const auto main_url = Common::FS::SanitizePath(GetMainURL(offline_document),
Common::FS::DirectorySeparator::PlatformDefault);
const auto main_url = GetMainURL(Common::FS::PathToUTF8String(offline_document));
if (!Common::FS::Exists(main_url)) {
offline_romfs = GetOfflineRomFS(system, title_id, nca_type);
@ -444,10 +438,11 @@ void WebBrowser::ExecuteOffline() {
}
}
LOG_INFO(Service_AM, "Opening offline document at {}", offline_document);
LOG_INFO(Service_AM, "Opening offline document at {}",
Common::FS::PathToUTF8String(offline_document));
frontend.OpenLocalWebPage(
offline_document, [this] { ExtractOfflineRomFS(); },
Common::FS::PathToUTF8String(offline_document), [this] { ExtractOfflineRomFS(); },
[this](WebExitReason exit_reason, std::string last_url) {
WebBrowserExit(exit_reason, last_url);
});

View File

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <optional>
#include "common/common_funcs.h"
@ -75,8 +76,8 @@ private:
u64 title_id{};
FileSys::ContentRecordType nca_type{};
std::string offline_cache_dir;
std::string offline_document;
std::filesystem::path offline_cache_dir;
std::filesystem::path offline_document;
FileSys::VirtualFile offline_romfs;
std::string external_url;

View File

@ -15,6 +15,9 @@
#pragma GCC diagnostic pop
#endif
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
@ -96,14 +99,14 @@ constexpr u32 PORT = 443;
constexpr u32 TIMEOUT_SECONDS = 30;
[[maybe_unused]] constexpr u64 VFS_COPY_BLOCK_SIZE = 1ULL << 24; // 4MB
std::string GetBINFilePath(u64 title_id) {
return fmt::format("{}bcat/{:016X}/launchparam.bin",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
std::filesystem::path GetBINFilePath(u64 title_id) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" /
fmt::format("{:016X}/launchparam.bin", title_id);
}
std::string GetZIPFilePath(u64 title_id) {
return fmt::format("{}bcat/{:016X}/data.zip",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
std::filesystem::path GetZIPFilePath(u64 title_id) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" /
fmt::format("{:016X}/data.zip", title_id);
}
// If the error is something the user should know about (build ID mismatch, bad client version),
@ -187,7 +190,7 @@ bool VfsRawCopyDProgress(FileSys::VirtualDir src, FileSys::VirtualDir dest,
class Boxcat::Client {
public:
Client(std::string path_, u64 title_id_, u64 build_id_)
Client(std::filesystem::path path_, u64 title_id_, u64 build_id_)
: path(std::move(path_)), title_id(title_id_), build_id(build_id_) {}
DownloadResult DownloadDataZip() {
@ -217,10 +220,11 @@ private:
};
if (Common::FS::Exists(path)) {
Common::FS::IOFile file{path, "rb"};
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (file.IsOpen()) {
std::vector<u8> bytes(file.GetSize());
file.ReadBytes(bytes.data(), bytes.size());
void(file.Read(bytes));
const auto digest = DigestFile(bytes);
headers.insert({std::string("If-None-Match"), Common::HexToString(digest, false)});
}
@ -247,14 +251,23 @@ private:
return DownloadResult::InvalidContentType;
}
Common::FS::CreateFullPath(path);
Common::FS::IOFile file{path, "wb"};
if (!file.IsOpen())
if (!Common::FS::CreateDirs(path)) {
return DownloadResult::GeneralFSError;
if (!file.Resize(response->body.size()))
}
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
return DownloadResult::GeneralFSError;
if (file.WriteBytes(response->body.data(), response->body.size()) != response->body.size())
}
if (!file.SetSize(response->body.size())) {
return DownloadResult::GeneralFSError;
}
if (file.Write(response->body) != response->body.size()) {
return DownloadResult::GeneralFSError;
}
return DownloadResult::Success;
}
@ -267,7 +280,7 @@ private:
}
std::unique_ptr<httplib::SSLClient> client;
std::string path;
std::filesystem::path path;
u64 title_id;
u64 build_id;
};
@ -291,7 +304,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
return;
}
const auto zip_path{GetZIPFilePath(title.title_id)};
const auto zip_path = GetZIPFilePath(title.title_id);
Boxcat::Client client{zip_path, title.title_id, title.build_id};
progress.StartConnecting();
@ -301,7 +314,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
Common::FS::Delete(zip_path);
void(Common::FS::RemoveFile(zip_path));
}
HandleDownloadDisplayResult(applet_manager, res);
@ -311,11 +324,13 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
progress.StartProcessingDataList();
Common::FS::IOFile zip{zip_path, "rb"};
Common::FS::IOFile zip{zip_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
const auto size = zip.GetSize();
std::vector<u8> bytes(size);
if (!zip.IsOpen() || size == 0 || zip.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!", zip_path);
if (!zip.IsOpen() || size == 0 || zip.Read(bytes) != bytes.size()) {
LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!",
Common::FS::PathToUTF8String(zip_path));
progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE);
return;
}
@ -419,19 +434,19 @@ void Boxcat::SetPassphrase(u64 title_id, const Passphrase& passphrase) {
}
std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title) {
const auto path{GetBINFilePath(title.title_id)};
const auto bin_file_path = GetBINFilePath(title.title_id);
if (Settings::values.bcat_boxcat_local) {
LOG_INFO(Service_BCAT, "Boxcat using local data by override, skipping download.");
} else {
Client launch_client{path, title.title_id, title.build_id};
Client launch_client{bin_file_path, title.title_id, title.build_id};
const auto res = launch_client.DownloadLaunchParam();
if (res != DownloadResult::Success) {
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
Common::FS::Delete(path);
void(Common::FS::RemoveFile(bin_file_path));
}
HandleDownloadDisplayResult(applet_manager, res);
@ -439,12 +454,13 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
}
}
Common::FS::IOFile bin{path, "rb"};
Common::FS::IOFile bin{bin_file_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
const auto size = bin.GetSize();
std::vector<u8> bytes(size);
if (!bin.IsOpen() || size == 0 || bin.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
if (!bin.IsOpen() || size == 0 || bin.Read(bytes) != bytes.size()) {
LOG_ERROR(Service_BCAT, "Boxcat failed to read launch parameter binary at path '{}'!",
path);
Common::FS::PathToUTF8String(bin_file_path));
return std::nullopt;
}

