input_common: Rewrite udp client
This commit is contained in:
parent
dc3ab9e110
commit
10241886dd
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@ -9,6 +9,8 @@ add_library(input_common STATIC
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drivers/tas_input.h
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drivers/touch_screen.cpp
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drivers/touch_screen.h
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drivers/udp_client.cpp
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drivers/udp_client.h
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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@ -29,10 +31,6 @@ add_library(input_common STATIC
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motion_input.h
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sdl/sdl.cpp
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sdl/sdl.h
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udp/client.cpp
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udp/client.h
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udp/udp.cpp
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udp/udp.h
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)
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if (MSVC)
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@ -2,15 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <random>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/udp/client.h"
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#include "input_common/drivers/udp_client.h"
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#include "input_common/helpers/udp_protocol.h"
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using boost::asio::ip::udp;
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@ -86,7 +84,6 @@ private:
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case Type::PadData: {
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Response::PadData pad_data;
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std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
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SanitizeMotion(pad_data);
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callback.pad_data(std::move(pad_data));
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break;
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}
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@ -115,28 +112,6 @@ private:
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StartSend(timer.expiry());
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}
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void SanitizeMotion(Response::PadData& data) {
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// Zero out any non number value
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if (!std::isnormal(data.gyro.pitch)) {
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data.gyro.pitch = 0;
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}
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if (!std::isnormal(data.gyro.roll)) {
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data.gyro.roll = 0;
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}
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if (!std::isnormal(data.gyro.yaw)) {
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data.gyro.yaw = 0;
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}
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if (!std::isnormal(data.accel.x)) {
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data.accel.x = 0;
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}
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if (!std::isnormal(data.accel.y)) {
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data.accel.y = 0;
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}
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if (!std::isnormal(data.accel.z)) {
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data.accel.z = 0;
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}
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}
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SocketCallback callback;
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boost::asio::io_service io_service;
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boost::asio::basic_waitable_timer<clock> timer;
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@ -160,48 +135,23 @@ static void SocketLoop(Socket* socket) {
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socket->Loop();
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}
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Client::Client() {
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UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
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LOG_INFO(Input, "Udp Initialization started");
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finger_id.fill(MAX_TOUCH_FINGERS);
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ReloadSockets();
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}
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Client::~Client() {
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UDPClient::~UDPClient() {
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Reset();
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}
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Client::ClientConnection::ClientConnection() = default;
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UDPClient::ClientConnection::ClientConnection() = default;
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Client::ClientConnection::~ClientConnection() = default;
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UDPClient::ClientConnection::~ClientConnection() = default;
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std::vector<Common::ParamPackage> Client::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t pad = 0; pad < pads.size(); pad++) {
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if (!DeviceConnected(pad)) {
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continue;
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}
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std::string name = fmt::format("UDP Controller {}", pad);
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devices.emplace_back(Common::ParamPackage{
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{"class", "cemuhookudp"},
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{"display", std::move(name)},
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{"port", std::to_string(pad)},
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});
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}
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return devices;
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}
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bool Client::DeviceConnected(std::size_t pad) const {
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// Use last timestamp to detect if the socket has stopped sending data
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const auto now = std::chrono::steady_clock::now();
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const auto time_difference = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
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return time_difference < 1000 && pads[pad].connected;
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}
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void Client::ReloadSockets() {
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void UDPClient::ReloadSockets() {
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Reset();
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std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers));
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std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
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std::string server_token;
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std::size_t client = 0;
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while (std::getline(servers_ss, server_token, ',')) {
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@ -229,7 +179,7 @@ void Client::ReloadSockets() {
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}
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}
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std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
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std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
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for (std::size_t client = 0; client < clients.size(); client++) {
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if (clients[client].active == -1) {
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continue;
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@ -241,15 +191,15 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
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return MAX_UDP_CLIENTS;
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}
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void Client::OnVersion([[maybe_unused]] Response::Version data) {
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void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
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LOG_TRACE(Input, "Version packet received: {}", data.version);
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}
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void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
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void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
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LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
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}
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void Client::OnPadData(Response::PadData data, std::size_t client) {
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void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
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const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
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if (pad_index >= pads.size()) {
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@ -277,32 +227,25 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
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.count());
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pads[pad_index].last_update = now;
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const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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// Gyroscope values are not it the correct scale from better joy.
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// Dividing by 312 allows us to make one full turn = 1 turn
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// This must be a configurable valued called sensitivity
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pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
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pads[pad_index].motion.UpdateRotation(time_difference);
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pads[pad_index].motion.UpdateOrientation(time_difference);
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const float gyro_scale = 1.0f / 312.0f;
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{
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std::lock_guard guard(pads[pad_index].status.update_mutex);
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pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();
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for (std::size_t id = 0; id < data.touch.size(); ++id) {
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UpdateTouchInput(data.touch[id], client, id);
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}
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if (configuring) {
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const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
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const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
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UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
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}
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}
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const BasicMotion motion{
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.gyro_x = data.gyro.pitch * gyro_scale,
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.gyro_y = data.gyro.roll * gyro_scale,
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.gyro_z = -data.gyro.yaw * gyro_scale,
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.accel_x = data.accel.x,
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.accel_y = -data.accel.z,
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.accel_z = data.accel.y,
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.delta_timestamp = time_difference,
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};
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const PadIdentifier identifier = GetPadIdentifier(pad_index);
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SetMotion(identifier, 0, motion);
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}
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void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
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void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this, client](Response::PadData data) { OnPadData(data, client); }};
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@ -312,16 +255,22 @@ void Client::StartCommunication(std::size_t client, const std::string& host, u16
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clients[client].active = 0;
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clients[client].socket = std::make_unique<Socket>(host, port, callback);
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clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
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// Set motion parameters
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// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
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// Real HW values are unknown, 0.0001 is an approximate to Standard
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for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
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pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
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for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
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const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
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PreSetController(identifier);
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}
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}
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void Client::Reset() {
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const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
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const std::size_t client = pad_index / PADS_PER_CLIENT;
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return {
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.guid = Common::UUID{clients[client].host},
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.port = static_cast<std::size_t>(clients[client].port),
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.pad = pad_index,
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};
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}
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void UDPClient::Reset() {
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for (auto& client : clients) {
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if (client.thread.joinable()) {
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client.active = -1;
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@ -331,117 +280,6 @@ void Client::Reset() {
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}
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}
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void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
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const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
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if (gyro.Length() > 0.2f) {
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LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
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gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
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}
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UDPPadStatus pad{
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.host = clients[client].host,
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.port = clients[client].port,
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.pad_index = pad_index,
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};
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for (std::size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
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pad.motion = static_cast<PadMotion>(i);
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pad.motion_value = gyro[i];
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pad_queue.Push(pad);
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}
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if (acc[i] > 1.75f || acc[i] < -1.75f) {
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pad.motion = static_cast<PadMotion>(i + 3);
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pad.motion_value = acc[i];
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pad_queue.Push(pad);
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}
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}
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}
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std::optional<std::size_t> Client::GetUnusedFingerID() const {
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_TOUCH_FINGERS) {
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if (!std::get<2>(touch_status[first_free_id])) {
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return first_free_id;
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} else {
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first_free_id++;
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}
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}
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return std::nullopt;
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}
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void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
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// TODO: Use custom calibration per device
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const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
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const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
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const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
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const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
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const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
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const std::size_t touch_id = client * 2 + id;
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if (touch_pad.is_active) {
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if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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// Invalid finger id skip to next input
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return;
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}
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finger_id[touch_id] = *first_free_id;
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}
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auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
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x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
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static_cast<float>(max_y - min_y);
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pressed = true;
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return;
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}
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if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
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touch_status[finger_id[touch_id]] = {};
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finger_id[touch_id] = MAX_TOUCH_FINGERS;
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}
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}
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void Client::BeginConfiguration() {
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pad_queue.Clear();
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configuring = true;
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}
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void Client::EndConfiguration() {
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pad_queue.Clear();
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configuring = false;
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}
