settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
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a819116154
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17d8e25cbf
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@ -57,6 +57,15 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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if (exefs == nullptr)
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return exefs;
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if (Settings::values.dump_exefs) {
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LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
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const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
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if (dump_dir != nullptr) {
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const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
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VfsRawCopyD(exefs, exefs_dir);
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}
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}
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const auto installed = Service::FileSystem::GetUnionContents();
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// Game Updates
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@ -159,6 +159,7 @@ struct Values {
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bool use_gdbstub;
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u16 gdbstub_port;
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std::string program_args;
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bool dump_exefs;
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bool dump_nso;
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// WebService
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@ -153,6 +153,7 @@ void Config::ReadValues() {
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Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
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Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
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Settings::values.program_args = qt_config->value("program_args", "").toString().toStdString();
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Settings::values.dump_exefs = qt_config->value("dump_exefs", false).toBool();
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Settings::values.dump_nso = qt_config->value("dump_nso", false).toBool();
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qt_config->endGroup();
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@ -297,6 +298,7 @@ void Config::SaveValues() {
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qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
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qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
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qt_config->setValue("program_args", QString::fromStdString(Settings::values.program_args));
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qt_config->setValue("dump_exefs", Settings::values.dump_exefs);
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qt_config->setValue("dump_nso", Settings::values.dump_nso);
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qt_config->endGroup();
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@ -34,6 +34,7 @@ void ConfigureDebug::setConfiguration() {
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
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ui->dump_exefs->setChecked(Settings::values.dump_exefs);
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ui->dump_decompressed_nso->setChecked(Settings::values.dump_nso);
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}
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@ -43,6 +44,7 @@ void ConfigureDebug::applyConfiguration() {
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.dump_exefs = ui->dump_exefs->isChecked();
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Settings::values.dump_nso = ui->dump_decompressed_nso->isChecked();
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Debugger::ToggleConsole();
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Log::Filter filter;
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@ -145,6 +145,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="dump_exefs">
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<property name="whatsThis">
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<string>When checked, any game that yuzu loads will have its ExeFS dumped</string>
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</property>
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<property name="text">
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<string>Dump ExeFS</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -148,6 +148,7 @@ void Config::ReadValues() {
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
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Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
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Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
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// Web Service
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@ -206,6 +206,8 @@ log_filter = *:Trace
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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