View File

@ -6,7 +6,6 @@
#include <cstring>
#include <ctime>
#include <fmt/chrono.h>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/swap.h"

View File

@ -5,7 +5,7 @@
#include <utility>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
@ -728,14 +728,17 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
sdmc_factory = nullptr;
}
auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir),
FileSys::Mode::ReadWrite);
auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir),
FileSys::Mode::ReadWrite);
auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir),
FileSys::Mode::ReadWrite);
auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir),
FileSys::Mode::ReadWrite);
using YuzuPath = Common::FS::YuzuPath;
const auto rw_mode = FileSys::Mode::ReadWrite;
auto nand_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
auto sd_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
auto load_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
auto dump_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
if (bis_factory == nullptr) {
bis_factory =

View File

@ -6,7 +6,6 @@
#include <random>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"

View File

@ -7,9 +7,7 @@
#include <vector>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"

View File

@ -5,7 +5,6 @@
#include <cinttypes>
#include <cstring>
#include "common/common_funcs.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"

View File

@ -7,7 +7,6 @@
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/k_page_table.h"

View File

@ -7,7 +7,7 @@
#include <ostream>
#include <string>
#include "common/concepts.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"

View File

@ -4,7 +4,6 @@
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"

View File

@ -7,7 +7,6 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/swap.h"

View File

@ -7,7 +7,6 @@
#include <vector>
#include "common/common_funcs.h"
#include "common/file_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/lz4_compression.h"

View File

@ -11,7 +11,9 @@
#include <thread>
#include <fmt/chrono.h>
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/math_util.h"
#include "common/settings.h"
#include "core/perf_stats.h"
@ -38,12 +40,17 @@ PerfStats::~PerfStats() {
std::ostringstream stream;
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
std::ostream_iterator<double>(stream, "\n"));
const std::string& path = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
const auto path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir);
// %F Date format expanded is "%Y-%m-%d"
const std::string filename =
fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
Common::FS::IOFile file(filename, "w");
file.WriteString(stream.str());
const auto filename = fmt::format("{:%F-%H-%M}_{:016X}.csv", *std::localtime(&t), title_id);
const auto filepath = path / filename;
if (Common::FS::CreateParentDir(filepath)) {
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Write,
Common::FS::FileType::TextFile);
void(file.WriteString(stream.str()));
}
}
void PerfStats::BeginSystemFrame() {

View File

@ -11,7 +11,9 @@
#include <fmt/ostream.h>
#include <nlohmann/json.hpp>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/scm_rev.h"
#include "common/settings.h"
@ -26,10 +28,9 @@
namespace {
std::string GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
return fmt::format("{}{}/{:016X}_{}.json",
Common::FS::GetUserPath(Common::FS::UserPath::LogDir), type, title_id,
timestamp);
std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / type /
fmt::format("{:016X}_{}.json", title_id, timestamp);
}
std::string GetTimestamp() {
@ -39,14 +40,16 @@ std::string GetTimestamp() {
using namespace nlohmann;
void SaveToFile(json json, const std::string& filename) {
if (!Common::FS::CreateFullPath(filename)) {
LOG_ERROR(Core, "Failed to create path for '{}' to save report!", filename);
void SaveToFile(json json, const std::filesystem::path& filename) {
if (!Common::FS::CreateParentDirs(filename)) {
LOG_ERROR(Core, "Failed to create path for '{}' to save report!",
Common::FS::PathToUTF8String(filename));
return;
}
std::ofstream file(
Common::FS::SanitizePath(filename, Common::FS::DirectorySeparator::PlatformDefault));
std::ofstream file;
Common::FS::OpenFileStream(file, filename, std::ios_base::out | std::ios_base::trunc);
file << std::setw(4) << json << std::endl;
}

