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android: vulkan: Recreate surface after suspension & adapt to async. presentation.

This commit is contained in:
bunnei 2023-05-03 21:54:31 -07:00
parent 65dc35a1a5
commit 117bc2ae6c
8 changed files with 39 additions and 26 deletions

View File

@ -217,6 +217,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.async_presentation);
// Use GPU accuracy normal by default on Android // Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger( Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
@ -230,10 +231,6 @@ void Config::ReadValues() {
Settings::values.renderer_force_max_clock = Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", true); config->GetBoolean("Renderer", "force_max_clock", true);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Audio // Audio
ReadSetting("Audio", Settings::values.sink_id); ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id); ReadSetting("Audio", Settings::values.audio_output_device_id);

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@ -8,7 +8,7 @@
#include "jni/emu_window/emu_window.h" #include "jni/emu_window/emu_window.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_render_window = surface; window_info.render_surface = reinterpret_cast<void*>(surface);
} }
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) { void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
@ -37,7 +37,7 @@ void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timesta
float gyro_y, float gyro_z, float accel_x, float gyro_y, float gyro_z, float accel_x,
float accel_y, float accel_z) { float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState( m_input_subsystem->GetVirtualGamepad()->SetMotionState(
player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z); player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
} }
void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) { void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
@ -65,9 +65,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
// Ensures that we emulate with the correct aspect ratio. // Ensures that we emulate with the correct aspect ratio.
UpdateCurrentFramebufferLayout(m_window_width, m_window_height); UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
m_host_window = surface;
window_info.type = Core::Frontend::WindowSystemType::Android; window_info.type = Core::Frontend::WindowSystemType::Android;
window_info.render_surface = reinterpret_cast<void*>(m_host_window); window_info.render_surface = reinterpret_cast<void*>(surface);
m_input_subsystem->Initialize(); m_input_subsystem->Initialize();
} }

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@ -54,9 +54,6 @@ public:
private: private:
InputCommon::InputSubsystem* m_input_subsystem{}; InputCommon::InputSubsystem* m_input_subsystem{};
ANativeWindow* m_render_window{};
ANativeWindow* m_host_window{};
float m_window_width{}; float m_window_width{};
float m_window_height{}; float m_window_height{};

View File

@ -93,7 +93,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
state_tracker(), scheduler(device, state_tracker), state_tracker(), scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width, swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false), render_window.GetFramebufferLayout().height, false),
present_manager(render_window, device, memory_allocator, scheduler, swapchain), present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
surface),
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager, blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager,
scheduler, screen_info), scheduler, screen_info),
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator, rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,

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@ -4,10 +4,12 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/settings.h" #include "common/settings.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/frontend/emu_window.h"
#include "video_core/renderer_vulkan/vk_present_manager.h" #include "video_core/renderer_vulkan/vk_present_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_swapchain.h" #include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_surface.h"
namespace Vulkan { namespace Vulkan {
@ -92,14 +94,17 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice& physical_device, VkFormat form
} // Anonymous namespace } // Anonymous namespace
PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const Device& device_, PresentManager::PresentManager(const vk::Instance& instance_,
Core::Frontend::EmuWindow& render_window_, const Device& device_,
MemoryAllocator& memory_allocator_, Scheduler& scheduler_, MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
Swapchain& swapchain_) Swapchain& swapchain_, vk::SurfaceKHR& surface_)
: render_window{render_window_}, device{device_}, : instance{instance_}, render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_}, memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())}, surface{surface_}, blit_supported{CanBlitToSwapchain(device.GetPhysical(),
swapchain.GetImageViewFormat())},
use_present_thread{Settings::values.async_presentation.GetValue()}, use_present_thread{Settings::values.async_presentation.GetValue()},
image_count{swapchain.GetImageCount()} { image_count{swapchain.GetImageCount()}, last_render_surface{
render_window_.GetWindowInfo().render_surface} {
auto& dld = device.GetLogical(); auto& dld = device.GetLogical();
cmdpool = dld.CreateCommandPool({ cmdpool = dld.CreateCommandPool({
@ -290,10 +295,19 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain); MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
const auto recreate_swapchain = [&] { const auto recreate_swapchain = [&] {
swapchain.Create(frame->width, frame->height, frame->is_srgb); swapchain.Create(*surface, frame->width, frame->height, frame->is_srgb);
image_count = swapchain.GetImageCount(); image_count = swapchain.GetImageCount();
}; };
#ifdef ANDROID
// If the frontend recreated the surface, recreate the renderer surface and swapchain.
if (last_render_surface != render_window.GetWindowInfo().render_surface) {
last_render_surface = render_window.GetWindowInfo().render_surface;
surface = CreateSurface(instance, render_window.GetWindowInfo());
recreate_swapchain();
}
#endif
// If the size or colorspace of the incoming frames has changed, recreate the swapchain // If the size or colorspace of the incoming frames has changed, recreate the swapchain
// to account for that. // to account for that.
const bool srgb_changed = swapchain.NeedsRecreation(frame->is_srgb); const bool srgb_changed = swapchain.NeedsRecreation(frame->is_srgb);
@ -454,4 +468,4 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
swapchain.Present(render_semaphore); swapchain.Present(render_semaphore);
} }
} // namespace Vulkan } // namespace Vulkan

