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gl_texture_cache: Add copy from multiple overlaps into a single surface

This commit is contained in:
ReinUsesLisp 2019-04-15 16:17:27 -03:00
parent 84139586c9
commit 0cefb7bcb4
3 changed files with 84 additions and 6 deletions

View File

@ -518,16 +518,14 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
TextureCacheOpenGL::~TextureCacheOpenGL() = default; TextureCacheOpenGL::~TextureCacheOpenGL() = default;
CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView( CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents, VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params, bool preserve_contents,
const std::vector<CachedSurface*>& overlaps) { const std::vector<CachedSurface*>& overlaps) {
if (overlaps.size() > 1) { if (overlaps.size() > 1) {
return nullptr; return TryCopyAsViews(cpu_addr, host_ptr, new_params, overlaps);
} }
const auto& old_surface{overlaps[0]}; const auto& old_surface{overlaps[0]};
const auto& old_params{old_surface->GetSurfaceParams()}; const auto& old_params{old_surface->GetSurfaceParams()};
const auto& new_params{params};
if (old_params.GetTarget() == new_params.GetTarget() && if (old_params.GetTarget() == new_params.GetTarget() &&
old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 && old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
old_params.GetNumLevels() == new_params.GetNumLevels() && old_params.GetNumLevels() == new_params.GetNumLevels() &&
@ -567,6 +565,54 @@ CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(VAddr cpu_addr, u8* host_ptr,
return new_surface->GetView(cpu_addr, new_params); return new_surface->GetView(cpu_addr, new_params);
} }
CachedSurfaceView* TextureCacheOpenGL::TryCopyAsViews(VAddr cpu_addr, u8* host_ptr,
const SurfaceParams& new_params,
const std::vector<CachedSurface*>& overlaps) {
if (new_params.GetTarget() == SurfaceTarget::Texture1D ||
new_params.GetTarget() == SurfaceTarget::Texture1DArray ||
new_params.GetTarget() == SurfaceTarget::Texture3D) {
// Non-2D textures are not handled at the moment in this fast path.
return nullptr;
}
CachedSurface* const new_surface{GetUncachedSurface(new_params)};
// TODO(Rodrigo): Move this down
Register(new_surface, cpu_addr, host_ptr);
// TODO(Rodrigo): Find a way to avoid heap allocations here.
std::vector<CachedSurfaceView*> views;
views.reserve(overlaps.size());
for (const auto& overlap : overlaps) {
const auto view{
new_surface->TryGetView(overlap->GetCpuAddr(), overlap->GetSurfaceParams())};
if (!view) {
// TODO(Rodrigo): Remove this
Unregister(new_surface);
return nullptr;
}
views.push_back(view);
}
// TODO(Rodrigo): It's possible that these method leaves some unloaded textures if the data has
// been uploaded to guest memory but not used as a surface previously.
for (std::size_t i = 0; i < overlaps.size(); ++i) {
const auto& overlap{overlaps[i]};
const auto& view{views[i]};
for (u32 overlap_level = 0; overlap_level < view->GetNumLevels(); ++overlap_level) {
const u32 super_level{view->GetBaseLevel() + overlap_level};
glCopyImageSubData(overlap->GetTexture(), overlap->GetTarget(), overlap_level, 0, 0, 0,
new_surface->GetTexture(), new_surface->GetTarget(), super_level, 0,
0, view->GetBaseLayer(), view->GetWidth(), view->GetHeight(),
view->GetNumLayers());
}
}
new_surface->MarkAsModified(true);
// TODO(Rodrigo): Add an entry to directly get the superview
return new_surface->GetView(cpu_addr, new_params);
}
std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) { std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
return std::make_unique<CachedSurface>(params); return std::make_unique<CachedSurface>(params);
} }

View File

@ -90,6 +90,34 @@ public:
return params; return params;
} }
u32 GetWidth() const {
return params.GetMipWidth(GetBaseLevel());
}
u32 GetHeight() const {
return params.GetMipHeight(GetBaseLevel());
}
u32 GetDepth() const {
return params.GetMipDepth(GetBaseLevel());
}
u32 GetBaseLayer() const {
return key.base_layer;
}
u32 GetNumLayers() const {
return key.num_layers;
}
u32 GetBaseLevel() const {
return key.base_level;
}
u32 GetNumLevels() const {
return key.num_levels;
}
private: private:
struct TextureView { struct TextureView {
OGLTexture texture; OGLTexture texture;
@ -128,7 +156,8 @@ public:
protected: protected:
CachedSurfaceView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr, CachedSurfaceView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr,
const SurfaceParams& params, bool preserve_contents, const SurfaceParams& new_params,
bool preserve_contents,
const std::vector<CachedSurface*>& overlaps); const std::vector<CachedSurface*>& overlaps);
std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params); std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
@ -136,6 +165,9 @@ protected:
private: private:
CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params, CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
CachedSurface* old_surface, const SurfaceParams& old_params); CachedSurface* old_surface, const SurfaceParams& old_params);
CachedSurfaceView* TryCopyAsViews(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
const std::vector<CachedSurface*>& overlaps);
}; };
} // namespace OpenGL } // namespace OpenGL

View File

@ -316,7 +316,7 @@ std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only
size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed); size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
} }
if (is_tiled && !as_host_size) { if (is_tiled && !as_host_size) {
//size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth); size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
} }
return size; return size;
} }