yuzu-emu
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yuzu-android
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Enable button toggle for keyboard in the modifier button

This commit is contained in:
german 2021-03-05 19:21:04 -06:00
parent 9d010be483
commit 1f228c51ca
3 changed files with 44 additions and 6 deletions

View File

@ -12,20 +12,37 @@ namespace InputCommon {
class KeyButton final : public Input::ButtonDevice {
public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
: key_button_list(std::move(key_button_list_)) {}
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
~KeyButton() override;
bool GetStatus() const override {
if (toggle) {
return toggled_status.load();
}
return status.load();
}
void ToggleButton() {
if (!lock) {
lock = true;
toggled_status.store(!toggled_status.load());
}
}
void UnlockButton() {
lock = false;
}
friend class KeyButtonList;
private:
std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false};
std::atomic<bool> toggled_status{false};
bool lock = {};
const bool toggle;
};
struct KeyButtonPair {
@ -51,6 +68,11 @@ public:
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code) {
pair.key_button->status.store(pressed);
if (pressed) {
pair.key_button->ToggleButton();
} else {
pair.key_button->UnlockButton();
}
}
}
}
@ -75,7 +97,8 @@ KeyButton::~KeyButton() {
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
const int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
const bool toggle = params.Get("toggle", false);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
key_button_list->AddKeyButton(key_code, button.get());
return button;
}

View File

@ -376,12 +376,16 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent

View File

@ -104,7 +104,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
}
if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0));
const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
if (param.Get("engine", "") == "gcpad") {
@ -412,6 +414,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analogs_param[analog_id].Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
});