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shared_translation: Add translation for AstcRecompression

This commit is contained in:
lat9nq 2023-06-05 16:04:05 -04:00
parent 81860b4317
commit 09f61656e3
1 changed files with 9 additions and 0 deletions

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@ -80,6 +80,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
INSERT(Settings, nvdec_emulation, "NVDEC emulation:", ""); INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", ""); INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
INSERT(Settings, astc_recompression, "ASTC Recompression Method:", "");
INSERT(Settings, vsync_mode, "VSync Mode:", INSERT(Settings, vsync_mode, "VSync Mode:",
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
@ -180,6 +181,14 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
{static_cast<u32>(Settings::AstcDecodeMode::GPU), tr("GPU")}, {static_cast<u32>(Settings::AstcDecodeMode::GPU), tr("GPU")},
{static_cast<u32>(Settings::AstcDecodeMode::CPUAsynchronous), tr("CPU Asynchronous")}, {static_cast<u32>(Settings::AstcDecodeMode::CPUAsynchronous), tr("CPU Asynchronous")},
}}); }});
translations->insert(
{typeid(Settings::AstcRecompression),
{
{static_cast<u32>(Settings::AstcRecompression::Uncompressed),
tr("Uncompressed (Best quality)")},
{static_cast<u32>(Settings::AstcRecompression::Bc1), tr("BC1 (Low quality)")},
{static_cast<u32>(Settings::AstcRecompression::Bc3), tr("BC3 (Medium quality)")},
}});
translations->insert({typeid(Settings::RendererBackend), translations->insert({typeid(Settings::RendererBackend),
{ {
#ifdef HAS_OPENGL #ifdef HAS_OPENGL