Merge pull request #947 from lioncash/encoding
game_list: Use QString::fromStdString() where applicable instead of c_str()
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commit
0c3c91e41c
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@ -258,18 +258,20 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
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void GameList::ValidateEntry(const QModelIndex& item) {
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// We don't care about the individual QStandardItem that was selected, but its row.
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int row = item_model->itemFromIndex(item)->row();
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QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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const int row = item_model->itemFromIndex(item)->row();
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const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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return;
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std::string std_file_path(file_path.toStdString());
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if (!FileUtil::Exists(std_file_path))
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if (!QFileInfo::exists(file_path))
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return;
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if (FileUtil::IsDirectory(std_file_path)) {
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QDir dir(std_file_path.c_str());
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QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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const QFileInfo file_info{file_path};
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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if (matching_main.size() == 1) {
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emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
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}
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@ -368,21 +370,23 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"};
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static bool HasSupportedFileExtension(const std::string& file_name) {
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QFileInfo file = QFileInfo(file_name.c_str());
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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static bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(file_name.c_str()).fileName() == "main";
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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}
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static QString FormatGameName(const std::string& physical_name) {
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QFileInfo file_info(physical_name.c_str());
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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} else {
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return QString::fromStdString(physical_name);
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}
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return physical_name_as_qstring;
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}
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void GameList::RefreshGameDirectory() {
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