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vk_shader_decompiler: Implement declarations

This commit is contained in:
ReinUsesLisp 2019-03-14 02:23:37 -03:00
parent ad53b233c5
commit 13aa664f3f
1 changed files with 457 additions and 3 deletions

View File

@ -2,38 +2,492 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <functional>
#include <map>
#include <set>
#include <fmt/format.h>
#include <sirit/sirit.h> #include <sirit/sirit.h>
#include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h" #include "video_core/engines/shader_header.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h" #include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace Vulkan::VKShader { namespace Vulkan::VKShader {
using Sirit::Id;
using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
using Tegra::Shader::Register;
using namespace VideoCommon::Shader; using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage; using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
// TODO(Rodrigo): Use rasterizer's value
constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 0x1000;
constexpr u32 STAGE_BINDING_STRIDE = 0x100;
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
struct SamplerImage {
Id image_type;
Id sampled_image_type;
Id sampler;
};
namespace {
spv::Dim GetSamplerDim(const Sampler& sampler) {
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
return spv::Dim::Dim1D;
case Tegra::Shader::TextureType::Texture2D:
return spv::Dim::Dim2D;
case Tegra::Shader::TextureType::Texture3D:
return spv::Dim::Dim3D;
case Tegra::Shader::TextureType::TextureCube:
return spv::Dim::Cube;
default:
UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
return spv::Dim::Dim2D;
}
}
/// Returns true if an attribute index is one of the 32 generic attributes
constexpr bool IsGenericAttribute(Attribute::Index attribute) {
return attribute >= Attribute::Index::Attribute_0 &&
attribute <= Attribute::Index::Attribute_31;
}
/// Returns the location of a generic attribute
constexpr u32 GetGenericAttributeLocation(Attribute::Index attribute) {
ASSERT(IsGenericAttribute(attribute));
return static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0);
}
} // namespace
class SPIRVDecompiler : public Sirit::Module { class SPIRVDecompiler : public Sirit::Module {
public: public:
explicit SPIRVDecompiler(const ShaderIR& ir, ShaderStage stage) explicit SPIRVDecompiler(const ShaderIR& ir, ShaderStage stage)
: Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {} : Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {
AddCapability(spv::Capability::Shader);
AddExtension("SPV_KHR_storage_buffer_storage_class");
AddExtension("SPV_KHR_variable_pointers");
}
void Decompile() { void Decompile() {
AllocateBindings();
DeclareVertex();
DeclareGeometry();
DeclareFragment();
DeclareRegisters();
DeclarePredicates();
DeclareLocalMemory();
DeclareInternalFlags();
DeclareInputAttributes();
DeclareOutputAttributes();
DeclareConstantBuffers();
DeclareGlobalBuffers();
DeclareSamplers();
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
ShaderEntries GetShaderEntries() const { ShaderEntries GetShaderEntries() const {
UNIMPLEMENTED(); ShaderEntries entries;
return {}; entries.const_buffers_base_binding = const_buffers_base_binding;
entries.global_buffers_base_binding = global_buffers_base_binding;
entries.samplers_base_binding = samplers_base_binding;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second, cbuf.first);
}
for (const auto& gmem : ir.GetGlobalMemoryBases()) {
entries.global_buffers.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
}
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& attr : ir.GetInputAttributes()) {
entries.attributes.insert(GetGenericAttributeLocation(attr.first));
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
entries.entry_function = execute_function;
entries.interfaces = interfaces;
