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renderer_opengl: Remove interop

Remove unused interop code from the OpenGL backend.
This commit is contained in:
ReinUsesLisp 2021-01-18 19:04:27 -03:00
parent 3da87d3f12
commit 0b631f22fc
8 changed files with 10 additions and 122 deletions

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@ -7,10 +7,6 @@
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
namespace OpenGL {
namespace {
@ -66,11 +62,8 @@ void Buffer::MakeResident(GLenum access) noexcept {
glMakeNamedBufferResidentNV(buffer.handle, access);
}
BufferCacheRuntime::BufferCacheRuntime(const Device& device_, const Vulkan::Device* vulkan_device_,
Vulkan::MemoryAllocator* vulkan_memory_allocator_)
: device{device_}, vulkan_device{vulkan_device_},
vulkan_memory_allocator{vulkan_memory_allocator_},
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
: device{device_}, has_fast_buffer_sub_data{device.HasFastBufferSubData()},
use_assembly_shaders{device.UseAssemblyShaders()},
has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {

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@ -15,13 +15,6 @@
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
namespace Vulkan {
class Device;
class MemoryAllocator;
} // namespace Vulkan
namespace OpenGL {
@ -59,8 +52,7 @@ class BufferCacheRuntime {
public:
static constexpr u8 INVALID_BINDING = std::numeric_limits<u8>::max();
explicit BufferCacheRuntime(const Device& device_, const Vulkan::Device* vulkan_device_,
Vulkan::MemoryAllocator* vulkan_memory_allocator_);
explicit BufferCacheRuntime(const Device& device_);
void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies);
@ -132,8 +124,6 @@ private:
};
const Device& device;
const Vulkan::Device* vulkan_device;
Vulkan::MemoryAllocator* vulkan_memory_allocator;
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;

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@ -197,7 +197,7 @@ bool IsASTCSupported() {
}
} // Anonymous namespace
Device::Device(bool has_vulkan_instance) {
Device::Device() {
if (!GLAD_GL_VERSION_4_6) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"};
@ -246,8 +246,7 @@ Device::Device(bool has_vulkan_instance) {
use_assembly_shaders = Settings::values.use_assembly_shaders.GetValue() &&
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2 &&
has_vulkan_instance;
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
use_driver_cache = is_nvidia;

View File

@ -19,7 +19,7 @@ public:
u32 image{};
};
explicit Device(bool has_vulkan_instance);
explicit Device();
explicit Device(std::nullptr_t);
u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {

View File

@ -167,8 +167,6 @@ ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Core::Memory::Memory& cpu_memory_, const Device& device_,
const Vulkan::Device* vulkan_device,
Vulkan::MemoryAllocator* vulkan_memory_allocator,
ScreenInfo& screen_info_, ProgramManager& program_manager_,
StateTracker& state_tracker_)
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
@ -176,7 +174,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker),
texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
buffer_cache_runtime(device, vulkan_device, vulkan_memory_allocator),
buffer_cache_runtime(device),
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
query_cache(*this, maxwell3d, gpu_memory),

View File

@ -46,11 +46,6 @@ namespace Tegra {
class MemoryManager;
}
namespace Vulkan {
class Device;
class MemoryAllocator;
} // namespace Vulkan
namespace OpenGL {
struct ScreenInfo;
@ -67,8 +62,6 @@ class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Core::Memory::Memory& cpu_memory_, const Device& device_,
const Vulkan::Device* vulkan_device,
Vulkan::MemoryAllocator* vulkan_memory_allocator,
ScreenInfo& screen_info_, ProgramManager& program_manager_,
StateTracker& state_tracker_);
~RasterizerOpenGL() override;

View File

@ -27,11 +27,6 @@
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_debug_callback.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
namespace OpenGL {
namespace {
@ -127,93 +122,16 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
break;
}
}
Vulkan::vk::PhysicalDevice FindPhysicalDevice(Vulkan::vk::Instance& instance) {
using namespace Vulkan;
using UUID = std::array<GLubyte, GL_UUID_SIZE_EXT>;
GLint num_device_uuids;
glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT, &num_device_uuids);
std::vector<UUID> device_uuids(num_device_uuids);
for (GLint index = 0; index < num_device_uuids; ++index) {
glGetUnsignedBytei_vEXT(GL_DEVICE_UUID_EXT, 0, device_uuids[index].data());
}
UUID driver_uuid;
glGetUnsignedBytevEXT(GL_DRIVER_UUID_EXT, driver_uuid.data());
for (const VkPhysicalDevice raw_physical_device : instance.EnumeratePhysicalDevices()) {
VkPhysicalDeviceIDProperties device_id_properties{};
device_id_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
VkPhysicalDeviceProperties2KHR properties{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR,
.pNext = &device_id_properties,
.properties{},
};
vk::PhysicalDevice physical_device(raw_physical_device, instance.Dispatch());
physical_device.GetProperties2KHR(properties);
if (!std::ranges::equal(device_id_properties.driverUUID, driver_uuid)) {
continue;
}
const auto it =
std::ranges::find_if(device_uuids, [&device_id_properties, driver_uuid](UUID uuid) {
return std::ranges::equal(device_id_properties.deviceUUID, uuid);
});
if (it != device_uuids.end()) {
return physical_device;
}
}
throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
}
} // Anonymous namespace
struct VulkanObjects {
static std::unique_ptr<VulkanObjects> TryCreate() {
if (!GLAD_GL_EXT_memory_object) {
// Interop is not present
return nullptr;
}
const std::string_view vendor{reinterpret_cast<const char*>(glGetString(GL_VENDOR))};
if (vendor == "ATI Technologies Inc.") {
// Avoid using GL_EXT_memory_object on AMD, as it makes the GL driver crash
return nullptr;
}
if (!Settings::values.use_assembly_shaders.GetValue()) {
// We only need interop when assembly shaders are enabled
return nullptr;
}
#ifdef __linux__
LOG_WARNING(Render_OpenGL, "Interop doesn't work on Linux at the moment");
return nullptr;
#endif
try {
return std::make_unique<VulkanObjects>();
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Render_OpenGL, "Failed to initialize Vulkan objects with error: {}",
exception.what());
return nullptr;
}
}
Common::DynamicLibrary library{Vulkan::OpenLibrary()};
Vulkan::vk::InstanceDispatch dld;
Vulkan::vk::Instance instance{Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1)};
Vulkan::Device device{*instance, FindPhysicalDevice(instance), nullptr, dld};
Vulkan::MemoryAllocator memory_allocator{device, true};
};
RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_},
vulkan_objects{VulkanObjects::TryCreate()}, device{vulkan_objects != nullptr},
state_tracker{gpu}, program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device,
vulkan_objects ? &vulkan_objects->device : nullptr,
vulkan_objects ? &vulkan_objects->memory_allocator : nullptr, screen_info,
program_manager, state_tracker) {
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);

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@ -38,8 +38,6 @@ class GPU;
namespace OpenGL {
struct VulkanObjects;
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
@ -101,7 +99,6 @@ private:
Core::Memory::Memory& cpu_memory;
Tegra::GPU& gpu;
std::unique_ptr<VulkanObjects> vulkan_objects;
Device device;
StateTracker state_tracker;
ProgramManager program_manager;