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vk_state_tracker: Initial implementation

Add support for render targets and viewports.
This commit is contained in:
ReinUsesLisp 2020-02-20 20:35:53 -03:00
parent b1498d2c54
commit 1bd95a314f
10 changed files with 198 additions and 52 deletions

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@ -199,6 +199,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_shader_util.h renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
renderer_vulkan/vk_state_tracker.h
renderer_vulkan/vk_stream_buffer.cpp renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp renderer_vulkan/vk_swapchain.cpp

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@ -27,6 +27,7 @@
#include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h" #include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h" #include "video_core/renderer_vulkan/vk_swapchain.h"
namespace Vulkan { namespace Vulkan {
@ -177,10 +178,13 @@ bool RendererVulkan::Init() {
swapchain = std::make_unique<VKSwapchain>(surface, *device); swapchain = std::make_unique<VKSwapchain>(surface, *device);
swapchain->Create(framebuffer.width, framebuffer.height, false); swapchain->Create(framebuffer.width, framebuffer.height, false);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager); state_tracker = std::make_unique<StateTracker>(system);
scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device, rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device,
*resource_manager, *memory_manager, *scheduler); *resource_manager, *memory_manager,
*state_tracker, *scheduler);
blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device, blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device,
*resource_manager, *memory_manager, *swapchain, *resource_manager, *memory_manager, *swapchain,

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@ -4,8 +4,10 @@
#pragma once #pragma once
#include <memory>
#include <optional> #include <optional>
#include <vector> #include <vector>
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/declarations.h"
@ -15,6 +17,7 @@ class System;
namespace Vulkan { namespace Vulkan {
class StateTracker;
class VKBlitScreen; class VKBlitScreen;
class VKDevice; class VKDevice;
class VKFence; class VKFence;
@ -61,6 +64,7 @@ private:
std::unique_ptr<VKSwapchain> swapchain; std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKMemoryManager> memory_manager; std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<VKResourceManager> resource_manager; std::unique_ptr<VKResourceManager> resource_manager;
std::unique_ptr<StateTracker> state_tracker;
std::unique_ptr<VKScheduler> scheduler; std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKBlitScreen> blit_screen; std::unique_ptr<VKBlitScreen> blit_screen;
}; };

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@ -36,6 +36,7 @@
#include "video_core/renderer_vulkan/vk_sampler_cache.h" #include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h" #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h"
@ -277,10 +278,11 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer, RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
VKScreenInfo& screen_info, const VKDevice& device, VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler) VKMemoryManager& memory_manager, StateTracker& state_tracker,
VKScheduler& scheduler)
: RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer}, : RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
screen_info{screen_info}, device{device}, resource_manager{resource_manager}, screen_info{screen_info}, device{device}, resource_manager{resource_manager},
memory_manager{memory_manager}, scheduler{scheduler}, memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
staging_pool(device, memory_manager, scheduler), descriptor_pool(device), staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
update_descriptor_queue(device, scheduler), update_descriptor_queue(device, scheduler),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
@ -545,6 +547,10 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true; return true;
} }
void RasterizerVulkan::SetupDirtyFlags() {
state_tracker.Initialize();
}
void RasterizerVulkan::FlushWork() { void RasterizerVulkan::FlushWork() {
static constexpr u32 DRAWS_TO_DISPATCH = 4096; static constexpr u32 DRAWS_TO_DISPATCH = 4096;
@ -568,7 +574,9 @@ void RasterizerVulkan::FlushWork() {
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() { RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
MICROPROFILE_SCOPE(Vulkan_RenderTargets); MICROPROFILE_SCOPE(Vulkan_RenderTargets);
constexpr bool update_rendertargets = true; auto& dirty = system.GPU().Maxwell3D().dirty.flags;
const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
dirty[VideoCommon::Dirty::RenderTargets] = false;
texture_cache.GuardRenderTargets(true); texture_cache.GuardRenderTargets(true);
@ -971,6 +979,9 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
} }
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) { void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
if (!state_tracker.TouchViewports()) {
return;
}
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
const std::array viewports{ const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1), GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),

