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VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.

This commit is contained in:
Fernando Sahmkow 2019-09-23 14:02:02 -04:00 committed by FernandoS27
parent 2ef696c85a
commit 1a58f45d76
13 changed files with 187 additions and 15 deletions

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@ -85,10 +85,12 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"

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@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"

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@ -6,6 +6,8 @@
#include <cstddef>
#include <cstring>
#include <utility>
#include <boost/functional/hash.hpp>
#include "common/cityhash.h"
#include "common/common_types.h"
@ -68,4 +70,13 @@ struct HashableStruct {
}
};
struct PairHash {
template <class T1, class T2>
std::size_t operator()(const std::pair<T1, T2>& pair) const {
std::size_t seed = std::hash<T1>()(pair.first);
boost::hash_combine(seed, std::hash<T2>()(pair.second));
return seed;
}
};
} // namespace Common

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@ -6,6 +6,7 @@ add_library(video_core STATIC
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
engines/engine_upload.h
@ -107,10 +108,12 @@ add_library(video_core STATIC
shader/decode/other.cpp
shader/ast.cpp
shader/ast.h
shader/control_flow.cpp
shader/control_flow.h
shader/compiler_settings.cpp
shader/compiler_settings.h
shader/const_buffer_locker.cpp
shader/const_buffer_locker.h
shader/control_flow.cpp
shader/control_flow.h
shader/decode.cpp
shader/expr.cpp
shader/expr.h

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@ -0,0 +1,26 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Tegra::Engines {
enum class ShaderType : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
Compute = 5,
};
class ConstBufferEngineInterface {
public:
virtual ~ConstBufferEngineInterface() {}
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
};
}

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@ -70,7 +70,8 @@ Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHan
GetTSCEntry(tex_handle.tsc_id)};
}
u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& buffer = launch_description.const_buffer_config[const_buffer];
u32 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));

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@ -11,6 +11,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
@ -37,7 +38,7 @@ namespace Tegra::Engines {
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
class KeplerCompute final {
class KeplerCompute final : public ConstBufferEngineInterface {
public:
explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager);
@ -201,7 +202,7 @@ public:
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
private:
Core::System& system;

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@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() {
rasterizer.Clear();
}
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
u32 result;

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@ -16,6 +16,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
@ -44,7 +45,7 @@ namespace Tegra::Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
class Maxwell3D final {
class Maxwell3D final : public ConstBufferEngineInterface {
public:
explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager);
@ -1257,7 +1258,7 @@ public:
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
/// we've seen used.

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@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
}();
@ -1005,7 +1006,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
}();
@ -1050,7 +1051,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
}();
SetupImage(bindpoint, tic, entry);

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@ -0,0 +1,72 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/const_buffer_locker.h"
namespace VideoCommon::Shader {
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
: engine{nullptr}, shader_stage{shader_stage} {}
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface* engine)
: engine{engine}, shader_stage{shader_stage} {}
bool ConstBufferLocker::IsEngineSet() const {
return engine != nullptr;
}
void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
engine = engine_;
}
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
const std::pair<u32, u32> key = {buffer, offset};
const auto iter = keys.find(key);
if (iter != keys.end()) {
return {iter->second};
}
if (!IsEngineSet()) {
return {};
}
const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
keys.emplace(key, value);
return {value};
}
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
const std::pair<u32, u32> key = {buffer, offset};
keys[key] = value;
}
u32 ConstBufferLocker::NumKeys() const {
return keys.size();
}
const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
ConstBufferLocker::AccessKeys() const {
return keys;
}
bool ConstBufferLocker::AreKeysConsistant() const {
if (!IsEngineSet()) {
return false;
}
for (const auto& key_val : keys) {
const std::pair<u32, u32> key = key_val.first;
const u32 value = key_val.second;
const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
if (other_value != value) {
return false;
}
}
return true;
}
} // namespace VideoCommon::Shader

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@ -0,0 +1,50 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <unordered_map>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
namespace VideoCommon::Shader {
class ConstBufferLocker {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface* engine);
// Checks if an engine is setup, it may be possible that during disk shader
// cache run, the engines have not been created yet.
bool IsEngineSet() const;
// Use this to set/change the engine used for this shader.
void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine);
// Retrieves a key from the locker, if it's registered, it will give the
// registered value, if not it will obtain it from maxwell3d and register it.
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
// Manually inserts a key.
void InsertKey(u32 buffer, u32 offset, u32 value);
// Retrieves the number of keys registered.
u32 NumKeys() const;
// Gives an accessor to the key's database.
const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& AccessKeys() const;
// Checks keys against maxwell3d's current const buffers. Returns true if they
// are the same value, false otherwise;
bool AreKeysConsistant() const;
private:
Tegra::Engines::ConstBufferEngineInterface* engine;
Tegra::Engines::ShaderType shader_stage;
std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash> keys{};
};
} // namespace VideoCommon::Shader

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@ -17,6 +17,7 @@
#include "video_core/engines/shader_header.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {