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hid: Fix timestamps and controller type.

- This fixes user input in SMO.
This commit is contained in:
bunnei 2018-07-10 22:53:39 -04:00
parent 379a935016
commit 12a6996262
1 changed files with 5 additions and 7 deletions

View File

@ -75,7 +75,7 @@ private:
// Set up controllers as neon red+blue Joy-Con attached to console // Set up controllers as neon red+blue Joy-Con attached to console
ControllerHeader& controller_header = mem.controllers[Controller_Handheld].header; ControllerHeader& controller_header = mem.controllers[Controller_Handheld].header;
controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair; controller_header.type = ControllerType_Handheld;
controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent; controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
controller_header.right_color_body = JOYCON_BODY_NEON_RED; controller_header.right_color_body = JOYCON_BODY_NEON_RED;
controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED; controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED;
@ -84,23 +84,21 @@ private:
for (size_t controller = 0; controller < mem.controllers.size(); controller++) { for (size_t controller = 0; controller < mem.controllers.size(); controller++) {
for (int index = 0; index < HID_NUM_LAYOUTS; index++) { for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
// TODO(DarkLordZach): Is this layout/controller config actually invalid?
if (controller == Controller_Handheld && index == Layout_Single)
continue;
ControllerLayout& layout = mem.controllers[controller].layouts[index]; ControllerLayout& layout = mem.controllers[controller].layouts[index];
layout.header.num_entries = HID_NUM_ENTRIES; layout.header.num_entries = HID_NUM_ENTRIES;
layout.header.max_entry_index = HID_NUM_ENTRIES - 1; layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
// HID shared memory stores the state of the past 17 samples in a circlular buffer, // HID shared memory stores the state of the past 17 samples in a circlular buffer,
// each with a timestamp in number of samples since boot. // each with a timestamp in number of samples since boot.
const ControllerInputEntry& last_entry = layout.entries[layout.header.latest_entry];
layout.header.timestamp_ticks = CoreTiming::GetTicks(); layout.header.timestamp_ticks = CoreTiming::GetTicks();
layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES;
ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; ControllerInputEntry& entry = layout.entries[layout.header.latest_entry];
entry.timestamp++; entry.timestamp = last_entry.timestamp + 1;
// TODO(shinyquagsire23): Is this always identical to timestamp? // TODO(shinyquagsire23): Is this always identical to timestamp?
entry.timestamp_2++; entry.timestamp_2 = entry.timestamp;
// TODO(shinyquagsire23): More than just handheld input // TODO(shinyquagsire23): More than just handheld input
if (controller != Controller_Handheld) if (controller != Controller_Handheld)