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@ -96,6 +96,7 @@ struct hash<Vulkan::FramebufferCacheKey> {
namespace Vulkan { namespace Vulkan {
class StateTracker;
class BufferBindings; class BufferBindings;
struct ImageView { struct ImageView {
@ -108,7 +109,7 @@ public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window, explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device, VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager, VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler); StateTracker& state_tracker, VKScheduler& scheduler);
~RasterizerVulkan() override; ~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override; void Draw(bool is_indexed, bool is_instanced) override;
@ -127,6 +128,7 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override; const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override; u32 pixel_stride) override;
void SetupDirtyFlags() override;
/// Maximum supported size that a constbuffer can have in bytes. /// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000; static constexpr std::size_t MaxConstbufferSize = 0x10000;
@ -241,6 +243,7 @@ private:
const VKDevice& device; const VKDevice& device;
VKResourceManager& resource_manager; VKResourceManager& resource_manager;
VKMemoryManager& memory_manager; VKMemoryManager& memory_manager;
StateTracker& state_tracker;
VKScheduler& scheduler; VKScheduler& scheduler;
VKStagingBufferPool staging_pool; VKStagingBufferPool staging_pool;

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@ -2,6 +2,12 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <utility>
#include "common/assert.h" #include "common/assert.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/declarations.h"
@ -9,6 +15,7 @@
#include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h" #include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
namespace Vulkan { namespace Vulkan {
@ -29,9 +36,10 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
last = nullptr; last = nullptr;
} }
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
: device{device}, resource_manager{resource_manager}, next_fence{ StateTracker& state_tracker)
&resource_manager.CommitFence()} { : device{device}, resource_manager{resource_manager}, state_tracker{state_tracker},
next_fence{&resource_manager.CommitFence()} {
AcquireNewChunk(); AcquireNewChunk();
AllocateNewContext(); AllocateNewContext();
worker_thread = std::thread(&VKScheduler::WorkerThread, this); worker_thread = std::thread(&VKScheduler::WorkerThread, this);
@ -157,12 +165,7 @@ void VKScheduler::AllocateNewContext() {
void VKScheduler::InvalidateState() { void VKScheduler::InvalidateState() {
state.graphics_pipeline = nullptr; state.graphics_pipeline = nullptr;
state.viewports = false; state_tracker.InvalidateCommandBufferState();
state.scissors = false;
state.depth_bias = false;
state.blend_constants = false;
state.depth_bounds = false;
state.stencil_values = false;
} }
void VKScheduler::EndPendingOperations() { void VKScheduler::EndPendingOperations() {

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@ -17,6 +17,7 @@
namespace Vulkan { namespace Vulkan {
class StateTracker;
class VKDevice; class VKDevice;
class VKFence; class VKFence;
class VKQueryCache; class VKQueryCache;
@ -43,7 +44,8 @@ private:
/// OpenGL-like operations on Vulkan command buffers. /// OpenGL-like operations on Vulkan command buffers.
class VKScheduler { class VKScheduler {
public: public:
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager); explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
StateTracker& state_tracker);
~VKScheduler(); ~VKScheduler();
/// Sends the current execution context to the GPU. /// Sends the current execution context to the GPU.
@ -74,36 +76,6 @@ public:
query_cache = &query_cache_; query_cache = &query_cache_;
} }
/// Returns true when viewports have been set in the current command buffer.
bool TouchViewports() {
return std::exchange(state.viewports, true);
}
/// Returns true when scissors have been set in the current command buffer.
bool TouchScissors() {
return std::exchange(state.scissors, true);
}
/// Returns true when depth bias have been set in the current command buffer.
bool TouchDepthBias() {
return std::exchange(state.depth_bias, true);
}
/// Returns true when blend constants have been set in the current command buffer.
bool TouchBlendConstants() {
return std::exchange(state.blend_constants, true);
}
/// Returns true when depth bounds have been set in the current command buffer.
bool TouchDepthBounds() {
return std::exchange(state.depth_bounds, true);
}
/// Returns true when stencil values have been set in the current command buffer.
bool TouchStencilValues() {
return std::exchange(state.stencil_values, true);
}
/// Send work to a separate thread. /// Send work to a separate thread.
template <typename T> template <typename T>
void Record(T&& command) { void Record(T&& command) {
@ -217,6 +189,8 @@ private:
const VKDevice& device; const VKDevice& device;
VKResourceManager& resource_manager; VKResourceManager& resource_manager;
StateTracker& state_tracker;
VKQueryCache* query_cache = nullptr; VKQueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf; vk::CommandBuffer current_cmdbuf;
@ -226,12 +200,6 @@ private:
struct State { struct State {
std::optional<vk::RenderPassBeginInfo> renderpass; std::optional<vk::RenderPassBeginInfo> renderpass;
vk::Pipeline graphics_pipeline; vk::Pipeline graphics_pipeline;
bool viewports = false;
bool scissors = false;
bool depth_bias = false;
bool blend_constants = false;
bool depth_bounds = false;
bool stencil_values = false;
} state; } state;
std::unique_ptr<CommandChunk> chunk; std::unique_ptr<CommandChunk> chunk;