View File

@ -9,7 +9,9 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
@ -72,31 +74,41 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
u64 GetTelemetryId() {
u64 telemetry_id{};
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
"telemetry_id"};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
bool generate_new_id = !Common::FS::Exists(filename);
if (!generate_new_id) {
Common::FS::IOFile file(filename, "rb");
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
LOG_ERROR(Core, "failed to open telemetry_id: {}",
Common::FS::PathToUTF8String(filename));
return {};
}
file.ReadBytes(&telemetry_id, sizeof(u64));
if (telemetry_id == 0) {
if (!file.ReadObject(telemetry_id) || telemetry_id == 0) {
LOG_ERROR(Frontend, "telemetry_id is 0. Generating a new one.", telemetry_id);
generate_new_id = true;
}
}
if (generate_new_id) {
Common::FS::IOFile file(filename, "wb");
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
LOG_ERROR(Core, "failed to open telemetry_id: {}",
Common::FS::PathToUTF8String(filename));
return {};
}
telemetry_id = GenerateTelemetryId();
file.WriteBytes(&telemetry_id, sizeof(u64));
if (!file.WriteObject(telemetry_id)) {
LOG_ERROR(Core, "Failed to write telemetry_id to file.");
}
}
return telemetry_id;
@ -104,15 +116,20 @@ u64 GetTelemetryId() {
u64 RegenerateTelemetryId() {
const u64 new_telemetry_id{GenerateTelemetryId()};
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
"telemetry_id"};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
Common::FS::IOFile file(filename, "wb");
if (!file.IsOpen()) {
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
LOG_ERROR(Core, "failed to open telemetry_id: {}", Common::FS::PathToUTF8String(filename));
return {};
}
file.WriteBytes(&new_telemetry_id, sizeof(u64));
if (!file.WriteObject(new_telemetry_id)) {
LOG_ERROR(Core, "Failed to write telemetry_id to file.");
}
return new_telemetry_id;
}

View File

@ -11,7 +11,6 @@
#include <memory>
#include <string>
#include "common/file_util.h"
#include "core/core.h"
#include "core/core_timing.h"

