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yuzu-android
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externals: Use defaults for building SDL2 on WIN32

Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
This commit is contained in:
lat9nq 2021-05-31 15:24:17 -04:00
parent 519ddfae04
commit 185e405bc1
1 changed files with 12 additions and 10 deletions

View File

@ -47,6 +47,7 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SDL2 # SDL2
if (NOT SDL2_FOUND AND ENABLE_SDL2) if (NOT SDL2_FOUND AND ENABLE_SDL2)
if (NOT WIN32)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers # Yuzu itself needs: Events Joystick Haptic Sensor Timers
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen) # Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
set(SDL_UNUSED_SUBSYSTEMS set(SDL_UNUSED_SUBSYSTEMS
@ -57,9 +58,10 @@ if (NOT SDL2_FOUND AND ENABLE_SDL2)
option(SDL_${_OPT} "" OFF) option(SDL_${_OPT} "" OFF)
endforeach() endforeach()
option(HIDAPI "" ON)
endif()
set(SDL_STATIC ON) set(SDL_STATIC ON)
set(SDL_SHARED OFF) set(SDL_SHARED OFF)
option(HIDAPI "" ON)
add_subdirectory(SDL EXCLUDE_FROM_ALL) add_subdirectory(SDL EXCLUDE_FROM_ALL)
add_library(SDL2 ALIAS SDL2-static) add_library(SDL2 ALIAS SDL2-static)