return entries;
} }
private: private:
static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
static constexpr u32 CBUF_STRIDE = 16;
void AllocateBindings() {
const u32 binding_base = static_cast<u32>(stage) * STAGE_BINDING_STRIDE;
u32 binding_iterator = binding_base;
const auto Allocate = [&binding_iterator](std::size_t count) {
const u32 current_binding = binding_iterator;
binding_iterator += static_cast<u32>(count);
return current_binding;
};
const_buffers_base_binding = Allocate(ir.GetConstantBuffers().size());
global_buffers_base_binding = Allocate(ir.GetGlobalMemoryBases().size());
samplers_base_binding = Allocate(ir.GetSamplers().size());
ASSERT_MSG(binding_iterator - binding_base < STAGE_BINDING_STRIDE,
"Stage binding stride is too small");
}
void DeclareVertex() {
if (stage != ShaderStage::Vertex)
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
if (stage != ShaderStage::Geometry)
return;
UNIMPLEMENTED();
}
void DeclareFragment() {
if (stage != ShaderStage::Fragment)
return;
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
if (!IsRenderTargetUsed(rt)) {
continue;
}
const Id id = AddGlobalVariable(OpVariable(t_out_float4, spv::StorageClass::Output));
Name(id, fmt::format("frag_color{}", rt));
Decorate(id, spv::Decoration::Location, rt);
frag_colors[rt] = id;
interfaces.push_back(id);
}
if (header.ps.omap.depth) {
frag_depth = AddGlobalVariable(OpVariable(t_out_float, spv::StorageClass::Output));
Name(frag_depth, "frag_depth");
Decorate(frag_depth, spv::Decoration::BuiltIn,
static_cast<u32>(spv::BuiltIn::FragDepth));
interfaces.push_back(frag_depth);
}
frag_coord = DeclareBuiltIn(spv::BuiltIn::FragCoord, spv::StorageClass::Input, t_in_float4,
"frag_coord");
front_facing = DeclareBuiltIn(spv::BuiltIn::FrontFacing, spv::StorageClass::Input,
t_in_bool, "front_facing");
}
void DeclareRegisters() {
for (const u32 gpr : ir.GetRegisters()) {
const Id id = OpVariable(t_prv_float, spv::StorageClass::Private, v_float_zero);
Name(id, fmt::format("gpr_{}", gpr));
registers.emplace(gpr, AddGlobalVariable(id));
}
}
void DeclarePredicates() {
for (const auto pred : ir.GetPredicates()) {
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
Name(id, fmt::format("pred_{}", static_cast<u32>(pred)));
predicates.emplace(pred, AddGlobalVariable(id));
}
}
void DeclareLocalMemory() {
if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4);
const Id type_array = TypeArray(t_float, Constant(t_uint, element_count));
const Id type_pointer = TypePointer(spv::StorageClass::Private, type_array);
Name(type_pointer, "LocalMemory");
local_memory =
OpVariable(type_pointer, spv::StorageClass::Private, ConstantNull(type_array));
AddGlobalVariable(Name(local_memory, "local_memory"));
}
}
void DeclareInternalFlags() {
constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
"overflow"};
for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
const auto flag_code = static_cast<InternalFlag>(flag);
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
}
}
void DeclareInputAttributes() {
for (const auto element : ir.GetInputAttributes()) {
const Attribute::Index index = element.first;
if (!IsGenericAttribute(index)) {
continue;
}
UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
const u32 location = GetGenericAttributeLocation(index);
const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
Name(AddGlobalVariable(id), fmt::format("in_attr{}", location));
input_attributes.emplace(index, id);
interfaces.push_back(id);
Decorate(id, spv::Decoration::Location, location);
if (stage != ShaderStage::Fragment) {
continue;
}
switch (header.ps.GetAttributeUse(location)) {
case AttributeUse::Constant:
Decorate(id, spv::Decoration::Flat);
break;
case AttributeUse::ScreenLinear:
Decorate(id, spv::Decoration::NoPerspective);
break;
case AttributeUse::Perspective:
// Default
break;
default:
UNREACHABLE_MSG("Unused attribute being fetched");