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@ -0,0 +1,97 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <type_traits>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
namespace Vulkan {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Dirty = std::remove_reference_t<decltype(Maxwell3D::dirty)>;
using Tables = std::remove_reference_t<decltype(Maxwell3D::dirty.tables)>;
using Table = std::remove_reference_t<decltype(Maxwell3D::dirty.tables[0])>;
using Flags = std::remove_reference_t<decltype(Maxwell3D::dirty.flags)>;
Flags MakeInvalidationFlags() {
Flags flags{};
flags[Viewports] = true;
return flags;
}
template <typename Integer>
void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) {
const auto it = std::begin(table) + begin;
std::fill(it, it + num, static_cast<u8>(dirty_index));
}
template <typename Integer1, typename Integer2>
void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a,
Integer2 index_b) {
FillBlock(tables[0], begin, num, index_a);
FillBlock(tables[1], begin, num, index_b);
}
void SetupDirtyRenderTargets(Tables& tables) {
static constexpr std::size_t num_per_rt = NUM(rt[0]);
static constexpr std::size_t begin = OFF(rt);
static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets;
for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
}
FillBlock(tables[1], begin, num, RenderTargets);
static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
const u8 flag = zeta_flags[i];
auto& table = tables[i];
table[OFF(zeta_enable)] = flag;
table[OFF(zeta_width)] = flag;
table[OFF(zeta_height)] = flag;
FillBlock(table, OFF(zeta), NUM(zeta), flag);
}
}
void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
}
} // Anonymous namespace
StateTracker::StateTracker(Core::System& system)
: system{system}, invalidation_flags{MakeInvalidationFlags()} {}
void StateTracker::Initialize() {
auto& dirty = system.GPU().Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyViewports(tables);
auto& store = dirty.on_write_stores;
store[RenderTargets] = true;
store[ZetaBuffer] = true;
for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
store[ColorBuffer0 + i] = true;
}
}
void StateTracker::InvalidateCommandBufferState() {
system.GPU().Maxwell3D().dirty.flags |= invalidation_flags;
}
} // namespace Vulkan

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@ -0,0 +1,53 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits> // REMOVE ME
#include <utility>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
namespace Vulkan {
namespace Dirty {
enum : u8 {
First = VideoCommon::Dirty::LastCommonEntry,
Viewports,
};
} // namespace Dirty
class StateTracker {
public:
explicit StateTracker(Core::System& system);
void Initialize();
void InvalidateCommandBufferState();
bool TouchViewports() {
return Exchange(Dirty::Viewports, false);
}
private:
using Flags = std::remove_reference_t<decltype(Tegra::Engines::Maxwell3D::dirty.flags)>;
bool Exchange(std::size_t id, bool new_value) const noexcept {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
const bool is_dirty = flags[id];
flags[id] = new_value;
return is_dirty;
}
Core::System& system;
Flags invalidation_flags;
};
} // namespace Vulkan

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@ -22,6 +22,7 @@
#include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h" #include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h" #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/surface.h" #include "video_core/surface.h"