View File

@ -7,9 +7,10 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
@ -26,11 +27,7 @@ using Tegra::Engines::ShaderType;
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
namespace {
using VideoCommon::Shader::SeparateSamplerKey;
using ShaderCacheVersionHash = std::array<u8, 64>;
struct ConstBufferKey {
@ -58,6 +55,8 @@ struct BindlessSamplerEntry {
Tegra::Engines::SamplerDescriptor sampler;
};
namespace {
constexpr u32 NativeVersion = 21;
ShaderCacheVersionHash GetShaderCacheVersionHash() {
@ -74,22 +73,20 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
if (!file.ReadObject(type)) {
return false;
}
u32 code_size;
u32 code_size_b;
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
return false;
}
code.resize(code_size);
code_b.resize(code_size_b);
if (file.ReadArray(code.data(), code_size) != code_size) {
if (file.Read(code) != code_size) {
return false;
}
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
if (HasProgramA() && file.Read(code_b) != code_size_b) {
return false;
}
@ -99,13 +96,12 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
u32 num_bound_samplers;
u32 num_separate_samplers;
u32 num_bindless_samplers;
if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
file.ReadArray(&texture_handler_size_value, 1) != 1 ||
file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_separate_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
!file.ReadObject(is_texture_handler_size_known) ||
!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
!file.ReadObject(compute_info) || !file.ReadObject(num_keys) ||
!file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) ||
!file.ReadObject(num_bindless_samplers)) {
return false;
}
if (is_texture_handler_size_known) {
@ -116,13 +112,10 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
flat_bound_samplers.size() ||
file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) !=
flat_separate_samplers.size() ||
file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
flat_bindless_samplers.size()) {
if (file.Read(flat_keys) != flat_keys.size() ||
file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
return false;
}
for (const auto& entry : flat_keys) {
@ -145,26 +138,25 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
}
bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
if (!file.WriteObject(static_cast<u32>(type)) ||
!file.WriteObject(static_cast<u32>(code.size())) ||
!file.WriteObject(static_cast<u32>(code_b.size()))) {
return false;
}
if (file.WriteArray(code.data(), code.size()) != code.size()) {
if (file.Write(code) != code.size()) {
return false;
}
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
if (HasProgramA() && file.Write(code_b) != code_b.size()) {
return false;
}
if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(separate_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) ||
!file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) ||
!file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) ||
!file.WriteObject(compute_info) || !file.WriteObject(static_cast<u32>(keys.size())) ||
!file.WriteObject(static_cast<u32>(bound_samplers.size())) ||
!file.WriteObject(static_cast<u32>(separate_samplers.size())) ||
!file.WriteObject(static_cast<u32>(bindless_samplers.size()))) {
return false;
}
@ -197,13 +189,10 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
BindlessSamplerEntry{address.first, address.second, sampler});
}
return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
flat_bound_samplers.size() &&
file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) ==
flat_separate_samplers.size() &&
file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
flat_bindless_samplers.size();
return file.Write(flat_keys) == flat_keys.size() &&
file.Write(flat_bound_samplers) == flat_bound_samplers.size() &&
file.Write(flat_separate_samplers) == flat_separate_samplers.size() &&
file.Write(flat_bindless_samplers) == flat_bindless_samplers.size();
}
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
@ -221,7 +210,8 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
return std::nullopt;
}
Common::FS::IOFile file(GetTransferablePath(), "rb");
Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
@ -229,7 +219,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
if (!file.ReadObject(version)) {
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
return std::nullopt;
}
@ -249,7 +239,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
// Version is valid, load the shaders
std::vector<ShaderDiskCacheEntry> entries;
while (file.Tell() < file.GetSize()) {
while (static_cast<u64>(file.Tell()) < file.GetSize()) {
ShaderDiskCacheEntry& entry = entries.emplace_back();
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
@ -266,7 +256,8 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
return {};
}
Common::FS::IOFile file(GetPrecompiledPath(), "rb");
Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
@ -286,7 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
Common::FS::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
file.ReadBytes(compressed.data(), compressed.size());
if (file.Read(compressed) != file.GetSize()) {
return std::nullopt;
}
const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
precompiled_cache_virtual_file_offset = 0;
@ -321,9 +314,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
if (!Common::FS::Delete(GetTransferablePath())) {
if (!Common::FS::RemoveFile(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
Common::FS::PathToUTF8String(GetTransferablePath()));
}
InvalidatePrecompiled();
}
@ -332,8 +325,9 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
// Clear virtaul precompiled cache file
precompiled_cache_virtual_file.Resize(0);
if (!Common::FS::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
if (!Common::FS::RemoveFile(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}",
Common::FS::PathToUTF8String(GetPrecompiledPath()));
}
}
@ -398,16 +392,18 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
const auto transferable_path{GetTransferablePath()};
const bool existed = Common::FS::Exists(transferable_path);
Common::FS::IOFile file(transferable_path, "ab");
Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
Common::FS::PathToUTF8String(transferable_path));
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
if (file.WriteObject(NativeVersion) != 1) {
if (!file.WriteObject(NativeVersion)) {
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
transferable_path);
Common::FS::PathToUTF8String(transferable_path));
return {};
}
}
@ -429,51 +425,54 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
Common::FS::IOFile file(precompiled_path, "wb");
const auto precompiled_path = GetPrecompiledPath();
Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}",
Common::FS::PathToUTF8String(precompiled_path));
return;
}
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
if (file.Write(compressed) != compressed.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
precompiled_path);
Common::FS::PathToUTF8String(precompiled_path));
}
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
const auto CreateDir = [](const std::filesystem::path& dir) {
if (!Common::FS::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
LOG_ERROR(Render_OpenGL, "Failed to create directory={}",
Common::FS::PathToUTF8String(dir));
return false;
}
return true;
};
return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir());
}
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const {
return GetTransferableDir() / fmt::format("{}.bin", GetTitleID());
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID());
}
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
return GetBaseDir() + DIR_SEP "transferable";
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const {
return GetBaseDir() / "transferable";
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
return GetBaseDir() + DIR_SEP "precompiled";
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
return GetBaseDir() / "precompiled";
}
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {

View File

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <optional>
#include <string>
#include <tuple>
@ -108,19 +109,19 @@ private:
bool EnsureDirectories() const;
/// Gets current game's transferable file path
std::string GetTransferablePath() const;
std::filesystem::path GetTransferablePath() const;
/// Gets current game's precompiled file path
std::string GetPrecompiledPath() const;
std::filesystem::path GetPrecompiledPath() const;
/// Get user's transferable directory path
std::string GetTransferableDir() const;
std::filesystem::path GetTransferableDir() const;
/// Get user's precompiled directory path
std::string GetPrecompiledDir() const;
std::filesystem::path GetPrecompiledDir() const;
/// Get user's shader directory path
std::string GetBaseDir() const;
std::filesystem::path GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;

