gl_texture_cache: WIP texture rescale
This commit is contained in:
parent
ba18047e8d
commit
10e5065a5c
|
@ -698,7 +698,10 @@ void Image::UploadMemory(const ImageBufferMap& map,
|
|||
void Image::DownloadMemory(ImageBufferMap& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies) {
|
||||
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
|
||||
|
||||
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
||||
if (is_rescaled) {
|
||||
ScaleDown();
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
|
@ -716,6 +719,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
|
|||
}
|
||||
CopyImageToBuffer(copy, map.offset);
|
||||
}
|
||||
if (is_rescaled) {
|
||||
ScaleUp();
|
||||
}
|
||||
}
|
||||
|
||||
GLuint Image::StorageHandle() noexcept {
|
||||
|
@ -849,12 +855,70 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
|
|||
}
|
||||
}
|
||||
|
||||
void Image::Scale() {
|
||||
// TODO: Pass scaling factor?
|
||||
if (gl_format == 0 || gl_type == 0) {
|
||||
// compressed textures
|
||||
return;
|
||||
}
|
||||
if (info.type == ImageType::Linear) {
|
||||
UNIMPLEMENTED();
|
||||
return;
|
||||
}
|
||||
GLint prev_draw_fbo;
|
||||
GLint prev_read_fbo;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
|
||||
const GLenum attachment = [this] {
|
||||
switch (GetFormatType(info.format)) {
|
||||
case SurfaceType::ColorTexture:
|
||||
return GL_COLOR_ATTACHMENT0;
|
||||
case SurfaceType::Depth:
|
||||
return GL_DEPTH_ATTACHMENT;
|
||||
case SurfaceType::DepthStencil:
|
||||
return GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return GL_COLOR_ATTACHMENT0;
|
||||
}
|
||||
}();
|
||||
const GLenum mask = [this] {
|
||||
switch (GetFormatType(info.format)) {
|
||||
case SurfaceType::ColorTexture:
|
||||
return GL_COLOR_BUFFER_BIT;
|
||||
case SurfaceType::Depth:
|
||||
return GL_DEPTH_BUFFER_BIT;
|
||||
case SurfaceType::DepthStencil:
|
||||
return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
}();
|
||||
const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
|
||||
GLuint fbo_handle;
|
||||
glGenFramebuffers(1, &fbo_handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle);
|
||||
glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0);
|
||||
|
||||
const size_t scaled_width = info.size.width;
|
||||
const size_t scaled_height = info.size.height * 2;
|
||||
glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, info.size.width, info.size.height, 0, 0,
|
||||
scaled_width, scaled_height, mask, filter);
|
||||
// TODO: resize texture?
|
||||
glCopyTextureSubImage3D(texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height / 2);
|
||||
// Restore previous framebuffers
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
|
||||
}
|
||||
|
||||
bool Image::ScaleUp() {
|
||||
if (True(flags & ImageFlagBits::Rescaled)) {
|
||||
return false;
|
||||
}
|
||||
flags |= ImageFlagBits::Rescaled;
|
||||
UNIMPLEMENTED();
|
||||
Scale();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -863,7 +927,7 @@ bool Image::ScaleDown() {
|
|||
return false;
|
||||
}
|
||||
flags &= ~ImageFlagBits::Rescaled;
|
||||
UNIMPLEMENTED();
|
||||
Scale();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -198,6 +198,8 @@ private:
|
|||
|
||||
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
|
||||
|
||||
void Scale();
|
||||
|
||||
OGLTexture texture;
|
||||
OGLTextureView store_view;
|
||||
GLenum gl_internal_format = GL_NONE;
|
||||
|
|
Reference in New Issue