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TextureCache: Add the ability to deduce if two textures are depth on blit.

This commit is contained in:
Fernando Sahmkow 2019-09-27 17:54:58 -04:00 committed by FernandoS27
parent d633397883
commit 2036504a82
1 changed files with 142 additions and 2 deletions

View File

@ -224,8 +224,13 @@ public:
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
const Tegra::Engines::Fermi2D::Config& copy_config) {
std::lock_guard lock{mutex};
std::pair<TSurface, TView> dst_surface = GetFermiSurface(dst_config);
std::pair<TSurface, TView> src_surface = GetFermiSurface(src_config);
SurfaceParams src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
SurfaceParams dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
const GPUVAddr src_gpu_addr = src_config.Address();
const GPUVAddr dst_gpu_addr = dst_config.Address();
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
std::pair<TSurface, TView> dst_surface = GetSurface(dst_gpu_addr, dst_params, true, false);
std::pair<TSurface, TView> src_surface = GetSurface(src_gpu_addr, src_params, true, false);
ImageBlit(src_surface.second, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
@ -357,6 +362,29 @@ private:
BufferCopy = 3,
};
enum class DeductionType : u32 {
DeductionComplete,
DeductionIncomplete,
DeductionFailed,
};
struct Deduction {
DeductionType type{DeductionType::DeductionFailed};
TSurface surface{};
bool Failed() const {
return type == DeductionType::DeductionFailed;
}
bool Incomplete() const {
return type == DeductionType::DeductionIncomplete;
}
bool IsDepth() const {
return surface->GetSurfaceParams().IsPixelFormatZeta();
}
};
/**
* `PickStrategy` takes care of selecting a proper strategy to deal with a texture recycle.
* @param overlaps, the overlapping surfaces registered in the cache.
@ -691,6 +719,118 @@ private:
MatchTopologyResult::FullMatch);
}
/**
* `DeduceSurface` gets the starting address and parameters of a candidate surface and tries
* to find a matching surface within the cache that's similar to it. If there are many textures
* or the texture found if entirely incompatible, it will fail. If no texture is found, the
* blit will be unsuccessful.
* @param gpu_addr, the starting address of the candidate surface.
* @param params, the paremeters on the candidate surface.
**/
Deduction DeduceSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
const auto cache_addr{ToCacheAddr(host_ptr)};
if (!cache_addr) {
Deduction result{};
result.type = DeductionType::DeductionFailed;
return result;
}
if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
Deduction result{};
result.type = DeductionType::DeductionFailed;
return result;
}
const auto struct_result = current_surface->MatchesStructure(params);
if (struct_result != MatchStructureResult::None &&
current_surface->MatchTarget(params.target)) {
Deduction result{};
result.type = DeductionType::DeductionComplete;
result.surface = current_surface;
return result;
}
}
const std::size_t candidate_size = params.GetGuestSizeInBytes();
auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
if (overlaps.empty()) {
Deduction result{};
result.type = DeductionType::DeductionIncomplete;
return result;
}
if (overlaps.size() > 1) {
Deduction result{};
result.type = DeductionType::DeductionFailed;
return result;
} else {
Deduction result{};
result.type = DeductionType::DeductionComplete;
result.surface = overlaps[0];
return result;
}
}
/**
* `DeduceBestBlit` gets the a source and destination starting address and parameters,
* and tries to deduce if they are supposed to be depth textures. If so, their
* parameters are modified and fixed into so.
* @param gpu_addr, the starting address of the candidate surface.
* @param params, the parameters on the candidate surface.
**/
void DeduceBestBlit(SurfaceParams& src_params, SurfaceParams& dst_params,
const GPUVAddr src_gpu_addr, const GPUVAddr dst_gpu_addr) {
auto deduc_src = DeduceSurface(src_gpu_addr, src_params);
auto deduc_dst = DeduceSurface(src_gpu_addr, src_params);
if (deduc_src.Failed() || deduc_dst.Failed()) {
return;
}
const bool incomplete_src = deduc_src.Incomplete();
const bool incomplete_dst = deduc_dst.Incomplete();
if (incomplete_src && incomplete_dst) {
return;
}
const bool any_incomplete = incomplete_src || incomplete_dst;
if (!any_incomplete && !(deduc_src.IsDepth() && deduc_dst.IsDepth())) {
return;
}
if (incomplete_src && !(deduc_dst.IsDepth())) {
return;
}
if (incomplete_dst && !(deduc_src.IsDepth())) {
return;
}
const auto inherit_format = ([](SurfaceParams& to, TSurface from) {
const SurfaceParams& params = from->GetSurfaceParams();
to.pixel_format = params.pixel_format;
to.component_type = params.component_type;
to.type = params.type;
});
// Now we got the cases where one or both is Depth and the other is not known
if (!incomplete_src) {
inherit_format(src_params, deduc_src.surface);
} else {
inherit_format(src_params, deduc_dst.surface);
}
if (!incomplete_dst) {
inherit_format(dst_params, deduc_dst.surface);
} else {
inherit_format(dst_params, deduc_src.surface);
}
}
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
bool preserve_contents) {
auto new_surface{GetUncachedSurface(gpu_addr, params)};