View File

@ -5,6 +5,7 @@
#ifdef HAS_NSIGHT_AFTERMATH
#include <mutex>
#include <span>
#include <string>
#include <string_view>
#include <utility>
@ -12,9 +13,10 @@
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
@ -46,9 +48,9 @@ NsightAftermathTracker::NsightAftermathTracker() {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
return;
}
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
void(Common::FS::DeleteDirRecursively(dump_dir));
void(Common::FS::RemoveDirRecursively(dump_dir));
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
return;
@ -60,7 +62,8 @@ NsightAftermathTracker::NsightAftermathTracker() {
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
return;
}
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"",
Common::FS::PathToUTF8String(dump_dir));
initialized = true;
}
@ -89,12 +92,15 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
return;
}
Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
const auto shader_file = dump_dir / fmt::format("source_{:016x}.spv", hash.hash);
Common::FS::IOFile file{shader_file, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
return;
}
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
if (file.Write(spirv) != spirv.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
return;
}
@ -129,22 +135,24 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
return;
}
const std::string base_name = [this] {
std::filesystem::path base_name = [this] {
const int id = dump_id++;
if (id == 0) {
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
return dump_dir / "crash.nv-gpudmp";
} else {
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
return dump_dir / fmt::format("crash_{}.nv-gpudmp", id);
}
}();
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
if (Common::FS::WriteStringToFile(base_name, Common::FS::FileType::BinaryFile, dump_view) !=
gpu_crash_dump_size) {
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
return;
}
const std::string_view json_view(json.data(), json.size());
if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
if (Common::FS::WriteStringToFile(base_name.concat(".json"), Common::FS::FileType::TextFile,
json_view) != json.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
return;
}
@ -161,16 +169,17 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
return;
}
const std::string path =
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
Common::FS::IOFile file(path, "wb");
const auto path =
dump_dir / fmt::format("shader_{:016x}{:016x}.nvdbg", identifier.id[0], identifier.id[1]);
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
LOG_ERROR(Render_Vulkan, "Failed to create file {}", Common::FS::PathToUTF8String(path));
return;
}
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
shader_debug_info_size) {
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
if (file.WriteSpan(std::span(static_cast<const u8*>(shader_debug_info),
shader_debug_info_size)) != shader_debug_info_size) {
LOG_ERROR(Render_Vulkan, "Failed to write file {}", Common::FS::PathToUTF8String(path));
return;
}
}

View File

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <mutex>
#include <string>
#include <vector>
@ -54,7 +55,7 @@ private:
mutable std::mutex mutex;
std::string dump_dir;
std::filesystem::path dump_dir;
int dump_id = 0;
bool initialized = false;

View File

@ -6,7 +6,7 @@
#include <string>
#include "common/dynamic_library.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "video_core/vulkan_common/vulkan_library.h"
namespace Vulkan {
@ -18,9 +18,9 @@ Common::DynamicLibrary OpenLibrary() {
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
if (!libvulkan_env || !library.Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle.
const std::string filename =
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
void(library.Open(filename.c_str()));
const auto filename =
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
void(library.Open(Common::FS::PathToUTF8String(filename).c_str()));
}
#else
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);

View File

@ -10,7 +10,7 @@
#include <QScrollArea>
#include <QStandardItemModel>
#include <QVBoxLayout>
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/string_util.h"
#include "core/constants.h"
#include "core/hle/lock.h"
@ -26,9 +26,10 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
}
QString GetImagePath(Common::UUID uuid) {
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QPixmap GetIcon(Common::UUID uuid) {

View File

@ -12,7 +12,7 @@
#include <QWebEngineUrlScheme>
#endif
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "input_common/keyboard.h"
@ -322,21 +322,25 @@ void QtNXWebEngineView::LoadExtractedFonts() {
QWebEngineScript nx_font_css;
QWebEngineScript load_nx_font;
const QString fonts_dir = QString::fromStdString(Common::FS::SanitizePath(
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))));
auto fonts_dir_str = Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');
const auto fonts_dir = QString::fromStdString(fonts_dir_str);
nx_font_css.setName(QStringLiteral("nx_font_css.js"));
load_nx_font.setName(QStringLiteral("load_nx_font.js"));
nx_font_css.setSourceCode(
QString::fromStdString(NX_FONT_CSS)
.arg(fonts_dir + QStringLiteral("/FontStandard.ttf"))
.arg(fonts_dir + QStringLiteral("/FontChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("/FontExtendedChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("/FontChineseTraditional.ttf"))
.arg(fonts_dir + QStringLiteral("/FontKorean.ttf"))
.arg(fonts_dir + QStringLiteral("/FontNintendoExtended.ttf"))
.arg(fonts_dir + QStringLiteral("/FontNintendoExtended2.ttf")));
.arg(fonts_dir + QStringLiteral("FontStandard.ttf"))
.arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf"))
.arg(fonts_dir + QStringLiteral("FontKorean.ttf"))
.arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf"))
.arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf")));
load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT));
nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady);

