yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #560 from Subv/crash_widget

Qt: Removed the Registers widget.
This commit is contained in:
bunnei 2018-06-13 10:15:00 -04:00 committed by GitHub
commit 17f3590d59
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 0 additions and 292 deletions

View File

@ -32,8 +32,6 @@ add_executable(yuzu
debugger/graphics/graphics_surface.h
debugger/profiler.cpp
debugger/profiler.h
debugger/registers.cpp
debugger/registers.h
debugger/wait_tree.cpp
debugger/wait_tree.h
game_list.cpp
@ -60,7 +58,6 @@ set(UIS
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_system.ui
debugger/registers.ui
hotkeys.ui
main.ui
)

View File

@ -1,190 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QTreeWidgetItem>
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "yuzu/debugger/registers.h"
#include "yuzu/util/util.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);
tree = cpu_regs_ui.treeWidget;
tree->addTopLevelItem(core_registers = new QTreeWidgetItem(QStringList(tr("Registers"))));
tree->addTopLevelItem(vfp_registers = new QTreeWidgetItem(QStringList(tr("VFP Registers"))));
tree->addTopLevelItem(vfp_system_registers =
new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
tree->addTopLevelItem(cpsr = new QTreeWidgetItem(QStringList("CPSR")));
for (int i = 0; i < 16; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i)));
core_registers->addChild(child);
}
for (int i = 0; i < 32; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("S[%1]").arg(i)));
vfp_registers->addChild(child);
}
QFont font = GetMonospaceFont();
CreateCPSRChildren();
CreateVFPSystemRegisterChildren();
// Set Registers to display in monospace font
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_system_registers->childCount(); ++i) {
vfp_system_registers->child(i)->setFont(1, font);
for (int x = 0; x < vfp_system_registers->child(i)->childCount(); ++x) {
vfp_system_registers->child(i)->child(x)->setFont(1, font);
}
}
// Set CSPR to display in monospace font
cpsr->setFont(1, font);
for (int i = 0; i < cpsr->childCount(); ++i) {
cpsr->child(i)->setFont(1, font);
for (int x = 0; x < cpsr->child(i)->childCount(); ++x) {
cpsr->child(i)->child(x)->setFont(1, font);
}
}
setEnabled(false);
}
void RegistersWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(
1, QString("0x%1").arg(Core::CurrentArmInterface().GetReg(i), 8, 16, QLatin1Char('0')));
UpdateCPSRValues();
}
void RegistersWidget::OnDebugModeLeft() {}
void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) {
setEnabled(true);
}
void RegistersWidget::OnEmulationStopping() {
// Reset widget text
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < cpsr->childCount(); ++i)
cpsr->child(i)->setText(1, QString(""));
cpsr->setText(1, QString(""));
// FPSCR
for (int i = 0; i < vfp_system_registers->child(0)->childCount(); ++i)
vfp_system_registers->child(0)->child(i)->setText(1, QString(""));
// FPEXC
for (int i = 0; i < vfp_system_registers->child(1)->childCount(); ++i)
vfp_system_registers->child(1)->child(i)->setText(1, QString(""));
vfp_system_registers->child(0)->setText(1, QString(""));
vfp_system_registers->child(1)->setText(1, QString(""));
vfp_system_registers->child(2)->setText(1, QString(""));
vfp_system_registers->child(3)->setText(1, QString(""));
setEnabled(false);
}
void RegistersWidget::CreateCPSRChildren() {
cpsr->addChild(new QTreeWidgetItem(QStringList("M")));
cpsr->addChild(new QTreeWidgetItem(QStringList("T")));
cpsr->addChild(new QTreeWidgetItem(QStringList("F")));
cpsr->addChild(new QTreeWidgetItem(QStringList("I")));
cpsr->addChild(new QTreeWidgetItem(QStringList("A")));
cpsr->addChild(new QTreeWidgetItem(QStringList("E")));
cpsr->addChild(new QTreeWidgetItem(QStringList("IT")));
cpsr->addChild(new QTreeWidgetItem(QStringList("GE")));
cpsr->addChild(new QTreeWidgetItem(QStringList("DNM")));
cpsr->addChild(new QTreeWidgetItem(QStringList("J")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Q")));
cpsr->addChild(new QTreeWidgetItem(QStringList("V")));
cpsr->addChild(new QTreeWidgetItem(QStringList("C")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Z")));
cpsr->addChild(new QTreeWidgetItem(QStringList("N")));
}
void RegistersWidget::UpdateCPSRValues() {
const u32 cpsr_val = Core::CurrentArmInterface().GetCPSR();
cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
cpsr->child(0)->setText(
1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,
QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
}
void RegistersWidget::CreateVFPSystemRegisterChildren() {
QTreeWidgetItem* const fpscr = new QTreeWidgetItem(QStringList("FPSCR"));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDE")));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Length"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Stride"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Rounding Mode"))));
fpscr->addChild(new QTreeWidgetItem(QStringList("FZ")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DN")));
fpscr->addChild(new QTreeWidgetItem(QStringList("V")));
fpscr->addChild(new QTreeWidgetItem(QStringList("C")));
fpscr->addChild(new QTreeWidgetItem(QStringList("Z")));
fpscr->addChild(new QTreeWidgetItem(QStringList("N")));
QTreeWidgetItem* const fpexc = new QTreeWidgetItem(QStringList("FPEXC"));
fpexc->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("INV")));
fpexc->addChild(new QTreeWidgetItem(QStringList(tr("Vector Iteration Count"))));
fpexc->addChild(new QTreeWidgetItem(QStringList("FP2V")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EN")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EX")));
vfp_system_registers->addChild(fpscr);
vfp_system_registers->addChild(fpexc);
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST")));
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST2")));
}
void RegistersWidget::UpdateVFPSystemRegisterValues() {
UNIMPLEMENTED();
}

View File

@ -1,42 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "ui_registers.h"
class QTreeWidget;
class QTreeWidgetItem;
class EmuThread;
class RegistersWidget : public QDockWidget {
Q_OBJECT
public:
explicit RegistersWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
void CreateCPSRChildren();
void UpdateCPSRValues();
void CreateVFPSystemRegisterChildren();
void UpdateVFPSystemRegisterValues();
Ui::ARMRegisters cpu_regs_ui;
QTreeWidget* tree;
QTreeWidgetItem* core_registers;
QTreeWidgetItem* vfp_registers;
QTreeWidgetItem* vfp_system_registers;
QTreeWidgetItem* cpsr;
};

View File

@ -1,40 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ARMRegisters</class>
<widget class="QDockWidget" name="ARMRegisters">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>ARM Registers</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeWidget" name="treeWidget">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<column>
<property name="text">
<string>Register</string>
</property>
</column>
<column>
<property name="text">
<string>Value</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -33,7 +33,6 @@
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/registers.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/game_list.h"
#include "yuzu/hotkeys.h"
@ -169,15 +168,6 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
debug_menu->addAction(registersWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, registersWidget,
&RegistersWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
@ -460,17 +450,12 @@ void GMainWindow::BootGame(const QString& filename) {
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}

View File

@ -19,7 +19,6 @@ class GraphicsSurfaceWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;
namespace Tegra {
@ -163,7 +162,6 @@ private:
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsSurfaceWidget* graphicsSurfaceWidget;
WaitTreeWidget* waitTreeWidget;