Merge pull request #11050 from SuperSamus/sdl-button-labels
input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0
This commit is contained in:
commit
169b198d08
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@ -523,6 +523,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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}
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}
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
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// Share the same button mapping with non-Nintendo controllers
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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// driver on Linux.
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@ -800,16 +802,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
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// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
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// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
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// We will add those afterwards
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// We will add those afterwards
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// This list also excludes Screenshot since there's not really a mapping for that
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ButtonBindings switch_to_sdl_button;
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ButtonBindings switch_to_sdl_button;
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if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
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switch_to_sdl_button = GetDefaultButtonBinding(joystick);
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SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
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SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) {
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switch_to_sdl_button = GetNintendoButtonBinding(joystick);
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} else {
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switch_to_sdl_button = GetDefaultButtonBinding();
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}
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// Add the missing bindings for ZL/ZR
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// Add the missing bindings for ZL/ZR
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static constexpr ZButtonBindings switch_to_sdl_axis{{
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static constexpr ZButtonBindings switch_to_sdl_axis{{
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@ -830,32 +825,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
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return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
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return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
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}
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}
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ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
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ButtonBindings SDLDriver::GetDefaultButtonBinding(
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return {
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std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
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{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
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{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
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{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
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{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
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{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
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{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
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{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
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{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
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};
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}
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ButtonBindings SDLDriver::GetNintendoButtonBinding(
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const std::shared_ptr<SDLJoystick>& joystick) const {
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const std::shared_ptr<SDLJoystick>& joystick) const {
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// Default SL/SR mapping for pro controllers
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// Default SL/SR mapping for other controllers
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auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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@ -869,10 +841,10 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
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}
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}
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return {
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return {
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std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
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std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
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{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
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{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
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{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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@ -100,11 +100,8 @@ private:
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int axis_y, float offset_x,
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int axis_y, float offset_x,
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float offset_y) const;
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float offset_y) const;
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/// Returns the default button bindings list for generic controllers
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/// Returns the default button bindings list
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ButtonBindings GetDefaultButtonBinding() const;
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ButtonBindings GetDefaultButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
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/// Returns the default button bindings list for nintendo controllers
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ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
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/// Returns the button mappings from a single controller
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/// Returns the button mappings from a single controller
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ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
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