yuzu/loading_screen: Remove unused shader progress mode
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e1932351a9
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120f688272
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@ -25,7 +25,6 @@ constexpr std::size_t NumQueryTypes = 1;
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enum class LoadCallbackStage {
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enum class LoadCallbackStage {
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Prepare,
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Prepare,
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Decompile,
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Build,
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Build,
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Complete,
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Complete,
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};
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};
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@ -34,18 +34,6 @@ constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar {}
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QProgressBar::chunk {})";
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QProgressBar::chunk {})";
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constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #0ab9e6;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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QProgressBar {
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background-color: black;
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background-color: black;
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@ -100,13 +88,11 @@ LoadingScreen::LoadingScreen(QWidget* parent)
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stage_translations = {
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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};
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progressbar_style = {
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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};
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@ -192,8 +178,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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}
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}
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// update labels and progress bar
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// update labels and progress bar
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if (stage == VideoCore::LoadCallbackStage::Decompile ||
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if (stage == VideoCore::LoadCallbackStage::Build) {
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stage == VideoCore::LoadCallbackStage::Build) {
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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} else {
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} else {
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ui->stage->setText(stage_translations[stage]);
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ui->stage->setText(stage_translations[stage]);
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