View File

@ -5,8 +5,8 @@
#include <array>
#include <QKeySequence>
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
// clang-format on
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
config_name);
FS::CreateFullPath(qt_config_loc);
qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
Reload();
break;
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini",
FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
FS::CreateFullPath(qt_config_loc);
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
Reload();
break;
case ConfigType::InputProfile:
qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
FS::CreateFullPath(qt_config_loc);
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
break;
@ -598,30 +598,34 @@ void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
FS::GetUserPath(FS::UserPath::NANDDir,
qt_config
->value(QStringLiteral("nand_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
.toString()
.toStdString());
FS::GetUserPath(FS::UserPath::SDMCDir,
qt_config
->value(QStringLiteral("sdmc_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
.toString()
.toStdString());
FS::GetUserPath(FS::UserPath::LoadDir,
qt_config
->value(QStringLiteral("load_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
.toString()
.toStdString());
FS::GetUserPath(FS::UserPath::DumpDir,
qt_config
->value(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
.toString()
.toStdString());
FS::SetYuzuPath(
FS::YuzuPath::NANDDir,
qt_config
->value(QStringLiteral("nand_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
.toString()
.toStdString());
FS::SetYuzuPath(
FS::YuzuPath::SDMCDir,
qt_config
->value(QStringLiteral("sdmc_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
.toString()
.toStdString());
FS::SetYuzuPath(
FS::YuzuPath::LoadDir,
qt_config
->value(QStringLiteral("load_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
.toString()
.toStdString());
FS::SetYuzuPath(
FS::YuzuPath::DumpDir,
qt_config
->value(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString()
.toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() {
UISettings::values.enable_screenshot_save_as =
ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
FS::GetUserPath(
FS::UserPath::ScreenshotsDir,
FS::SetYuzuPath(
FS::YuzuPath::ScreenshotsDir,
qt_config
->value(QStringLiteral("screenshot_path"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
.toString()
.toStdString());
@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
WriteSetting(QStringLiteral("nand_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
WriteSetting(QStringLiteral("sdmc_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
WriteSetting(QStringLiteral("load_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
@ -1397,7 +1401,7 @@ void Config::SaveScreenshotValues() {
WriteSetting(QStringLiteral("enable_screenshot_save_as"),
UISettings::values.enable_screenshot_save_as);
WriteSetting(QStringLiteral("screenshot_path"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
qt_config->endGroup();
}

View File

@ -4,7 +4,7 @@
#include <QDesktopServices>
#include <QUrl>
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/settings.h"
@ -20,7 +20,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
connect(ui->open_log_button, &QPushButton::clicked, []() {
const auto path =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
}

View File

@ -4,8 +4,8 @@
#include <QFileDialog>
#include <QMessageBox>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
@ -40,14 +40,14 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
ui->sdmc_directory_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
@ -60,13 +60,13 @@ void ConfigureFilesystem::setConfiguration() {
}
void ConfigureFilesystem::applyConfiguration() {
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
ui->dump_path_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
@ -104,25 +104,26 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
if (!str.isNull() && str.back() != QDir::separator()) {
str.append(QDir::separator());
}
}
if (str.isEmpty())
if (str.isNull() || str.isEmpty()) {
return;
}
if (str.back() != QChar::fromLatin1('/')) {
str.append(QChar::fromLatin1('/'));
}
edit->setText(str);
}
void ConfigureFilesystem::ResetMetadata() {
if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list")) {
if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list/")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
} else if (Common::FS::DeleteDirRecursively(
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list")) {
} else if (Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);

View File

@ -14,8 +14,6 @@
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"

View File

@ -13,8 +13,8 @@
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list" / fmt::format("{:016X}.pv.txt", title_id)));
}
Settings::values.disabled_addons[title_id] = disabled_addons;

View File

@ -12,7 +12,7 @@
#include <QTreeView>
#include <QVBoxLayout>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
@ -34,9 +34,10 @@ constexpr std::array<u8, 107> backup_jpeg{
};
QString GetImagePath(Common::UUID uuid) {
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
@ -281,8 +282,8 @@ void ConfigureProfileManager::SetUserImage() {
return;
}
const auto raw_path = QString::fromStdString(
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010"));
const QFileInfo raw_info{raw_path};
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
QMessageBox::warning(this, tr("Error deleting file"),

View File

@ -10,7 +10,6 @@
#include <QGraphicsItem>
#include <QMessageBox>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/time/time.h"

View File

@ -8,7 +8,7 @@
#include <QDirIterator>
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_ui.h"
@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
// Set screenshot path to user specification.
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
const QString& filename =
auto dir =
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
QString::fromStdString(Common::FS::GetUserPath(
Common::FS::UserPath::ScreenshotsDir))) +
QDir::separator();
if (!filename.isEmpty()) {
ui->screenshot_path_edit->setText(filename);
QString::fromStdString(Common::FS::GetYuzuPathString(
Common::FS::YuzuPath::ScreenshotsDir)));
if (!dir.isEmpty()) {
if (dir.back() != QChar::fromLatin1('/')) {
dir.append(QChar::fromLatin1('/'));
}
ui->screenshot_path_edit->setText(dir);
}
});
}
@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
Core::System::GetInstance().ApplySettings();
}
@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() {
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
ui->screenshot_path_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
ui->screenshot_path_edit->setText(QString::fromStdString(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
}
void ConfigureUi::changeEvent(QEvent* event) {

