yuzu-emu
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yuzu-android
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const fixes

This commit is contained in:
Adam Heinermann 2021-11-21 18:07:37 -08:00
parent b7a938e817
commit 097de2febc
2 changed files with 3 additions and 3 deletions

View File

@ -320,7 +320,7 @@ GRenderWindow::~GRenderWindow() {
void GRenderWindow::OnFrameDisplayed() {
input_subsystem->GetTas()->UpdateThread();
TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
const TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
if (!first_frame) {
last_tas_state = new_tas_state;

View File

@ -2831,7 +2831,7 @@ void GMainWindow::OnTasRecord() {
if (!emulation_running) {
return;
}
bool is_recording = input_subsystem->GetTas()->Record();
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
const auto res =
QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
@ -3042,7 +3042,7 @@ void GMainWindow::OnTasStateChanged() {
bool is_running = false;
bool is_recording = false;
if (emulation_running) {
TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
const TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
is_running = tas_status == TasInput::TasState::Running;
is_recording = tas_status == TasInput::TasState::Recording;
}