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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/controllers/npad.h"
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/result.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applets/controller.h"
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#include "core/hle/service/am/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/am/applets/applets.h"
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#include <algorithm>
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#include <algorithm>
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#include "common/assert.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/lock.h"
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#include "core/hle/lock.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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#include "yuzu/main.h"
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#include "yuzu/main.h"
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namespace {
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constexpr std::array<std::array<bool, 4>, 8> led_patterns = {{
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constexpr std::array<std::array<bool, 4>, 8> led_patterns = {{
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{1, 0, 0, 0},
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{1, 0, 0, 0},
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{1, 1, 0, 0},
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{1, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 1, 1, 0},
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}};
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}};
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namespace {
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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Core::System& system{Core::System::GetInstance()};
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