View File

@ -37,8 +37,9 @@ struct Frame {
class PresentManager { class PresentManager {
public: public:
PresentManager(Core::Frontend::EmuWindow& render_window, const Device& device, PresentManager(const vk::Instance& instance, Core::Frontend::EmuWindow& render_window,
MemoryAllocator& memory_allocator, Scheduler& scheduler, Swapchain& swapchain); const Device& device, MemoryAllocator& memory_allocator, Scheduler& scheduler,
Swapchain& swapchain, vk::SurfaceKHR& surface);
~PresentManager(); ~PresentManager();
/// Returns the last used presentation frame /// Returns the last used presentation frame
@ -60,11 +61,13 @@ private:
void CopyToSwapchain(Frame* frame); void CopyToSwapchain(Frame* frame);
private: private:
const vk::Instance& instance;
Core::Frontend::EmuWindow& render_window; Core::Frontend::EmuWindow& render_window;
const Device& device; const Device& device;
MemoryAllocator& memory_allocator; MemoryAllocator& memory_allocator;
Scheduler& scheduler; Scheduler& scheduler;
Swapchain& swapchain; Swapchain& swapchain;
vk::SurfaceKHR& surface;
vk::CommandPool cmdpool; vk::CommandPool cmdpool;
std::vector<Frame> frames; std::vector<Frame> frames;
std::queue<Frame*> present_queue; std::queue<Frame*> present_queue;
@ -77,7 +80,8 @@ private:
std::jthread present_thread; std::jthread present_thread;
bool blit_supported; bool blit_supported;
bool use_present_thread; bool use_present_thread;
std::size_t image_count; std::size_t image_count{};
void* last_render_surface{};
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -107,16 +107,17 @@ VkCompositeAlphaFlagBitsKHR ChooseAlphaFlags(const VkSurfaceCapabilitiesKHR& cap
Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_,
u32 width_, u32 height_, bool srgb) u32 width_, u32 height_, bool srgb)
: surface{surface_}, device{device_}, scheduler{scheduler_} { : surface{surface_}, device{device_}, scheduler{scheduler_} {
Create(width_, height_, srgb); Create(surface_, width_, height_, srgb);
} }
Swapchain::~Swapchain() = default; Swapchain::~Swapchain() = default;
void Swapchain::Create(u32 width_, u32 height_, bool srgb) { void Swapchain::Create(VkSurfaceKHR surface_, u32 width_, u32 height_, bool srgb) {
is_outdated = false; is_outdated = false;
is_suboptimal = false; is_suboptimal = false;
width = width_; width = width_;
height = height_; height = height_;
surface = surface_;
const auto physical_device = device.GetPhysical(); const auto physical_device = device.GetPhysical();
const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)}; const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)};

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@ -24,7 +24,7 @@ public:
~Swapchain(); ~Swapchain();
/// Creates (or recreates) the swapchain with a given size. /// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height, bool srgb); void Create(VkSurfaceKHR surface, u32 width, u32 height, bool srgb);
/// Acquires the next image in the swapchain, waits as needed. /// Acquires the next image in the swapchain, waits as needed.
bool AcquireNextImage(); bool AcquireNextImage();
@ -118,7 +118,7 @@ private:
bool NeedsPresentModeUpdate() const; bool NeedsPresentModeUpdate() const;
const VkSurfaceKHR surface; VkSurfaceKHR surface;
const Device& device; const Device& device;
Scheduler& scheduler; Scheduler& scheduler;