}
}
}
void DeclareOutputAttributes() {
for (const auto index : ir.GetOutputAttributes()) {
if (!IsGenericAttribute(index)) {
continue;
}
const auto location = GetGenericAttributeLocation(index);
const Id id = OpVariable(t_out_float4, spv::StorageClass::Output);
Name(AddGlobalVariable(id), fmt::format("out_attr{}", location));
output_attributes.emplace(index, id);
interfaces.push_back(id);
Decorate(id, spv::Decoration::Location, location);
}
}
void DeclareConstantBuffers() {
u32 binding = const_buffers_base_binding;
for (const auto& entry : ir.GetConstantBuffers()) {
const auto [index, size] = entry;
const Id id = OpVariable(t_cbuf_ubo, spv::StorageClass::Uniform);
AddGlobalVariable(Name(id, fmt::format("cbuf_{}", index)));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
constant_buffers.emplace(index, id);
}
}
void DeclareGlobalBuffers() {
u32 binding = global_buffers_base_binding;
for (const auto& entry : ir.GetGlobalMemoryBases()) {
const Id id = OpVariable(t_gmem_ssbo, spv::StorageClass::StorageBuffer);
AddGlobalVariable(
Name(id, fmt::format("gmem_{}_{}", entry.cbuf_index, entry.cbuf_offset)));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
global_buffers.emplace(entry, id);
}
}
void DeclareSamplers() {
u32 binding = samplers_base_binding;
for (const auto& sampler : ir.GetSamplers()) {
const auto dim = GetSamplerDim(sampler);
const int depth = sampler.IsShadow() ? 1 : 0;
const int arrayed = sampler.IsArray() ? 1 : 0;
// TODO(Rodrigo): Sampled 1 indicates that the image will be used with a sampler. When
// SULD and SUST instructions are implemented, replace this value.
const int sampled = 1;
const Id image_type =
TypeImage(t_float, dim, depth, arrayed, false, sampled, spv::ImageFormat::Unknown);
const Id sampled_image_type = TypeSampledImage(image_type);
const Id pointer_type =
TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
sampler_images.insert(
{static_cast<u32>(sampler.GetIndex()), {image_type, sampled_image_type, id}});
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
}
}
void DeclareVertexRedeclarations() {
vertex_index = DeclareBuiltIn(spv::BuiltIn::VertexIndex, spv::StorageClass::Input,
t_in_uint, "vertex_index");
instance_index = DeclareBuiltIn(spv::BuiltIn::InstanceIndex, spv::StorageClass::Input,
t_in_uint, "instance_index");
bool is_point_size_declared = false;
bool is_clip_distances_declared = false;
for (const auto index : ir.GetOutputAttributes()) {
if (index == Attribute::Index::PointSize) {
is_point_size_declared = true;
} else if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
is_clip_distances_declared = true;
}
}
std::vector<Id> members;
members.push_back(t_float4);
if (is_point_size_declared) {
members.push_back(t_float);
}
if (is_clip_distances_declared) {
members.push_back(TypeArray(t_float, Constant(t_uint, 8)));
}
const Id gl_per_vertex_struct = Name(TypeStruct(members), "PerVertex");
Decorate(gl_per_vertex_struct, spv::Decoration::Block);
u32 declaration_index = 0;
const auto MemberDecorateBuiltIn = [&](spv::BuiltIn builtin, std::string name,
bool condition) {
if (!condition)
return u32{};
MemberName(gl_per_vertex_struct, declaration_index, name);
MemberDecorate(gl_per_vertex_struct, declaration_index, spv::Decoration::BuiltIn,
static_cast<u32>(builtin));
return declaration_index++;
};
position_index = MemberDecorateBuiltIn(spv::BuiltIn::Position, "position", true);
point_size_index =
MemberDecorateBuiltIn(spv::BuiltIn::PointSize, "point_size", is_point_size_declared);
clip_distances_index = MemberDecorateBuiltIn(spv::BuiltIn::ClipDistance, "clip_distances",
is_clip_distances_declared);
const Id type_pointer = TypePointer(spv::StorageClass::Output, gl_per_vertex_struct);
per_vertex = OpVariable(type_pointer, spv::StorageClass::Output);
AddGlobalVariable(Name(per_vertex, "per_vertex"));
interfaces.push_back(per_vertex);
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
const std::string& name) {
const Id id = OpVariable(type, storage);
Decorate(id, spv::Decoration::BuiltIn, static_cast<u32>(builtin));
AddGlobalVariable(Name(id, name));
interfaces.push_back(id);
return id;
}
bool IsRenderTargetUsed(u32 rt) const {
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
return true;
}
}
return false;
}
const ShaderIR& ir; const ShaderIR& ir;
const ShaderStage stage; const ShaderStage stage;
const Tegra::Shader::Header header; const Tegra::Shader::Header header;
const Id t_void = Name(TypeVoid(), "void");
const Id t_bool = Name(TypeBool(), "bool");
const Id t_bool2 = Name(TypeVector(t_bool, 2), "bool2");
const Id t_int = Name(TypeInt(32, true), "int");
const Id t_int2 = Name(TypeVector(t_int, 2), "int2");
const Id t_int3 = Name(TypeVector(t_int, 3), "int3");
const Id t_int4 = Name(TypeVector(t_int, 4), "int4");
const Id t_uint = Name(TypeInt(32, false), "uint");
const Id t_uint2 = Name(TypeVector(t_uint, 2), "uint2");
const Id t_uint3 = Name(TypeVector(t_uint, 3), "uint3");
const Id t_uint4 = Name(TypeVector(t_uint, 4), "uint4");
const Id t_float = Name(TypeFloat(32), "float");
const Id t_float2 = Name(TypeVector(t_float, 2), "float2");
const Id t_float3 = Name(TypeVector(t_float, 3), "float3");
const Id t_float4 = Name(TypeVector(t_float, 4), "float4");
const Id t_prv_bool = Name(TypePointer(spv::StorageClass::Private, t_bool), "prv_bool");
const Id t_prv_float = Name(TypePointer(spv::StorageClass::Private, t_float), "prv_float");
const Id t_in_bool = Name(TypePointer(spv::StorageClass::Input, t_bool), "in_bool");
const Id t_in_uint = Name(TypePointer(spv::StorageClass::Input, t_uint), "in_uint");
const Id t_in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
const Id t_in_float4 = Name(TypePointer(spv::StorageClass::Input, t_float4), "in_float4");
const Id t_out_float = Name(TypePointer(spv::StorageClass::Output, t_float), "out_float");
const Id t_out_float4 = Name(TypePointer(spv::StorageClass::Output, t_float4), "out_float4");
const Id t_cbuf_float = TypePointer(spv::StorageClass::Uniform, t_float);
const Id t_cbuf_array =
Decorate(Name(TypeArray(t_float4, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS)), "CbufArray"),
spv::Decoration::ArrayStride, CBUF_STRIDE);
const Id t_cbuf_struct = MemberDecorate(
Decorate(TypeStruct(t_cbuf_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
const Id t_cbuf_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_struct);
const Id t_gmem_float = TypePointer(spv::StorageClass::StorageBuffer, t_float);
const Id t_gmem_array =
Name(Decorate(TypeRuntimeArray(t_float), spv::Decoration::ArrayStride, 4u), "GmemArray");
const Id t_gmem_struct = MemberDecorate(
Decorate(TypeStruct(t_gmem_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
const Id t_gmem_ssbo = TypePointer(spv::StorageClass::StorageBuffer, t_gmem_struct);
const Id v_float_zero = Constant(t_float, 0.0f);
const Id v_true = ConstantTrue(t_bool);
const Id v_false = ConstantFalse(t_bool);
Id per_vertex{};
std::map<u32, Id> registers;
std::map<Tegra::Shader::Pred, Id> predicates;
Id local_memory{};
std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
std::map<Attribute::Index, Id> input_attributes;
std::map<Attribute::Index, Id> output_attributes;
std::map<u32, Id> constant_buffers;
std::map<GlobalMemoryBase, Id> global_buffers;
std::map<u32, SamplerImage> sampler_images;
Id instance_index{};
Id vertex_index{};
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
Id frag_depth{};
Id frag_coord{};
Id front_facing{};
u32 position_index{};
u32 point_size_index{};
u32 clip_distances_index{};
std::vector<Id> interfaces;
u32 const_buffers_base_binding{};
u32 global_buffers_base_binding{};
u32 samplers_base_binding{};
Id execute_function{};
}; };
DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) { DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {