yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile

Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
This commit is contained in:
Fernando Sahmkow 2020-04-17 17:08:41 -04:00 committed by GitHub
commit 2133482a17
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 3 deletions

View File

@ -34,8 +34,6 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
@ -45,7 +43,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {