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gl_shader_disk_cache: Add file and move BaseBindings declaration

This commit is contained in:
ReinUsesLisp 2019-01-13 22:36:52 -03:00
parent c2c5260fd7
commit 145c3ac89e
4 changed files with 58 additions and 10 deletions

View File

@ -44,6 +44,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_disk_cache.cpp
renderer_opengl/gl_shader_disk_cache.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp

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@ -16,6 +16,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace OpenGL {
@ -26,16 +27,6 @@ class RasterizerOpenGL;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct BaseBindings {
u32 cbuf{};
u32 gmem{};
u32 sampler{};
bool operator<(const BaseBindings& rhs) const {
return std::tie(cbuf, gmem, sampler) < std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
}
};
class CachedShader final : public RasterizerCacheObject {
public:
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);

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@ -0,0 +1,14 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12);
} // namespace OpenGL

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@ -0,0 +1,41 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <tuple>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct BaseBindings {
private:
auto Tie() const {
return std::tie(cbuf, gmem, sampler);
}
public:
u32 cbuf{};
u32 gmem{};
u32 sampler{};
bool operator<(const BaseBindings& rhs) const {
return Tie() < rhs.Tie();
}
bool operator==(const BaseBindings& rhs) const {
return Tie() == rhs.Tie();
}
bool operator!=(const BaseBindings& rhs) const {
return !this->operator==(rhs);
}
};
} // namespace OpenGL