shader: Simplify MergeDualVertexPrograms
This commit is contained in:
parent
374eeda1a3
commit
1091995f8e
|
@ -174,14 +174,12 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
|
|||
Optimization::VertexATransformPass(vertex_a);
|
||||
Optimization::VertexBTransformPass(vertex_b);
|
||||
for (const auto& term : vertex_a.syntax_list) {
|
||||
if (term.type == IR::AbstractSyntaxNode::Type::Return) {
|
||||
continue;
|
||||
if (term.type != IR::AbstractSyntaxNode::Type::Return) {
|
||||
result.syntax_list.push_back(term);
|
||||
}
|
||||
result.syntax_list.push_back(term);
|
||||
}
|
||||
for (const auto& term : vertex_b.syntax_list) {
|
||||
result.syntax_list.push_back(term);
|
||||
}
|
||||
result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(),
|
||||
vertex_b.syntax_list.end());
|
||||
result.blocks = GenerateBlocks(result.syntax_list);
|
||||
result.post_order_blocks = vertex_b.post_order_blocks;
|
||||
for (const auto& block : vertex_a.post_order_blocks) {
|
||||
|
|
Reference in New Issue