hid: remove the touch field from PadState (#2557)
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@ -70,14 +70,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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touch_pressed = true;
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touch_pressed = true;
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pad_state.touch.Assign(1);
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}
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}
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void EmuWindow::TouchReleased() {
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_pressed = false;
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touch_x = 0;
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touch_x = 0;
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touch_y = 0;
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touch_y = 0;
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pad_state.touch.Assign(0);
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}
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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@ -42,8 +42,6 @@ struct PadState {
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BitField<14, 1, u32> zl;
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BitField<14, 1, u32> zl;
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BitField<15, 1, u32> zr;
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BitField<15, 1, u32> zr;
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BitField<20, 1, u32> touch;
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BitField<24, 1, u32> c_right;
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BitField<24, 1, u32> c_right;
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BitField<25, 1, u32> c_left;
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BitField<25, 1, u32> c_left;
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BitField<26, 1, u32> c_up;
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BitField<26, 1, u32> c_up;
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@ -203,8 +201,6 @@ const PadState PAD_Y = {{1u << 11}};
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const PadState PAD_ZL = {{1u << 14}};
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const PadState PAD_ZL = {{1u << 14}};
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const PadState PAD_ZR = {{1u << 15}};
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const PadState PAD_ZR = {{1u << 15}};
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const PadState PAD_TOUCH = {{1u << 20}};
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const PadState PAD_C_RIGHT = {{1u << 24}};
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const PadState PAD_C_RIGHT = {{1u << 24}};
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const PadState PAD_C_LEFT = {{1u << 25}};
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const PadState PAD_C_LEFT = {{1u << 25}};
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const PadState PAD_C_UP = {{1u << 26}};
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const PadState PAD_C_UP = {{1u << 26}};
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