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TextureCache: OGL query device memory if possible.

This commit is contained in:
FernandoS27 2021-11-17 01:40:49 +01:00 committed by Fernando Sahmkow
parent 978f598ff6
commit 1128cc35b9
2 changed files with 14 additions and 2 deletions

View File

@ -9,8 +9,8 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/literals.h"
#include "common/settings.h" #include "common/settings.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/renderer_opengl/gl_state_tracker.h"
@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
using VideoCore::Surface::MaxPixelFormat; using VideoCore::Surface::MaxPixelFormat;
using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceType; using VideoCore::Surface::SurfaceType;
using namespace Common::Literals;
struct CopyOrigin { struct CopyOrigin {
GLint level; GLint level;
@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
return download_buffers.RequestMap(size, false); return download_buffers.RequestMap(size, false);
} }
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
}
return 2_GiB; // Return minimum requirements
}
void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image, void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
std::span<const ImageCopy> copies) { std::span<const ImageCopy> copies) {
const GLuint dst_name = dst_image.Handle(); const GLuint dst_name = dst_image.Handle();

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@ -82,6 +82,8 @@ public:
ImageBufferMap DownloadStagingBuffer(size_t size); ImageBufferMap DownloadStagingBuffer(size_t size);
u64 GetDeviceLocalMemory() const;
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) { void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
@ -333,7 +335,7 @@ struct TextureCacheParams {
static constexpr bool ENABLE_VALIDATION = true; static constexpr bool ENABLE_VALIDATION = true;
static constexpr bool FRAMEBUFFER_BLITS = true; static constexpr bool FRAMEBUFFER_BLITS = true;
static constexpr bool HAS_EMULATED_COPIES = true; static constexpr bool HAS_EMULATED_COPIES = true;
static constexpr bool HAS_DEVICE_MEMORY_INFO = false; static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
using Runtime = OpenGL::TextureCacheRuntime; using Runtime = OpenGL::TextureCacheRuntime;
using Image = OpenGL::Image; using Image = OpenGL::Image;