View File

@ -4,8 +4,8 @@
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/input_profiles.h"
@ -14,47 +14,43 @@ namespace FS = Common::FS;
namespace {
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return FS::Exists(fmt::format("{}input" DIR_SEP "{}.ini",
FS::GetUserPath(FS::UserPath::ConfigDir), profile_name));
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
bool IsINI(std::string_view filename) {
const std::size_t index = filename.rfind('.');
if (index == std::string::npos) {
return false;
}
return filename.substr(index) == ".ini";
bool IsINI(const std::filesystem::path& filename) {
return filename.extension() == ".ini";
}
std::string GetNameWithoutExtension(const std::string& filename) {
const std::size_t index = filename.rfind('.');
if (index == std::string::npos) {
return filename;
}
return filename.substr(0, index);
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
return filename.replace_extension();
}
} // namespace
InputProfiles::InputProfiles() {
const std::string input_profile_loc =
fmt::format("{}input", FS::GetUserPath(FS::UserPath::ConfigDir));
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
FS::ForeachDirectoryEntry(
nullptr, input_profile_loc,
[this](u64* entries_out, const std::string& directory, const std::string& filename) {
if (IsINI(filename) && IsProfileNameValid(GetNameWithoutExtension(filename))) {
if (!FS::IsDir(input_profile_loc)) {
return;
}
FS::IterateDirEntries(
input_profile_loc,
[this](const std::filesystem::path& full_path) {
const auto filename = full_path.filename();
const auto name_without_ext =
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
GetNameWithoutExtension(filename),
std::make_unique<Config>(GetNameWithoutExtension(filename),
Config::ConfigType::InputProfile));
name_without_ext,
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
}
return true;
});
},
FS::DirEntryFilter::File);
}
InputProfiles::~InputProfiles() = default;
@ -96,7 +92,7 @@ bool InputProfiles::DeleteProfile(const std::string& profile_name) {
}
if (!ProfileExistsInFilesystem(profile_name) ||
FS::Delete(map_profiles[profile_name]->GetConfigFilePath())) {
FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
map_profiles.erase(profile_name);
}

View File

@ -12,8 +12,8 @@
#include <QFileInfo>
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
@ -39,10 +39,11 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
return generator();
}
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + filename + '.' + ext;
const auto path =
Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list" / fmt::format("{}.{}", filename, ext));
Common::FS::CreateFullPath(path);
void(Common::FS::CreateParentDirs(path));
if (!Common::FS::Exists(path)) {
const auto str = generator();
@ -70,12 +71,15 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
return generator();
}
const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + filename + ".jpeg";
const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + filename + ".appname.txt";
const auto game_list_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
const auto jpeg_name = fmt::format("{}.jpeg", filename);
const auto app_name = fmt::format("{}.appname.txt", filename);
Common::FS::CreateFullPath(path1);
const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
void(Common::FS::CreateParentDirs(path1));
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
const auto [icon, nacp] = generator();
@ -281,23 +285,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
}
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
unsigned int recursion, GameListDir* parent_dir) {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
auto& system = Core::System::GetInstance();
const auto callback = [this, target, recursion, parent_dir,
&system](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
const auto callback = [this, target, parent_dir,
&system](const std::filesystem::path& path) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
const bool is_dir = Common::FS::IsDirectory(physical_name);
const auto physical_name = Common::FS::PathToUTF8String(path);
const auto is_dir = Common::FS::IsDir(path);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
if (!file) {
return true;
}
auto loader = Loader::GetLoader(system, file);
if (!loader) {
return true;
@ -343,15 +351,19 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
compatibility_list, patch),
parent_dir);
}
} else if (is_dir && recursion > 0) {
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
}
return true;
};
Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
if (deep_scan) {
Common::FS::IterateDirEntriesRecursively(dir_path, callback,
Common::FS::DirEntryFilter::All);
} else {
Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
}
}
void GameListWorker::run() {
@ -376,9 +388,9 @@ void GameListWorker::run() {
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
game_dir.deep_scan, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
game_dir.deep_scan, game_list_dir);
}
}

View File

@ -70,7 +70,7 @@ private:
PopulateGameList,
};
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;

