gl_device: Check for GL_EXT_texture_shadow_lod
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@ -216,6 +216,7 @@ Device::Device()
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has_shader_ballot = GLAD_GL_ARB_shader_ballot;
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has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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@ -245,6 +246,7 @@ Device::Device(std::nullptr_t) {
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has_shader_ballot = true;
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has_vertex_viewport_layer = true;
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has_image_load_formatted = true;
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has_texture_shadow_lod = true;
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has_variable_aoffi = true;
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}
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@ -68,6 +68,10 @@ public:
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return has_image_load_formatted;
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}
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bool HasTextureShadowLod() const {
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return has_texture_shadow_lod;
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}
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bool HasASTC() const {
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return has_astc;
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}
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@ -110,6 +114,7 @@ private:
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bool has_shader_ballot{};
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bool has_vertex_viewport_layer{};
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bool has_image_load_formatted{};
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bool has_texture_shadow_lod{};
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bool has_astc{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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