Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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@ -325,7 +325,8 @@ protected:
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void SerializeData() override {
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// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
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// to read an IGBPBuffer object from the parcel.
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Write<u32_le>(0);
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Write<u32_le>(1);
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WriteObject(buffer);
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Write<u32_le>(0);
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}
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