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DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
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const std::size_t client_number = GetClientNumber(host, port);
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if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
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return pads[0].status;
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}
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return pads[(client_number * PADS_PER_CLIENT) + pad].status;
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}
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const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
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const std::size_t client_number = GetClientNumber(host, port);
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if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
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return pads[0].status;
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}
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return pads[(client_number * PADS_PER_CLIENT) + pad].status;
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}
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Input::TouchStatus& Client::GetTouchState() {
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return touch_status;
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}
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const Input::TouchStatus& Client::GetTouchState() const {
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return touch_status;
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}
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Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
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return pad_queue;
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}
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const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
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return pad_queue;
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}
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void TestCommunication(const std::string& host, u16 port,
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const std::function<void()>& success_callback,
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const std::function<void()>& failure_callback) {
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@ -1,23 +1,14 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included
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#pragma once
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <tuple>
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#include "common/common_types.h"
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#include "common/param_package.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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#include "input_common/input_engine.h"
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namespace InputCommon::CemuhookUDP {
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@ -30,16 +21,6 @@ struct TouchPad;
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struct Version;
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} // namespace Response
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enum class PadMotion {
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GyroX,
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GyroY,
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GyroZ,
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AccX,
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AccY,
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AccZ,
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Undefined,
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};
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enum class PadTouch {
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Click,
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Undefined,
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@ -49,14 +30,10 @@ struct UDPPadStatus {
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std::string host{"127.0.0.1"};
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u16 port{26760};
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std::size_t pad_index{};
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PadMotion motion{PadMotion::Undefined};
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f32 motion_value{0.0f};
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};
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struct DeviceStatus {
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std::mutex update_mutex;
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Input::MotionStatus motion_status;
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std::tuple<float, float, bool> touch_status;
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// calibration data for scaling the device's touch area to 3ds
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struct CalibrationData {
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@ -68,32 +45,17 @@ struct DeviceStatus {
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std::optional<CalibrationData> touch_calibration;
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};
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class Client {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class UDPClient final : public InputCommon::InputEngine {
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public:
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// Initialize the UDP client capture and read sequence
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Client();
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explicit UDPClient(const std::string& input_engine_);
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~UDPClient();
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// Close and release the client
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~Client();
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// Used for polling
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void BeginConfiguration();
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void EndConfiguration();
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std::vector<Common::ParamPackage> GetInputDevices() const;
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bool DeviceConnected(std::size_t pad) const;
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void ReloadSockets();
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Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
|
||||
const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
|
||||
|
||||
DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
|
||||
const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
|
||||
|
||||
Input::TouchStatus& GetTouchState();
|
||||
const Input::TouchStatus& GetTouchState() const;
|
||||
|
||||
private:
|
||||
struct PadData {
|
||||
std::size_t pad_index{};
|
||||
|
@ -101,9 +63,6 @@ private:
|
|||
DeviceStatus status;
|
||||
u64 packet_sequence{};
|
||||
|
||||
// Realtime values
|
||||
// motion is initalized with PID values for drift correction on joycons
|
||||
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
|
@ -127,28 +86,13 @@ private:
|
|||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData, std::size_t client);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port);
|
||||
void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
|
||||
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt will be
|
||||
// returned
|
||||
std::optional<std::size_t> GetUnusedFingerID() const;
|
||||
|
||||
// Merges and updates all touch inputs into the touch_status array
|
||||
void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
|
||||
|
||||
bool configuring = false;
|
||||
const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
|
||||
static constexpr std::size_t PADS_PER_CLIENT = 4;
|
||||
// Each client can have up 2 touch inputs
|
||||
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
|
||||
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
|
||||
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
|
||||
Common::SPSCQueue<UDPPadStatus> pad_queue{};
|
||||
Input::TouchStatus touch_status{};
|
||||
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
|
@ -1,110 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class UDPMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
|
||||
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return client->GetPadState(ip, port, pad).motion_status;
|
||||
}
|
||||
|
||||
private:
|
||||
const std::string ip;
|
||||
const u16 port;
|
||||
const u16 pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from a UDP client
|
||||
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the UDP port number
|
||||
*/
|
||||
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
|
||||
auto ip = params.Get("ip", "127.0.0.1");
|
||||
const auto port = static_cast<u16>(params.Get("port", 26760));
|
||||
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
|
||||
|
||||
return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
|
||||
}
|
||||
|
||||
void UDPMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
void UDPMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage UDPMotionFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
|
||||
continue;
|
||||
}
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", pad.host);
|
||||
params.Set("port", static_cast<u16>(pad.port));
|
||||
params.Set("pad_index", static_cast<u16>(pad.pad_index));
|
||||
params.Set("motion", static_cast<u16>(pad.motion));
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class UDPTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
|
||||
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
return client->GetTouchState();
|
||||
}
|
||||
|
||||
private:
|
||||
const std::string ip;
|
||||
[[maybe_unused]] const u16 port;
|
||||
[[maybe_unused]] const u16 pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from a UDP client
|
||||
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the UDP port number
|
||||
*/
|
||||
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
auto ip = params.Get("ip", "127.0.0.1");
|
||||
const auto port = static_cast<u16>(params.Get("port", 26760));
|
||||
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
|
||||
|
||||
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,57 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/udp/client.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/// A motion device factory that creates motion devices from udp clients
|
||||
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A touch device factory that creates touch devices from udp clients
|
||||
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Reference in New Issue