vk_pipeline_cache: Name SPIR-V modules
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09e1927b70
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0c933e20de
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@ -777,6 +777,11 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
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const Shader::Profile profile{MakeProfile(key, program.stage)};
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const Shader::Profile profile{MakeProfile(key, program.stage)};
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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modules[stage_index] = BuildShader(device, code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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const std::string name{fmt::format("{:016x}{:016x}", key.unique_hashes[index][0],
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key.unique_hashes[index][1])};
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modules[stage_index].SetObjectNameEXT(name.c_str());
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}
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}
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}
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return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
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return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
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descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
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descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
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@ -836,8 +841,13 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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u32 binding{0};
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u32 binding{0};
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std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
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std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
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spv_module.SetObjectNameEXT(name.c_str());
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}
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return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
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return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
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BuildShader(device, code)};
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std::move(spv_module)};
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}
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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