View File

@ -66,9 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QtConcurrent/QtConcurrent>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@ -178,36 +179,25 @@ static void InitializeLogging() {
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir);
FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
void(FS::CreateDir(log_dir));
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
static void RemoveCachedContents() {
const auto offline_fonts = Common::FS::SanitizePath(
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
Common::FS::DirectorySeparator::PlatformDefault);
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
const auto offline_manual = Common::FS::SanitizePath(
fmt::format("{}/offline_web_applet_manual",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
Common::FS::DirectorySeparator::PlatformDefault);
const auto offline_legal_information = Common::FS::SanitizePath(
fmt::format("{}/offline_web_applet_legal_information",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
Common::FS::DirectorySeparator::PlatformDefault);
const auto offline_system_data = Common::FS::SanitizePath(
fmt::format("{}/offline_web_applet_system_data",
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
Common::FS::DirectorySeparator::PlatformDefault);
Common::FS::DeleteDirRecursively(offline_fonts);
Common::FS::DeleteDirRecursively(offline_manual);
Common::FS::DeleteDirRecursively(offline_legal_information);
Common::FS::DeleteDirRecursively(offline_system_data);
void(Common::FS::RemoveDirRecursively(offline_fonts));
void(Common::FS::RemoveDirRecursively(offline_manual));
void(Common::FS::RemoveDirRecursively(offline_legal_information));
void(Common::FS::RemoveDirRecursively(offline_system_data));
}
GMainWindow::GMainWindow()
@ -1418,7 +1408,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::GetFilename(filename.toStdString());
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
@ -1538,7 +1529,7 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::string path;
std::filesystem::path path;
QString open_target;
auto& system = Core::System::GetInstance();
@ -1567,7 +1558,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
if (has_user_save) {
// User save data
@ -1592,34 +1583,38 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, {}, 0);
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
}
if (!Common::FS::Exists(path)) {
Common::FS::CreateFullPath(path);
Common::FS::CreateDir(path);
if (!Common::FS::CreateDirs(path)) {
LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
path = fmt::format("{}{:016X}", load_dir, program_id);
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(path);
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
@ -1632,33 +1627,35 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const QString shader_dir =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
transferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
const auto transferable_shader_cache_file_path =
transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
if (!QFile::exists(transferable_shader_cache_file_path)) {
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
const auto qt_shader_cache_folder_path =
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
const auto qt_shader_cache_file_path =
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = QStringLiteral("explorer");
QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
param << QStringLiteral("/select,");
}
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
param << QDir::toNativeSeparators(qt_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
#endif
}
@ -1736,8 +1733,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
RemoveAddOnContent(program_id, entry_type);
break;
}
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
DIR_SEP + "game_list");
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list"));
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@ -1826,21 +1823,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
const QString shader_dir =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
transferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto transferable_shader_cache_file_path =
shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
if (!QFile::exists(transferable_shader_cache_file_path)) {
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (QFile::remove(transferable_shader_cache_file_path)) {
if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
@ -1850,19 +1843,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const QString config_dir =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
const QString custom_config_file_path =
config_dir + QStringLiteral("custom") + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.ini", program_id));
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
if (!QFile::exists(custom_config_file_path)) {
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
if (QFile::remove(custom_config_file_path)) {
if (Common::FS::RemoveFile(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
@ -1899,8 +1889,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
const auto path = fmt::format(
"{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir);
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
FileSys::VirtualFile romfs;
@ -1978,24 +1970,29 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
QString path;
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
"Nintendo/Contents/registered");
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"user/Contents/registered");
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"system/Contents/registered");
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
} else {
path = directory;
fs_path = directory.toStdString();
}
if (!QFileInfo::exists(path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
if (!Common::FS::IsDir(fs_path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void GMainWindow::OnGameListAddDirectory() {
@ -2189,8 +2186,8 @@ void GMainWindow::OnMenuInstallToNAND() {
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
DIR_SEP + "game_list");
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list"));
game_list->PopulateAsync(UISettings::values.game_dirs);
ui.action_Install_File_NAND->setEnabled(true);
}
@ -2706,7 +2703,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
}
void GMainWindow::OnAbout() {
@ -2728,7 +2725,7 @@ void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1%2_%3.png")
@ -2757,23 +2754,26 @@ void GMainWindow::OnCaptureScreenshot() {
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir);
const QDir config_dir = QDir(QString::fromStdString(config_dir_str));
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const QDir config_dir =
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
for (QStringList::const_iterator it = config_dir_list.constBegin();
it != config_dir_list.constEnd(); ++it) {
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
LOG_ERROR(Frontend, "Failed to create new config file directory");
}
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
const auto origin = fmt::format("{}{}", config_dir_str, filename);
const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename);
const auto origin = config_dir_fs_path / filename;
const auto destination = config_dir_fs_path / "custom" / filename;
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
if (!Common::FS::Rename(origin, destination)) {
if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::Delete(origin);
void(Common::FS::RemoveFile(origin));
}
}
}
@ -2965,18 +2965,16 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (res == QMessageBox::Cancel)
return;
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
"prod.keys_autogenerated");
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
"console.keys_autogenerated");
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
"title.keys_autogenerated");
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
@ -3289,12 +3287,17 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
#ifdef _WIN32
// Increases the maximum open file limit to 4096
_setmaxstdio(4096);
#endif
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __linux__

View File

@ -16,7 +16,9 @@
#endif
#include <inih/cpp/INIReader.h>
#include "common/file_util.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
@ -30,8 +32,8 @@ namespace FS = Common::FS;
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
Reload();
}
@ -39,20 +41,23 @@ Config::Config() {
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
const std::string& location = this->sdl2_config_loc;
const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
FS::CreateFullPath(location);
FS::WriteStringToFile(true, location, default_contents);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(sdl2_config_loc));
void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
sdl2_config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", location);
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
@ -327,18 +332,18 @@ void Config::ReadValues() {
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
FS::GetUserPath(
FS::UserPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
FS::GetUserPath(
FS::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
FS::GetUserPath(
FS::UserPath::LoadDir,
sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
FS::GetUserPath(
FS::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
sdl2_config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =

View File

@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <memory>
#include <string>
@ -11,7 +12,7 @@ class INIReader;
class Config {
std::unique_ptr<INIReader> sdl2_config;
std::string sdl2_config_loc;
std::filesystem::path sdl2_config_loc;
bool LoadINI(const std::string& default_contents = "", bool retry = true);
void ReadValues();

View File

@ -10,9 +10,10 @@
#include <fmt/ostream.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@ -82,9 +83,9 @@ static void InitializeLogging() {
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir);
FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
void(FS::CreateDir(log_dir));
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif